Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'gsap 1.12.0'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. I've created a few animations that run simultaneously along a bezier curve and stop at different points along the path by utilizing another Tween to control progress. Everything animates perfectly, but I keep getting the following error in my console: TypeError: a is undefined a._lazy = false; TweenMax.js (line 6097, col 6) Looking into the source it seems that this has something to do with the new "lazy" rendering feature released in 1.12.0 http://greensock.com/gsap-1-12-0 Any ideas as to what's going on here? Here is my code as it pertains to this issue (Only loading the TweenMax.js library): var trajectory_path = [ {x:0,y:0}, {x:0,y:-73.6},{x:-58.2,y:-133.2}, {x:-130,y:-133.2}, {x:-201.8,y:-133.2},{x:-260,y:-73.6}, {x:-260,y:0}, {x:-260,y:76},{x:-189.7,y:133.2}, {x:-117.9,y:133.2}, {x:-27,y:133.2},{x:58,y:51.6}, {x:58,y:-50}, {x:58,y:-151.6},{x:-13.7,y:-218.4}, {x:-100.6,y:-245.9}]; var rockets = $('.rocket'); var full_duration = 20; var full_progress = .9; var contest_progress = 1; // as float percentage rockets.each(function(i,rocket) { // Create tween on bezier curve var progress = parseFloat($(rocket).attr('data-progress')) * full_progress; // Get this from data attribute var duration = full_duration * contest_progress; // This should reflect the contest week and not the trajectory distance var t = TweenMax.to( rocket, full_duration, { bezier:{ type: 'cubic', values: trajectory_path, autoRotate: 90 }, paused:true, ease: Linear.easeNone, } ); // Animate TweenMax.to( t, duration, { progress: progress, ease: Linear.easeNone } ); });
×