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Showing results for tags 'garbage collector'.
hi guys, i noticed when i delete a objets, the easing still loaded in memory. What the best way to manage your api for a video game ? do i need to stock all instance in a buffer and batch destroys them ? Example here, all those objects not exist in my render, they was deleted, but keep existing in memory from your API. What best practice, recommendation for manage the garbage collector ? Did you have something native implemented yet? thanks