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  1. Hi, I just want to introduce Compress-Or-Die which is an online compression tool especially created for the creators of banners... so I hope for the most of you. It isn't a tool like tinyjpg or jpegmini that just allows to shrink existing JPGs a little bit. It's the one that creates your (also low quality) images from your original data and really squeezes out the last byte. And allows things like JPGs with transparency and "Selective quality" (as known from Adobe Fireworks) btw... Take a look at it here: http://compress-or-die.com/ In this context these articles could be interesting that explain a lot of the options you can set: http://compress-or-die.com/Understanding-JPG http://compress-or-die.com/Understanding-PNG I am the author of the tool and the article. So if you have questions, wishes or something else, just drop me a line. Thanks, Christoph
  2. Hi all, I am very new to loadermax and fairly inexperienced with AS3 so apologise if I have missed or misunderstood some documentation that explains this. I am currently using SWFLoader to load 3 external swfs into a main swf. I have constructed a preloader in this main swf that 'draws' a ring using masking. The ring currently tracks the load progress of the whole queue (see code below) however I want it to track the load progress of Atoms.swf. The ultimate aim is to repeat this for the other array assets. //Load external SWFs into queue LoaderMax.activate([SWFLoader]); var urls:Array = ["Atoms.swf","Compounds.swf","Quiz.swf"]; var queue:LoaderMax = LoaderMax.parse(urls); var swfs:Array = queue.content; queue.load(); queue.addEventListener(ProgressEvent.PROGRESS, onLoading); function onLoading(event:LoaderEvent):void { //set variables to calculate ring rotation var loaded1:Number = event.target.progress; var counter1=(loaded1*100)*3.6; //mask one semi-ring over the other masked1_mc.mask=masking1_mc; masked1_mc.rotation=counter1; if(masked1_mc.rotation<0){ masked1_mc.mask=null } My reasoning tells me that the event.target.progress needs to be changed to track the asset loading however I am unsure what code (if any) would accomplish this. I have considered just hard-coding a ratio of queue progress to swf size for each asset but would really prefer something a bit more dynamic (so I don't need to change it when I update the external swfs in future). I realise that this may not be the best implementation of loadermax however it currently works and I would prefer not to change it unless necessary. Sorry if this seems a bit long winded, I would really appreciate a speedy response for some enlightenment in this matter. Thanks for LoaderMax, the whole of GreenSock and helpful responses.
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