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Showing results for tags '360'.
Hey all, I think I have a fun one for Blake, since he's done something very similar. We're about to launch the new website for Carmex lip balm, and we got some awesome 3D product renders made. On the single product pages in the hero area is where these 360 rotators will be featured. What I can't get working is the throwProps! I think it has something to do with how I'm updating the texture frame onDrag... I'm simply incrementing a counter and setting the texture frame to that. I tried really hard to break down the Mario example, but was unable to determine exactly what math to use or how to write the changing of the frame into a tween so throwProps will work. These product rotators would be twice as nice with that feature! Do you think I'm close, or that throwProps is possible with my more basic implementation? Thank you eternally in advance.
hello! Just getting starting with JS and GSAP, had a question about what I'm trying to achieve: There's a GSAP 360 slider of a image sprite created here: http://codepen.io/jamiejefferson/pen/IeLGB if you swipe / mouse drag you cursor over the sprite, it animates through the sprite creating the 360 view. I wanted to add a input slider such that the input slider could also be dragged / swiped on as an additional way of advancing through the sprite sequence. The final sequence i'm trying to get to work with the swiping + input slider is something like this : https://codyhouse.co/demo/360-degrees-product-viewer/index.html Any way to append a HTML slider to that GSAP 360 mentioned earlier? Sorry about the noob question, any inputs would be super helpful! Thanks!