Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'totalProgress'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. I have seen an awesome nesting of timeline by carl in the mentioned code pen if some one can add a progress to it then it will great. a 5px div in height and and say 200px width is filled with colour when the timeline progress i would like to see separate for child timeline and master time line. i have seen many jqueryui example and dragrable ones also but don't see any simple js example which uses tween.set to fill a div with colour with timeline onUpdate
  2. Hey folks - Here is what I've done: I've created an introduction animation for my tool Once animated, everything is in place and the too is ready for user interaction I've created a resize event so I can recalculate width/height of stage The resize event removes everything and re-runs the init() function to recreate everything I've captured the totalProgress time of each animation at the point of resize Here is what I'm trying to do: If the animation hasn't run at all at the point of resize, I'd like the animations to run as normal once the resize event is fired If the animation has run completely, I don't want it to run at all (i.e., totalProgress = 1) If the animation is anywhere in progress, I want the animation to skip to that point in the animation (e.g., 60%) Here's the problem: When I use code like this... var animation:TweenMax = TweenMax.to (obj, 1, {delay:1, x:50}) animation.totalProgress = _captured progress; ... the delay is totally ignored. Meaning if I have several successive tweens, they overlap each other. Is there a way to assign progress in TimelineMax? Any other ideas on how to do this?
×