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Found 8 results

  1. I'm very new to GreenSock as well as Adobe Animate and I'm trying to get a handle on how everything works. After reading up on TimelineLite, I'd love to use it for my entire project because it sounds way easier than trying to figure out all the timing myself. But I'm not sure if I can use this feature for ALL my tweens, or only those tweens that can be controlled by GreenSock. For example, let's say I have 3 objects on the stage, with instant names mc1, mc2, and mc3. Let's say that mc1 and mc2 are just moving around with GreenSock, but mc3 is a complex shape tween that takes 100 frames to complete. Could I still use TimelineLite to make it so that mc3 starts right after mc2 ends? If so, could someone give me an example of how to do that? Secondly, it is my understanding that GreenSock tweens can control these features: positioning, movement, color, timing, fading in and out. Is GreenSock used for anything more complex such as drastically changing the shape of a vector image, or a complex motion tween? If so, does anyone have any examples of such instances? Thanks for your support. Any information that could answer my questions or just quickly give me a better understanding of how to use GreenSock for my animation would be greatly appreciated.
  2. Hi! Can you give me guides on how to make frames to chance diagonally. It's about a banner animation, and I need the frame to angle swipe (with 1px line) from top left to bottom right, clearing copy from previous frame. The next frame should appear under! Thanks in advance!
  3. I've been researching Greensock solutions that tween frames. I've found the FramePlugin, FrameLable, etc. However, each of those requires the trigger to be the movieclip. However, I would like for a swipe to be the trigger instead of touching or interacting with a movieclip. In the project I would like the user to be able to swipe left or right to go to the previous or next page (frame). Is this possible with Greensock?
  4. Hi guys! Can I animate a sprite in Phaser with GSAP? I want to animate the sprite in the timeline because I want to be able to reverse it with everything else... In Phaser I animate the sprite as follows: var player = this.game.add.sprite(X, Y, 'player'); player.animations.add('walk', [0, 1, 2, 3, 4 ], 15, false); //the animation end in the frame 4 player.animations.play('walk'); And I am using GSAP to tweening objects... var tl = new TimelineLite(); tl.to(this.state1, 3, { x: -1000 }); I want to replace the sprite animation with Phaser to do this with GSAP, and to reverse this in the timeline animation with tl.reverse(); Thanks in advance PD: See please http://www.html5gamedevs.com/topic/8141-tween-atlas-frame-on-ipad/ Regards, Nicholls
  5. Hi. I just started using GSAP earlier today. Very nice. I'm having a little trouble though and most of the links on google are dead (probably because you updated your site a few days ago). I have an animation that reduces the size of an element, but it looks jittery because the first few frames seem to happen without much smoothing. When it gets small, it is smooth, but not when it is large. Is there any way I can control the amount of frames per second in my tween?
  6. Hi, thank you team greensock for the terrific work you're doing! I'm a big fan of your engine and your support! In my project I'd like to go forth and back on the timeline of a movieclip (which has a bitmap on each frame) while scrolling with my mouse wheel. For that I am creating a frames-based tweenMax and adding it to an also frames-based timelineMax. Then I am using the "tweenTo" method to go forwards or backwards on the timelineMax according to the values I create while scrolling. Tweening forwards seems to work, but it wouldn't tween back when the value decreases again. I attached a demo file with a simple rectangle moving to the side, instead of the bitmaps, on each frame. As you might have noticed I am quite new to actionscript, so I am really happy if anyone would like to give me a hint. Greetings from Germany elsa DEMO.zip
  7. Hello Everybody, I had a question on what everyone's preference is when animating... Do you prefer seconds or frames when animating? Also in what instances do you suggest animating in frames? I'm trying to get a better grasp of animating with GSAP using frames. In computer animation when animating, for example 24fps. So in GSAP when animating with frames using the useFrames special property. What determines the frames per second (FPS)? Does the browser determine the FPS? Thanks for any help with my questions to better understand using frames with GSAP!
  8. Hi, i'm developing a framework based on greensock, but i have a problem, there are a lot of animations with sounds embeded in frames. i want to use: tl.append(TweenMax.to(myMc, 50, {frame:myMc.totalFrames}));It works great, but the sound embeded doesn't sound Is there a property what i can use to fix it? or automatically sounds in frames are silenced? Thanks
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