Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'useframe'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello, I'm using TweenMax in a game I'm making for scripted events. While stress testing, I noticed TweenMax tweens get ahead when the game dips below the intended 30 fps. I tried setting the tweens to use frames, thinking it would tick at the game's current fps, but it still appears to update at a fixed framerate. The only difference being the number i enter for the delay or duration. Another thing I tried was setting TweenMax.globalTimeScale to the current fps divided by 30 every frame, but tweens never seem to initialize when using this method. In short, my game doesn't use a fixed framerate and was wondering if TweenMax is able to do the same. Thanks for your time!
×