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Showing results for tags 'battery consumption'.
So I have been having tons of fun with GSAP for the last month doing animations for an Mobile App Idea I've had for some time. I've used TweenMax and TimelineMax to create some really cool animations with SVGs in a hybrid mobile app using the ionic platform. I've searched the internet and have found lots of help getting started (especially in these forums) but I am not finding anything on battery performance. I ported a minimal version of my app over to my Iphone 6s Plus and was testing it. Everything was working great but then I realized that my battery life was draining fast. I mean 5% in 1 minute. I looked at the diagnostics in Xcode and it was because of the heavy GPU usage. I am going to try using TweenLite and TimelineLite for all those animations that I can but will that decrease battery usage? What have you guys done in your apps to decrease battery usage with GSAP? Or am I using the wrong technologies for what I want to accomplish? Thanks ahead of time!