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Showing results for tags 'ios loadermax loading assets'.

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  1. Hello guys , My application is working fine when deployed to Android and the Flash Player Debugger, however LoaderMax isn't finding my assets when deploying to iOS. I am using flashdevelop and my assets are placed in my bin folder and are referenced as follows: _loader.append( new ImageLoader("images/background_clouds.jpg", { name:"background", estimatedBytes:77000, alpha:1, width:Global.stageWidth, height:Global.stageHeight, scaleMode:"stretch" } ) ); _loader.append( new ImageLoader("images/background_settings.jpg", { name:"background_settings", estimatedBytes:77000, alpha:1, width:Global.stageWidth, height:Global.stageHeight, scaleMode:"stretch" } ) ); _loader.append( new ImageLoader("images/btn_arrow_right.png", { name:"right_arrow", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_settings.png", { name:"settings", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_arrow_left.png", { name:"left_arrow", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_cross_norm.png", { name:"close", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_cross_down.png", { name:"close_down", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_upgrade_norm.png", { name:"upgradeUp", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_upgrade_down.png", { name:"upgradeDown", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_subscribe_norm.png", { name:"subscribeUp", alpha:1} ) ); _loader.append( new ImageLoader("images/btn_subscribe_down.png", { name:"subscribeDown", alpha:1} ) ); _loader.load(); Do I need to do something different when deploying to iOS? Thanks in advance, Ash.
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