Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'varying'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Guys, Although I've worked with GS before, GSDevTools is new to me. I'm loving it but finding I get varying results in the playback. I have some code which I'll list below and it includes a draw function then a splitText function then a fade function which are on a masterTL. I hit play and all's well but if I hit play to watch the animation again the fade gets quicker and seems to move up the timescale and if I hit play again it gets quicker still and then disappears. I've tried including TL functions to reset vars but it doesn't make any difference. Obviously the code doesn't change. <CODE> /*Draw Function - makes .svg with class="badge" visible then draws it, then fades the container div #splash and all works fine*/ function drawBadge (){ TweenLite.set("#coreBadge", {visibility:"visible"}); var tl = new TimelineLite(); tl.from(".badge", 0.6, { drawSVG: 0, delay: 0.2 }); tl.to("#splash", 0.6, {autoAlpha: 0, display:"none"}); return tl; } /*Split Text function - variable received to function as console confirms, makes <p> visible then performs splitText on <p> and works fine*/ function runText (textLine) { TweenLite.set(textLine, {visibility:"visible"}); var mySplitText = new SplitText(textLine, { type: "chars" }), tl = new TimelineLite(); console.log("done split ",textLine); tl.staggerFrom(mySplitText.chars, 0.01, { opacity: 0 }, 0.04); return tl; } /* Fade Function - variable received to function as console confirms, then tweens a simple repeating fade on same <p> as Split Text function and works fine first time*/ function hudFadeEffect (hudLine) { TweenMax.to(hudLine, 0.8, {delay: 0.8, alpha: 0, repeatDelay: 0.1, repeat: -1, yoyo: true}); console.log("fade effect",hudLine); return hudLine; } /*Timeline*/ var masterTL = new TimelineMax(); masterTL.add(drawBadge(), 0) .call(runText, ["#hudGenius"], 1) .call(hudFadeEffect, ["#hudGenius"], 2) What am I doing wrong? I know you'd probably appreciate a pen but mine's private - I can send the url to GS superfabheroes if you want via email. Buzz
×