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Found 3 results

  1. Hi! I would like to make a snowing animation with one or two inline svg snowflakes and I made a pen with a small success :) Is it possible to multiply the inline svg snowflakes with JS to animate them? Or how could I solve this problem? Thanks, szsoma
  2. Hey everyone, I recently put together a nifty little site for a local event in town and (of course) I utilized Greensock in my project. I took a demo that I had found and tweaked it so I could create the snowfall effect seen in the hero/background. However, I've noticed that it seems like its slow (performance wise) on certain devices and its gotten me thinking that maybe I can optimized the performance to insure a steady 60fps framerate (as consistently as possible). The codepen URL I provided shows the original fork example I created. http://codepen.io/iansvo/pen/NNVPPj Here is the live website where this code was implemented (sans the transform: scale() on the <div id="snow"></div> element): http://jacksonvillechristmas.com Any and all feedback would be most appreciated. Thanks!
  3. I want to duplicate my snow animation and fit it between the two layers I have set up. This way I will have a foreground snow and a background snow. So I want to keep my current snow on top and make a duplicate layer of it between MC_BG and MC_FG. I tried wrapping the snow in a function and adding it as a child at level 1, but I probably did it wrong. Any Help will be appreciated. import com.greensock.*; import com.greensock.easing.*; addChildAt(MC_BG, 0) addChildAt(MC_FG, 2) var tl:TimelineMax=new TimelineMax({paused:false}); function createFlake(offset) { //create a flake (attach symbol in library with Class flake) and position on stage var flake:Flake = new Flake(); flake.y=-50; flake.x=randomRange(-10,1090); flake.alpha=0; addChild(flake); //create timeline for each flake var nestedTl:TimelineMax = new TimelineMax(); //how much wiggling / zig zagging var wiggle:Number=randomRange(15,35); //zig or zag? wiggle=Math.random() > .5?- wiggle:wiggle; //how fast and big var speed:Number=randomRange(5,15); //fade and grow nestedTl.insert(TweenMax.to(flake, .5, {alpha:randomRange(.5,1), scaleX:speed, scaleY:speed})); //go down nestedTl.insert(TweenMax.to(flake,speed, {y:800})); //zig zag nestedTl.insert(TweenMax.to(flake, speed*.15, {x:String(wiggle), repeat:Math.floor(randomRange(1,4)), yoyo:true, ease:Sine.easeInOut})); tl.insert(nestedTl, offset);
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