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  1. GreenSock

    Flip Plugin

    The Flip Plugin seamlessly animates between states dynamically with minimal code. The video explains more... VIDEO All you need to do is get the initial state using Flip.getState(targets), make whatever changes you'd like to the DOM or styling, and then call Flip.from(state). GSAP handles the rest! Of course like all GreenSock tools, there's a rich API for finessing things and getting exactly the look you want. "FLIP" is an animation technique that stands for "First", "Last", "Invert", "Play" and was coined by Paul Lewis. Here's a demo of how it works: See the Pen How GSAP's Flip Plugin Works by GreenSock ( @GreenSock) on CodePen. Feature highlights Nested transforms? No problem! Most FLIP libraries only calculate basic offsets assuming no transforms beyond x/y, so a scaled parent breaks things. Rotations certainly aren't allowed. GSAP's Flip plugin just works. Set absolute: true to make elements use position: absolute during the flip. This solves layout challenges with things like flexbox and grid. One flip can handle multiple elements and even stagger them. Resize via width/height properties (default) or scaleX/scaleY (scale: true) You get the full power of GSAP under the hood, so you can use any ease, define special properties like onComplete, onUpdate, repeat, yoyo, and even add() other animations with total control of timing, etc. Apply a CSS class during the flip with toggleClass. It'll be removed at the end of the flip. Flip.fit() repositions/resizes one element to fit perfectly on top another (or even a previous state of the same element). It's as easy as Flip.fit(".box1", ".box2"). Add tween properties to make it animate over time, likeFlip.fit(".box1", ".box2", {duration: 1, ease: "power2.inOut", absolute: true}). Compensate for nested offsets, like if a container element is getting flipped along with some of its children and you don't want the offsets to compound (nested: true) Smoothly handles interruptions. Flip one element to another and have them cross-fade (fade: true). For example, a thumbnail image flips to the full-resolution, full-screen image that's a different element completely, but the user just sees the thumbnail seamlessly transition into the full-screen one. Simply set the same data-flip-id attribute on both to match them up. onEnter and onLeave callbacks for when elements enter or leave (like if the flip senses a display: none toggle and there's no matching target to swap), making it easy to elegantly animate on/off elements. Simple example See the Pen FLIP swap element positions by GreenSock ( @GreenSock) on CodePen. Flex example See the Pen Flipping Flexbox by GreenSock ( @GreenSock) on CodePen. Advanced example See the Pen Grid item view with FLIP plugin by GreenSock ( @GreenSock) on CodePen. Learn and see more Want to learn more? the Flip docs are the best place to go. View the Flip showcase View all of the Flip how-to demos Get your hands on the FlipPlugin The FlipPlugin is a bonus plugin for Club GreenSock members ("Shockingly Green" and "Business Green" levels). It's our way of showing our gratitude to those who are fueling innovation at GreenSock. To download the FlipPlugin, just log into your account dashboard and grab the latest version of GSAP. Don't have Club GreenSock? Try the FlipPlugin for free on CodePen! There's a special but fully-functional version of the FlipPluginthat we link to in our demos in our FlipPlugin Collection on CodePen, so feel free to fork any of them and take the FlipPlugin for a spin. Note: the special version of the plugin will only work on the CodePen domain. To find out more about the many benefits of being a Club GreenSock member swing on by the club page and be sure to check out the other premium plugins.
  2. Easily move any element along a path, whether it's an SVG <path>, a list of points, or a bezier curve. Learn more in this video: GreenSock club members also gain access to the MotionPathHelper utility. For more information, check out the MotionPathPlugin docs.
  3. GreenSock


    InertiaPlugin allows you to smoothly glide any property to a stop, honoring an initial velocity as well as applying optional restrictions on the end value. You can define a specific end value or allow it to be chosen automatically based on the initial velocity and ease or you can define a max/min range or even an array of snap-to values that act as notches. InertiaPlugin even integrates VelocityTracker so that you can have it "watch" certain properties to keep track of their velocities for you and then use them automatically when you do a inertia tween. This is perfect for flick-scrolling or animating things as though they are being thrown (where momentum factors into the tween). For example, let's say a user clicks and drags a ball and and then when released, the ball should continue flying at the same velocity as it was just moving (so that it appears seamless), and then glide to a rest. You can't do a normal tween because you don't know exactly where it should land or how long the tween should last (faster initial velocity would usually mean a longer duration). You'd like it to decelerate based on whatever ease you define in your tween (always use some sort of easeOut, like Power1.easeOut, Strong.easeOut, etc.). Maybe you want the final resting value to always land within a particular range so that the ball doesn't fly off the edge of the screen. But you don't want it to suddenly jerk to a stop when it hits the edge of the screen either; instead, you want it to ease gently into place even if that means going past the landing spot briefly and easing back (if the initial velocity is fast enough to require that). The whole point is to make it look smooth. #container { margin:0; padding:0; font-family: Signika Negative, Asap, sans-serif; font-weight: 300; font-size: 17px; line-height: 150%; } #container h1 { font-family: Signika Negative, Asap, sans-serif; font-weight: 300; font-size: 48px; margin: 10px 0 0 0; padding: 0; line-height: 115%; text-shadow: 1px 1px 0 white; } #container h2 { font-family: Signika Negative, Asap, sans-serif; font-weight: normal; font-size:30px; color: #111; margin: 18px 0 0 0; padding: 0; line-height:115%; } #container p { line-height: 150%; color:#555; margin: 0 0 10px 0; } #container a { color:#71b200; } #container .normalBullets code { font-size: inherit; color: inherit; font-weight: normal; line-height: inherit; font-family: inherit; } #container .normalBullets li strong { font-size: 110%; } #container .normalBullets li { margin-bottom:8px; } #container .blackBG h1, #container .darkBG h1 { color: #ddd; text-shadow: none; } #container .blackBG p { color: #999; } #container .section { width: 100%; text-align: center; position: relative; padding: 20px; } /* .block was causing conflict with wp theme --- renamed below */ #container .customblock { padding: 10px; text-align: left; position: relative; } #container .blackBG { background-color: black; } #container .lightBG { background-color: #e4e4e4; } #container .subtleDark { color: #999; text-shadow: none; } #container .blackBG p strong { color:#ddd; font-weight: normal; } #container .controls { background-color: #222; border: 1px solid #555; color: #bbb; font-size: 18px; } #container .controls ul { list-style: none; padding: 0; margin: 0; } #container .controls li { display: inline-block; padding: 8px 0 8px 10px; margin:0; } /** CODE **/ #container .code { width: 100%; border: 1px solid #555; padding: 0; margin: 20px 0; } #container .code pre.prettyprint { margin:0; overflow: auto; } #container .codeTitle { color: #aaa; background-color: #111; padding: 8px; font-size:18px; border-bottom: 1px solid #555; } #container code, #scroller code { color: black; font-size: 16px; } #container .blackBG code, #container .darkBG code { /* carl removed color: #ccc; */ } #container pre { font-size: 1.1em; padding:8px; background-color:#333; color:white; border: 1px solid #777; } /** TOSS **/ #container .box { background-color: #91e600; text-align: center; font-family: Asap, Avenir, Arial, sans-serif; width: 196px; height: 100px; line-height: 100px; overflow: hidden; color: black; position: absolute; top:0; -webkit-border-radius: 10px; -moz-border-radius: 10px; border-radius: 10px; } /** BUTTONS **/ #container .button { display:inline-block; border-radius:8px; border-bottom-width: 2px; box-shadow: inset 0px 1px 0px rgba(255,255,255,0.6), 0px 3px 6px 0px rgba(0, 0, 0, 0.6); cursor:pointer; text-align: center; font-family: Signika Negative, Asap, Avenir, Arial, sans-serif; position:relative; margin: 4px; color:black; } #container .largeButton { padding: 12px 24px; font-size: 20px; margin: 12px 8px; min-width:110px; } .greenGradient { border: 1px solid #6d9a22; background-color: #699a18; background: linear-gradient(to bottom, #8cce1e 0%,#699a18 52%,#639314 53%,#76b016 100%); /* W3C */ text-shadow: 1px 1px 2px #384d16; color:#fff; text-decoration: none; } /** EXPANDABLE POINTS (FAQ) **/ .expPoint, .expList li { list-style: none; line-height: normal; margin: 0 0 0 8px; padding: 6px 4px 4px 24px; position:relative; border: 1px solid rgba(204,204,204,0); font-size: 110%; color: #111; font-weight: normal; } .expPoint, .expContent { font-family: Signika Negative, Asap, sans-serif; font-weight: 300; line-height: 140%; } .expPoint:hover, .expList li:hover { background-color:white; border: 1px solid rgb(216,216,216); } .expContent { height: 0; overflow: hidden; color: #444; margin: 2px 0 0 0; padding-top: 0; font-size:16px; } .expMore { color: #71b200; text-decoration: underline; font-size:0.8em; } .arrow-right { width: 0; height: 0; border-top: 5px solid transparent; border-bottom: 5px solid transparent; border-left: 6px solid #999; display:inline-block; margin: -4px 8px 0 -14px; vertical-align: middle; opacity:0.8; } .tableCellDesktop { display: table-cell; } .tableCellDesktop img { left: 120px; } @media screen and (max-width: 860px) { .tableCellDesktop { display: block; } .tableCellDesktop img { left: 0px; } }
  4. GreenSock


    Note: This plugin was replaced with MotionPathPlugin in GSAP 3. Please see the GSAP 3 release notes for details. Animate virtually any property (or properties) along a curved Bezier path which you define as an array of points/values that can be interpreted 4 different ways (described as the Bezier's "type", like type:"soft"? "thru" (the default) - the plugin figures out how to draw the Bezier naturally through the supplied values using a proprietary algorithm. The values you provide in the array are essentially treated as anchors on the Bezier and the plugin calculates the control points. The target's current/starting values are used as the initial anchor. You can define a curviness special property that allows you to adjust the tension on the Bezier where 0 has no curviness (straight lines), 1 is normal curviness, 2 is twice the normal curviness, etc. Since "thru" is the default Bezier type, you don't need to define a type at all if this is the one you want. "soft" - the values that you provide in the array act almost like magnets that attract the curve towards them, but the Bezier doesn't typically travel through them. They are treated as control points on a Quadratic Bezier and the plugin creates the necessary intermediate anchors. The target's current/starting values are used as the initial anchor. "quadratic" - allows you to define standard Quadratic Bezier data (Quadratic Beziers have 1 control point between each anchor). The array should start with the first anchor, then control point, then anchor, control point, etc. for as many iterations as you want, but obviously make sure that it starts and ends with anchors. "cubic" - allows you to define standard Cubic Bezier data (Cubic Beziers have 2 control points between each anchor). The array should start with the first anchor, then 2 control points, then anchor, 2 control points, anchor, etc. for as many iterations as you want, but obviously make sure that it starts and ends with anchors. For full details please consult the BezierPlugin documentation.
  5. GreenSock


    Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. Good news for anyone using jQuery.animate() - the new jquery.gsap.js plugin allows you to have GSAP take control under the hood so that your animations perform better; no need to change any of your code. Plus GSAP adds numerous capabilities, allowing you to tween colors, 2D transforms (rotation, scaleX, scaleY, skewX, skewY, x, y), 3D transforms (rotationX, rotationY, z, perspective), backgroundPosition, boxShadow, and lots more. You can even animate to a different className! This plugin makes it very easy to audition GSAP in your project without needing to learn a new API. We still highly recommend learning the regular GSAP API because it's much more flexible, robust, and object-oriented than jQuery.animate(), but for practical purposes this plugin delivers a bunch of power with almost zero effort. Benefits Up to 20x faster than jQuery's native animate() method. See the interactive speed comparison for yourself. Works exactly the same as the regular jQuery.animate() method. Same syntax. No need to change your code. Just load the plugin (and TweenMax or TweenLite & CSSPlugin) and you're done. Adds the ability to animate additional properties (without vendor prefixes): colors (backgroundColor, borderColor, color, etc.) boxShadow textShadow 2D transforms like rotation, scaleX, scaleY, x, y, skewX, and skewY, including 2D transformOrigin functionality 3D transforms like rotationY rotationX, z, and perspective, including 3D transformOrigin functionality borderRadius (without the need to define each corner and use browser prefixes) className which allows you to define a className (or use “+=” or “-=” to add/remove a class) and have the engine figure out which properties are different and animate the differences using whatever ease and duration you want. backgroundPosition clip Animate along Bezier curves, even rotating along with the path or plotting a smoothly curved Bezier through a set of points you provide (including 3D!). GSAP’s Bezier system is super flexible in that it’s not just for x/y/z coordinates – it can handle ANY set of properties. Plus it will automatically adjust the movement so that it’s correctly proportioned the entire way, avoiding a common problem that plagues Bezier animation systems. You can define Bezier data as Cubic or Quadratic or raw anchor points. Add tons of easing options including proprietary SlowMo and SteppedEase along with all the industry standards When animating the rotation of an object, automatically go in the shortest direction (clockwise or counter-clockwise) using shortRotation, shortRotationX, or shortRotationY For a detailed comparison between jQuery and GSAP, check out the cage match. Usage Download the files (requires version 1.8.0 (or later) of TweenMax or TweenLite!) and then add the appropriate script tags to your page. The plugin file (jquery.gsap.min.js) itself does NOT include GSAP because you get to choose which files you want to load depending on the features you want. The simplest way to get all the goodies is by loading TweenMax (which includes TweenLite, CSSPlugin, TimelineLite, TimelineMax, EasePack, BezierPlugin, and RoundPropsPlugin too). For example, assuming you put the TweenMax.min.js file into a folder named "js" which is in the same directory as your HTML file, you'd simply place the following code into your HTML file: All the goodies: <script src="js/TweenMax.min.js"></script> <script src="js/jquery.gsap.min.js"></script> If, however, you're more concerned about file size and only want to use TweenLite, CSSPlugin (for animating DOM elements), and some extra eases, here is a common set of script tags: Lightweight: <script src="js/plugins/CSSPlugin.min.js"></script> <script src="js/easing/EasePack.min.js"></script> <script src="js/TweenLite.min.js"></script> <script src="js/jquery.gsap.min.js"></script> Then, to animate things, you can use the regular jQuery.animate() method like this: //tween all elements with class "myClass" to top:100px and left:200px over the course of 3 seconds $(".myClass").animate({top:100, left:200}, 3000); //do the same thing, but with a Strong.easeOut ease $(".myClass").animate({top:100, left:200}, {duration:3000, easing:"easeOutStrong"}); //tween width to 50% and then height to 200px (sequenced) and then call myFunction $(".myClass").animate({width:"50%"}, 2000).animate({height:"200px"}, {duration:3000, complete:myFunction}); See jQuery's API docs for details about the syntax and options available with the animate() method. And yes, the jQuery.stop() method works too. Caveats If you define any of the following in the animate() call, it will revert to the native jQuery.animate() method in order to maximize compatibility (meaning no GSAP speed boost and no GSAP-specific special properties will work in that particular call): a "step" function - providing the parameters to the callback that jQuery normally does would be too costly performance-wise. One of the biggest goals of GSAP is optimized performance; We'd strongly recommend NOT using a "step" function for that reason. Instead, you can use an onUpdate if you want a function to be called each time the values are updated. Anything with a value of "show", "hide", "toggle", "scrollTop" or "scrollLeft". jQuery handles these in a unique way and we don't want to add the code into CSSPlugin that would be required to support them natively in GSAP. If skipGSAP:true is found in the "properties" parameter, it will force things to fall back to the native jQuery.animate() method. So if a particular animation is acting different than what you're used to with the native jQuery.animate() method, you can just force the fallback using this special property. Like $(".myClass").animate({scrollTop:200, skipGSAP:true}); This is our first crack at a jQuery plugin, so please let us know if anything breaks or if you have ideas for improvement.
  6. GreenSock


    Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. You can define a "modifier" function for almost any property; this modifier intercepts the value that GSAP would normally apply on each update ("tick"), feeds it to your function as the first parameter and lets you run custom logic, returning a new value that GSAP should then apply. This is perfect for tasks like snapping, clamping, wrapping, or other dynamic effects. It's completely up to you! Parameters: value, target The modifier functions are passed two parameters: value (number | string) - the about-to-be-applied value from the regular tween. This is often a number, but could be a string based on whatever the property requires. For example if you're animating the x property, it would be a number, but if you're animating the left property it could be something like "212px", or for the boxShadow property it could be "10px 5px 10px rgb(255,0,0)". target (object) - the target itself For example, change the x of one object based on the y of another object or change rotation based on the direction it is moving. Below are some examples that will help you get familiarized with the syntax. Snap rotation The tween below animates 360 degrees but the modifier function forces the value to jump to the closest 45-degree increment. Take note how the modifier function gets passed the value of the property that is being modified, in this case a rotation number. See the Pen BzJxBB by GreenSock (@GreenSock) on CodePen. Clamp with Modulus The tween below animates x to 500 but the modifier function forces the value to wrap so that it's always between 0 and 100. See the Pen BzJxBB by GreenSock (@GreenSock) on CodePen. Carousel Wrap Have you ever built a carousel and wrestled with making it loop seamlessly? Perhaps you duplicated each asset or wrote some code that moved each item back to the beginning when it reached the end. With ModifiersPlugin you can get a seamless repeating carousel with a single staggerTo()! The example below tweens each box to a relative x position of "+=500". Click the "show overflow" button to see each box get reset to x:0 when it goes beyond 500... See the Pen QEdpLe by GreenSock (@GreenSock) on CodePen. Advanced demos We've only scratched the surface of what ModifiersPlugin can do. Our moderator Blake Bowen has been putting this new plugin to the test and has an impressive collection of demos that will surely inspire you. View the docs for ModifiersPlugin. Caveats: ModifiersPlugin requires TweenLite or TweenMax version 1.19.0 or later. RoundPropsPlugin taps into the same mechanism internally as ModifiersPlugin (to maximize efficiency, minimize memory, and keep kb down). Think of a roundProps tween as just a shortcut that creates a modifier that applies Math.round(), thus you cannot do BOTH roundProps and a modifier on the same property. It's easy to get that functionality, though, by just doing Math.round() inside the modifier function.
  7. Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. Since launching MorphSVGPlugin, we've made a bunch of improvements and exposed several new features. Here are the highlights... The challenge Before we dive into solutions, it helps to understand the tasks that MorphSVGPlugin must perform in order to work its magic: Convert the path data string into pure cubic Beziers Map all of the segments between the start and end shapes (match them up), typically based on size and position If there are more segments in one than the other, fabricate new segments and place them appropriately Subdivide any segments with mis-matching point quantities If a shapeIndex number isn't defined, locate the one that delivers the smoothest interpolation (shortest overall distance that points must travel). This involves looping through all the anchor points and comparing distances. Convert all the data back into a string Isolate the points that need to animate/change and organize a data structure to optimize processing during the tween. That may sound like a lot of work (and it is) but MorphSVGPlugin usually rips through it with blazing speed. However, if you've got a particularly complex path, you'll appreciate the recent improvements and the new advanced options: Performance tip #1: define a shapeIndex MorphSVGPlugin's default shapeIndex:"auto" does a bunch of calculations to reorganize the points so that they match up in a natural way but if you define a numeric shapeIndex (like shapeIndex:5) it skips those calculations. Each segment inside a path needs a shapeIndex, so multiple values are passed in an array like shapeIndex:[5,1,-8,2]. But how would you know what numbers to pass in? The findShapeIndex() tool helps for single-segment paths, what about multi-segment paths? It's a pretty complex thing to provide a GUI for. Typically the default "auto" mode works great but the goal here is to avoid the calculations, so there is a new "log" value that will act just like "auto" but it will also console.log() the shapeIndex value(s). That way, you can run the tween in the browser once and look in your console and see the numbers that "auto" mode would produce. Then it's simply a matter of copying and pasting that value into your tween where "log" was previously. For example: TweenMax.to("#id", 1, {morphSVG:{shape:"#otherID", shapeIndex:"log"}}); //logs a value like "shapeIndex:[3]" //now you can grab the value from the console and drop it in... TweenMax.to("#id", 1, {morphSVG:{shape:"#otherID", shapeIndex:[3]}}); Notes shapeIndex:"log" was added in MorphSVGPlugin version 0.8.1. A single segment value can be defined as a number or a single-element array, like shapeIndex:3 or shapeIndex:[3] (both produce identical results) Any segments that don't have a shapeIndex defined will always use "auto" by default. For example, if you morph a 5-segment path and use shapeIndex:2, it will use 2 for the first segment and "auto" for the other four. Performance tip #2: precompile The biggest performance improvement comes from precompiling which involves having MorphSVGPlugin run all of its initial calculations listed above and then spit out an array with the transformed strings, logging them to the console where you can copy and paste them back into your tween. That way, when the tween begins it can just grab all the values directly instead of doing expensive calculations. For example: TweenMax.to("#id", 1, {morphSVG:{shape:"#otherID", precompile:"log"}}); //logs a value like precompile:["M0,0 C100,200 120,500 300,145 34,245 560,46","M0,0 C200,300 100,400 230,400 100,456 400,300"] //now you can grab the value from the console and drop it in... TweenMax.to("#id", 1, {morphSVG:{shape:"#otherID", precompile:["M0,0 C100,200 120,500 300,145 34,245 560,46","M0,0 C200,300 100,400 230,400 100,456 400,300"]}}); As an example, here's a really cool codepen by Dave Rupert before it was precompiled: http://codepen.io/davatron5000/pen/meNOqK/. Notice the very first time you click the toggle button, it may seem to jerk a bit because the entire brain is one path with many segments, and it must get matched up with all the letters and figure out the shapeIndex for each (expensive). By contrast, here's a fork of that pen that has precompile enabled: http://codepen.io/GreenSock/pen/MKevzM. You may noticed that it starts more smoothly. Notes precompile was added in MorphSVGPlugin version 0.8.1. Precompiling only improves the performance of the first (most expensive) render. If your entire morph is janky throughout the tween, it most likely has nothing to do with GSAP; your SVG may be too complex for the browser to render fast enough. In other words, the bottleneck is probably the browser's graphics rendering routines. Unfortunately, there's nothing GSAP can do about that and you'll need to simplify your SVG artwork and/or reduce the size at which it is displayed. The precompiled values are inclusive of shapeIndex adjustments. In other words, shapeIndex gets baked in. In most cases, you probably don't need to precompile; it's intended to be an advanced technique for squeezing every ounce of performance out of a very complex morph. If you alter the original start or end shape/artwork, make sure you precomple again so that the values reflect your changes. Better segment matching In version 0.8.1, there were several improvements made to the algorithm that matches up corresponding segments in the start and end shapes so that things just look more natural. So even without changing any of your code, loading the latest version may instantly make things match up better. map: "size" | "position" | "complexity" If the sub-segments inside your path aren't matching up the way you hoped between the start and end shapes, you can use the map special property to tell MorphSVGPlugin which algorithm to prioritize: "size" (the default) - attempts to match segments based on their overall size. If multiple segments are close in size, it'll use positional data to match them. This mode typically gives the most intuitive morphs. "position" - matches mostly based on position. "complexity" - matches purely based on the quantity of anchor points. This is the fastest algorithm and it can be used to "trick" things to match up by manually adding anchors in your SVG authoring tool so that the pieces that you want matched up contain the same number of anchors (though that's completely optional). TweenMax.to("#id", 1, {morphSVG:{shape:"#otherID", map:"complexity"}}); Notes map is completely optional. Typically the default mode works great. If none of the map modes get the segments to match up the way you want, it's probabaly best to just split your path into multiple paths and morph each one. That way, you get total control. Animate along an SVG path The new MorphSVGPlugin.pathDataToBezier() method converts SVG <path> data into an array of cubic Bezier points that can be fed directly into a BezierPlugin-based tween so that you can essentially use it as a motion guide. Watch the video Demo See the Pen pathDataToBezier() docs official by GreenSock (@GreenSock) on CodePen. Morph back to the original shape anytime If you morph a path into various other shapes, and then you want to morph it back to its original shape, it required saving the original path data as a variable and feeding it back in later. Not anymore. MorphSVGPlugin records the original path data in a "data-original" attribute directly on the element itself, and then if you use that element as the "shape" target, it will automatically grab the data from there. For example: TweenMax.to("#circle", 1, {morphSVG:"#hippo"}); //morphs to hippo TweenMax.to("#circle", 1, {morphSVG:"#camel"}); //morphs to camel TweenMax.to("#circle", 1, {morphSVG:"#circle"}); //morphs back to circle. Conclusion We continue to be amazed by the response to MorphSVGPlugin and the creative ways we see people using it. Hopefully these new features make it even more useful. How do I get MorphSVGPlugin? If you're a "Shockingly Green" or "Business Green" Club GreenSock member, just download the zip from your account dashboard or the download overlay on GSAP-related page on this site. If you haven't signed up for Club GreenSock yet, treat yourself today.
  8. Hi everyone, I need GSAP WordPress plugin. If anyone know please share here.
  9. Hi, I have build a really small component (see codepen) which is a list of entries with the first being sticky element. I would like to scroll to an entry which seem slightly buggy due to the sticky element, or I am doing something wrong. If you click on the the last element you will see what the problem is. It works well for entries where scrolling is required, but if en entry sits at the end (entry 9 for instance), where we can't scroll to, then the scroller does not scroll to very end but leaves the gap at the bottom (offset of 30px). Is there a way around this (without adding a margin-bottom to the ul list). I hope I could explain it well, if not, please let me know and will try to elaborate. Best regards Thomas PS: the markup can't be changed
  10. Hi, Few months ago I needed a solution for a very special case. I needed to add custom class to the element with custom animated property which I can use everywhere. Related topic: So I ended up with the following plugin, which adds visibility hidden to the element when we reach opacity 0, and removes the visibility property when opacity is not 0. (No, I can not use GSAP inbuilt autoAlpha as that adds visibility visible, but my elements might be hidden with CSS selector) _gsScope._gsDefine.plugin({ propName: "n2AutoAlpha", API: 2, version: "1.0.0", overwriteProps: ["n2AutoAlpha"], init: function (target, value, tween, index) { var start = window.getComputedStyle(target)["opacity"]; if (typeof value === "function") { value = value(index, target); } this._tween = this._addTween(target.style, "opacity", start, value, "n2AutoAlpha"); return true; }, set: function (ratio) { this._super.setRatio.call(this, ratio); if (this._tween) { if (ratio === 0 && this._tween.s === 0) { this._tween.t.visibility = "hidden"; } else if (ratio === 1 && this._tween.s + this._tween.c === 0) { this._tween.t.visibility = "hidden"; } else if (this._tween.t.visibility === "hidden") { this._tween.t.removeProperty("visibility"); } } } }); It works like a charm in most cases. The following scenario is just the simplified version of the production code. The timelines and such are fixed and I can only change the GSAP plugin itself. I have two timelines and both can contain several tween and all tween applies to the same element. When tl1 ends, it starts to play tl2, when tl2 ends, it plays tl1 again. tl1 is an x animation, which also reset the opacity value to the original one. tl2 animates the opacity from 1 to 0 GSAP autoAlpha -> Everything works, expect the animated box do not get hidden when the browser is smaller than 600px. https://codepen.io/anon/pen/JZdzwK Custom plugin -> The visibility status does not change on when tl1 runs from the second time. https://codepen.io/anon/pen/dKorrv When tl2 ends with opacity 0, it sets the visibility to hidden, but somehow the custom plugin skipped in tl1 and visibility hidden is not removed and opacity is not set to 1. Solution would be that the plugin set opacity and adjust the visibility as the core autoAlpha works. How can I reach that in my plugin?
  11. Hello everyone, I have worked on JS-based animations with GSAP libraries for one year. The product I am working on is that provides User Mostly, I use TimelineMax to create timeline animations by using top/left, opacity, scale,... properties. I think my app will be better if I can combine Built-in animations with Timeline, then I can schedule the built animation with duration and offset in my timeline. Built-in animations for example: bounce, slideIn, flash,... reference here: https://daneden.github.io/animate.css/ It's a big challenge to translate from CSS to GSAP based Javascript animations. So I am looking for a plugin powered by GSAP Timeline libs. Please tell me if you have any plugin like that. Thanks a lot.
  12. I'm using ThrowPropsPlugin with no success on webpack, I Import TweenMax as import { TweenMax } from 'gsap' and import Draggable from 'gsap/Draggable' They work good, however when I try to use ThrowProps, I import it from the common-js folder of ShockinglyGreen as import 'app/vendor/ThrowPropsPlugin'; No errors, but it won't work either. Any help is much appreciated, thanks!
  13. Although there are already many official plugins available, you will still encounter situations where you want to integrate other third-party libraries such as: three.js, p5.js, and other webgl, canvas libraries. So I don’t know if the official can provide a guide to developing a gsap plugin? Thanks~
  14. Dear support, I am new to GSAP and I consider to become member of business Green, because I am amazed by GSAP's potentional for animation. I am especially interested in the SVGMorph plugin. Ideally I would want to try this: (If it's allowed with the license) Is it allowed with the business Green license to create software plugins from the GSAP library ? 1. Am I allowed to use the (unaltered) GSAP library and the (unaltered) SVGMorph script to create a small custom app that outputs svg data. 2. Use this output svg data from the custom app to drive vector animation tweening in an animation software. We only intend to use this internally in our animation studio as a tool for the production of rendered animation. We don't intend to sell or publish this custom app. We simply love some of the tweening features of GSAP and would like to add them to our tools, but we don't animate for web/SVG. Is this possible with the business Green license or am I infringing on the copyright? Thanks in advance, Sincerely, Jeroen Koffeman
  15. hi! In the code pen you see an animation for the menu. I use the splittext plugin as you can see. First time you open the menu, everything animates as intended. But after closing once, the second time it seems like it's ignoring the timeline. Been fiddling with it for a long time but can't seem to figure it out. Anyone has a hunch of what's going wrong?
  16. Hi, I have been playing with the Fabric.js library for a little while. What like about it is the ease of transforming objects and a couple more. I am wondering if there is a plugin for Fabric.js available with GSAP? If not then how to use Fabric.js like transformations(at http://fabricjs.com/customization/) in Kinetic.js? Thanks in advance, Praney
  17. I have simple question. When I going to use the Draw SVG Plugin does it work like, that I have a svg illustration and I drag it into the plugin and the plugin will create the path code and animation as well? The plugin automatically convert the svg into js path codes? So I don't need to write the illustration lines in js? I'm quite beginner so hope it's clear what is my question! Thanks in advance for all advice
  18. Thought I'd post in case someone else finds this useful. Using v0.4.0 of the scramble text plugin I was able to use multibyte emoji in the chars property string after modifying the following lines in scrambleTextPlugin.js: 1) this.chars = chars.split(""); to this.chars = [...chars]; 2) startText = endText.substr(0, ((this._length + (this._tweenLength ? 1 - (ratio * ratio * ratio) : 1) * this._lengthDif) - (l - i) + 0.5) | 0); to startText = [...endText].slice(0,((this._length + (this._tweenLength ? 1 - (ratio * ratio * ratio) : 1) * this._lengthDif) - (l - i) + 0.5) | 0).join(''); 3) endText = endText.substr(i, ((this._length + (this._tweenLength ? 1 - ((ratio = 1 - ratio) * ratio * ratio * ratio) : 1) * this._lengthDif) - i + 0.5) | 0); to endText = [...endText].slice(i,((this._length + (this._tweenLength ? 1 - ((ratio = 1 - ratio) * ratio * ratio * ratio) : 1) * this._lengthDif) - i + 0.5) | 0).join(''); Animation looks something like this now... scrambleText: { chars: '??????????????????✌✋?✊????❤????????????????????????????????☕???????????????♨?????⛽?⛵?✈?☀☁??☔⚡⛄??✨???⚽⚾??⛳?♠♥♦♣???????☎?????????????✂???♿?⚠?↗↘↙↖♈♉♊♋♌♍♎♏♐♑♒♓❗©®™????㊙??', ... } Makes use of the spread operator which is ES6, browser compatibility is listed near the bottom of this page: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_operator If anyone has improvements they'd be appreciated Also, haven't tested every emoji, but it seems to be working with ^ so far...
  19. Hi guys - To create a tween that animates as you scroll what do you need exactly? I am referencing both tweenmax and scrollmagic and I also added the gsap animation plugin. No matter what I do this doesn't seem to want to work. Please help!
  20. This works : npm install gsap and npm install @types/gsap by configurig tweenlite into systemjs packaging, worked as expected with angular 2/4 The questions are how to install business green gasp package so I can use with angualr 2/4. How plugins like splittext can be used along with this. Appreciate any help. Thanks
  21. I want the SVG animation that I found on the left to have the same effect on the right element. What am I doing wrong?!!?!!?! This is driving me crazy -- why is there a double stroke effect? How can I fix this. Any assistance would be greatly appreciated. Thanks!
  22. Hey guys, great product. Thank you so much!
  23. carleaql

    Smooth Morph SVG

    Hello, I'm trying to get a smooth animation with MorphSVG: http://codepen.io/carlbren/pen/pEYkRg The steps should as smooth as these ones: http://codepen.io/waterfallmedia/pen/ZbOjRO http://codepen.io/GreenSock/pen/WQjRXE (see the cape animated with waveSVG which is not supported) http://codepen.io/osublake/pen/meepJE You can see a stop between the steps in my animation. Please, do you have any idea of what I could do to not feel the steps in the animation? Thanks!
  24. Hi, I am using the Draggable plugin and I need to enable/disable it sometimes. I can't find a sample on the help documentation to control this. The follow exemple seems not to work : Draggable.enable(); Thanks for your help.
  25. Hello everybody! I am introducing my effort to clone/mimic the reusable animation from animate.css into greensock version. I am inviting everyone here to contribute to the project I've started on Github! First I would like to thank to the founders and administrators who helped me to understand the difference between animate.css and gsap in terms of animation. GreenSock is the one who has flexible building blocks to create amazing web animation. So yeah! Here we go I am now every masters and new user to contribute to my unofficial plugin! You can find the repo links and demo below! DEMO: http://warengonzaga.github.io/sites/animatecssplugin.html (Underdevelopment) GITHUB REPO: https://github.com/WarenGonzaga/AnimateCSSPlugin (Contribute Today!) OFFICIAL GROUP CHAT: https://tlk.io/animatecssplugin/ OFFICIAL BLOG: http://warengonzaga.com/blog/2016/09/20/animatecssplugin-js-gsap/ (Dead Link wait for further updates) ORIGINAL TOPIC: http://greensock.com/forums/topic/15082-best-way-to-use-gsap-with-animatecss/ Calling for @jonathan, @carl, and also @jack they are the GSAP Legends! Best Regards, Waren Gonzaga