Hi everyone,
I'm trying to get a TimelineMax sprite animation of an SVG-Background to play while throwing the container.
Basically, I was planning on using "getVelocity" with "onThrowUpdate" to trigger the playing of the timeline/the movement of the background-image from the start position to the end position (which is calculated via a function), if progress of the timeline = 0.
Unfortunately, I can't make it work properly.
At first, the timeline/sprite-animation started only after the throw-movement had stopped.
Now, in the codepen, the animation isn't working at all – I figured out, that it has to do with the "backgroundPosition: getClip(9, 4)" in the second "fromTo"-Tween of the timeline, but I can't figure out why.
What am I missing out?
Any help is very much appreciated!!! THX!