Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'kill timeline animations'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. I have a DOM element that stores a TimelineLite Object in a data object. I reference this stored TimelineLite Object at a given time and call the kill() method on this object. From what I understand and desire, the kill() method will immediately stop the animations on the TimelineLite Object and release for garbage collection. I have several tweens and potentially timelines nested in the referred TimelineLite Object. I want them all to stop immediately even if currently tweening. They should stop right where they are. This is not what I am experiencing. Currently tweening animations/tweens continue to run until completion, and only then do animations stop (do not continue to run). Am I doing something wrong here? Should I be using a different method to accomplish the desired result? Should I be getting the nested tweens/timelines and then kill() those first?
×