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Showing results for tags 'kill timeline animations'.
I have a DOM element that stores a TimelineLite Object in a data object. I reference this stored TimelineLite Object at a given time and call the kill() method on this object. From what I understand and desire, the kill() method will immediately stop the animations on the TimelineLite Object and release for garbage collection. I have several tweens and potentially timelines nested in the referred TimelineLite Object. I want them all to stop immediately even if currently tweening. They should stop right where they are. This is not what I am experiencing. Currently tweening animations/tweens continue to run until completion, and only then do animations stop (do not continue to run). Am I doing something wrong here? Should I be using a different method to accomplish the desired result? Should I be getting the nested tweens/timelines and then kill() those first?