Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'safari mobile'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hi all, first of all congrats on the great animation engine. I am using GreenSock, mainly TimelineMax and TweenMax for timing and tweening positions, rotations etc. of my WebGL / ThreeJS scene objects. The resulting format is always an interactive (Apple) iBook for children - basically a compressed website that runs with a WebKit standard similar to the one used in Safari Mobile. Performance was never a real issue until a colleague recently discovered that certain animations freeze or behave different (jumpy, stuttery) after running for several minutes (about 10-15 minutes dependent on the device) while others still run smoothly. It occurs only on the mobile device and only on generations < iPhone 6. What helps is to throttle the TweenMax ticker fps down to 30, but of course this doesn't look as smooth. I also tried playing with the lagSmoothing - with no success. Do you have an idea where these freezes come from? Since they occur only after a certain amount of time.. could it be that the JS execution stack suddenly becomes too big because the device isn't really capable of doing 60fps? Turning RAF on and of also didn't change much. Thanks for any hints or input.
×