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  1. Hi, I am trying to create a parabolic trajectory for a movieclip: - I know the starting X and Y - I know the ending X and Y - X movement is linear... - ...that combined with Y must generate a parabolic trajectory simulating the movieclip "jumping" on the 2D plane from Y to Y How can I achieve this effect with GSAP? Thanks
  2. Is it possible for GSAP to do what I think. Because my idea is to let the Timeline go to a specific child (tweens inside/added to a timeline) and when that tween is finished animating, it will pause. Here's the code sample: HTML <div class="book"> <div class="last page"></div> <div class="page one"></div> ... <div class="cover page"></div> </div> <div id="prevPage"></div> <div id="nextPage"></div> JAVASCRIPT var book_timeline = new TimelineMax({ paused: true }) /* tween children */ .to('.page.cover', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.one', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.two', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.last', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }); $('#nextPage').click(function(){ // code that animates only one (next page) tween inside a timeline then pause book_timeline.play(); }); $('#prevPage').click(function(){ book_timeline.reverse(); }); I want to use GSAP to make my own book flipping div's
  3. I have one question, I'm trying to make Ajax call with some tween animation on successes. tl = new TimelineMax(); tl.to(".content", 2, {top:"-100%"} ) .to(".content", 2, {top:"0%"}) after first tl.to(".content", 2, {top:"-100%"} ) i want to do $("content").html(data) but it puts data right away i tried delay i tried callback all the same. Any workaround? I tryed reading docs and still i didn't get it.
  4. I've got a box in the middle of the screen: .box {width: 20em;height; 20em;z-index: 10000;position: fixed;top: 50%;left: 50%;transform: translate(-50%, -50%); -webkit-transform: translate(-50%, -50%);-moz-transform: translate(-50%, -50%);background-color: #fff;box-shadow: 4px 4px 80px #000}; When I resize the browser window, the box stays centered. However, when I add a tweenMax.from, to slide the box from a corner of the screen. var tl = new TimelineMax(); tween = TweenMax.from('.box', 2, {top: 0, left: 0, opacity: 0, scaleX: 0, scaleY: 0}); tl.add(tween); The animation is fine, but when I shrink the browser window, the box doesn't stay centered. Instead, the box just remains in the same position. Any ideas? Thanks
  5. andyr

    Overwrite tween

    var tl = new TimelineLite({paused:true}); tl.add(TweenLite.from('.ng_dialog', 0.2, {top: 0, left: 0, opacity: 0, scaleX: 0, scaleY: 0, onReverseComplete: hide})); How do you update/overwrite "top" and "left". I've tried various things from the docs, but no joy. OR, add those two properties. .set()? Thanks.
  6. Hi Guys, I try to set a boolean value in the TimelineMax.set() method, like this: tl.set(toAnimate, { y: 50, visible:"true", // also tried visible:true alpha: 1 }) But this gives me a NaN value of the visible property of my toAnimate object. But neither visible:"true" nor visible:true are working. The solution using a callback seems for me a bit over sized (see here http://greensock.com/forums/topic/2456-tweening-boolean-value/) Is this the only solution?
  7. Hi, I am newbie to GSAP, I've read the documentaion http://greensock.com/docs/#/HTML5/GSAP/TweenLite/ Here I see the play, pause reverse all the stuffs for tweenlite. So. I am trying to add multiple elements, like doing it in timelinelite. You can check the code pen url(used tweenlite JS not timline). Play, pause, reverse those stuffs work only for the single object tweens, or we can add multiple tweens in the tweenlite. When I try to add another tweens, animation is working but in console is throwing an error says that undefined is a function and duration info is not printing. So, kindly help me, whether am doing the right thing or not.
  8. While using Greensock, I realized that an object can't be tweened more than 2 times. I haven't tested the parameters of this, but I think that once I do a TweenMax.to tween, I can't tween that object anymore. It does not give me an error, but the tween simply does not happen. An example of the TweenMax.to tween that I use is TweenMax.to(object,1,{alpha:0}); and I'm trying to create a TweenMax.from tween like this TweenMax.from(object,1,{alpha:0}); Is there a way to TweenMax.from tween that object again, and if so, how? EDIT: OK I just tested, and that is what happens. The object no longer tweens whenever I use a TweenMax.to tween on it.
  9. Hello, I'm kind of new to Greensock (and Flash in general), so sorry if it's a stupid mistake. I'm trying to create a textbox (like in games). I fumbled around with the code until it runs properly. However, once I move onto the third frame, the Output panel gives me an error. Error: Cannot tween a null object. Duration: 0.3, data: undefined at com.greensock::TweenLite() at com.greensock::TweenMax() at com.greensock::TweenMax$/to() at textbox_fla::MainTimeline/myKeyDown() TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock::TweenMax/render() at com.greensock.core::SimpleTimeline/render() at com.greensock.core::Animation$/_updateRoot() This is strange, since the function "myKeyDown" is in frame 1. I do not understand why Greensock would throw me an error, since the function is not a functionality of Greensock (it's just a regular AS3 code) . Anyways, here is the code on frame 1. import com.greensock.*; import flash.events.KeyboardEvent; stop(); TweenMax.from(instruc,1,{alpha:0}); TweenMax.from(char1,0.3,{x:"-400"}); TweenMax.from(box, 0.5, {x:"-100", alpha:0}); textbox.visible = false; TweenMax.delayedCall(0.5, myFunctionL); function myFunctionL():void{ textbox.visible = true; TweenMax.from(textbox, 0.3, {x:"-10", alpha:0}); } stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown); function myKeyDown(e:KeyboardEvent):void{ if(e.keyCode == 32){ TweenMax.to(textbox,0.3,{x:"10",alpha:0}); TweenMax.to(char1,0.3,{x:"-400"}); TweenMax.delayedCall(0.3,frame); function frame():void{ nextFrame(); } } }
  10. Hi, For the purpose of distilling this problem to its principal components, let's say I have 2 object that are side by side, say at y=100 pixels. I want both of those to fall down the screen, but to different destination y locations. I want them both to accelerate (easeIn), at the same speed, even though their distance to tween is different. Also I want to cap their final velocity, so they never fall faster than pixels/sec. Here is an illustration: (initial position) Sprite1 Sprite2 (fromX = 0, fromY = 0) (fromX = 100, fromY = 0) (toX = 0, toY = 200) (toX = 100, toY = 400) (falling --> Sprite 1 and Sprite 2 have the EXACT same Y location as falling, since they are using the same custom easing IN function to control their acceleration and final velocity) (falling) .. .. .. Sprite1 has stopped here) Sprite1 (x=0, y=200) Sprite2 (is at the exact same Y locations because they are following the same easing IN function, regardless of total distance to travel (Sprite2 continues to fall until it reaches it target location of y=400) Sprite2 (x = 100, y = 400) Thanks, --Kestal
  11. I am wondering if there is a way to tween essentially the same way as you would using the DynamicPropsPlugin in As3. something like this from your documentation but in javascript. TweenLite.to(myDiv, 3, {dynamicProps:{x:getMouseX, y:getMouseY}}); Secondly would it then be possible (without using a function like above) to reference a dynamic value of another element. I would want the Tween to update if "anotherdiv.width" changed during the course of the animation. Maybe the only solution is using whatever answer there is for my first question? TweenLite.to(div, 1.5, {width:anotherdiv.width}); thanks -ross
  12. I've got some Flash animations to convert to HTML. Since I have Adobe Edge as part of the CC subscription, I thought I'd give it a go. After a lot of head-scratching and teeth-gnashing over the syntax, I more or less have the basic stuff figured out. I think GSAP is far simpler to use than the Timeline-based "point 'n click" method. What I can't seem to address is how to use GSAP to change the color of a Symbol in Edge. The CSS for backgroundColor doesn't do anything - see the following code snippet - the rotation and opacity changes occur on hover, but the color of the object does not change. // insert code to be run when the mouse hovers over the object var element = sym.$("Sphere"); TweenMax.to (element, 2, { css:{backGroundColor: "#FF9933", rotation:135, opacity:.5}, ease:Elastic.easeOut}); Stupid syntax error, but I can't seem to see it. TIA for your help!
  13. Hey all, I was hoping someone could help with an issue I am having on tweening scale of a div that has a background image. The problem is that at the last moment the graphic snaps to this ugly blurred version. It looks good all up until that last moment. Does anyone have suggestions on how to handle or how to produce best experience? You can see super simple demo here(check view source, js/css is coded in html header): http://mistersaisho.com/rae/scaleTest/test.html They both have mousexover/mousexout listeners that adjust scale. Over it goes to 100% and out it goes to 80%. Top is effecting background-image and bottom is doing strait scale. I was thinking swapping with another image after the ween that would be at the smaller size though 100% however, I am trying to save as much k weight as possible. Thanks! **HAHAHAHA - I just got this error when submitting "Sorry, an error has occurred. Your topic contains the following suspected spam word, SExO" and it was because mousexover and mousexout(without x) were the issue
  14. Hey guys, so basicly i want to trigger an animation when the visitor scrolls down to the place the animation is located. how would i go about doing it? this is the code i want to trigger: <script> //we'll use a window.onload for simplicity, but typically it is best to use either jQuery's $(document).ready() or $(window).load() or cross-browser event listeners so that you're not limited to one. window.onload = function() { var sponsor = document.getElementById("sponsor"), funktioner = document.getElementById("funktioner"), patenter = document.getElementById("patenter"), butik = document.getElementById("butik"); godtdesign = document.getElementById("godtdesign"); direktesalg = document.getElementById("direktesalg"); brick1 = document.getElementById("brick1"); brick2 = document.getElementById("brick2"); brick3 = document.getElementById("brick3"); brick4 = document.getElementById("brick4"); brick5 = document.getElementById("brick5"); brick6 = document.getElementById("brick6"); brick7 = document.getElementById("brick7"); brick8 = document.getElementById("brick8"); brick9 = document.getElementById("brick9"); brick10 = document.getElementById("brick10"); brick11 = document.getElementById("brick11"); brick12 = document.getElementById("brick12"); brick13 = document.getElementById("brick13"); brick14 = document.getElementById("brick14"); brick15 = document.getElementById("brick15"); brick16 = document.getElementById("brick16"); brick17 = document.getElementById("brick17"); brick18 = document.getElementById("brick18"); brick19 = document.getElementById("brick19"); brick20 = document.getElementById("brick20"); rbrick1 = document.getElementById("rbrick1"); rbrick2 = document.getElementById("rbrick2"); rbrick3 = document.getElementById("rbrick3"); rbrick4 = document.getElementById("rbrick4"); rbrick5 = document.getElementById("rbrick5"); rbrick6 = document.getElementById("rbrick6"); rbrick7 = document.getElementById("rbrick7"); rbrick8 = document.getElementById("rbrick8"); TweenLite.to(godtdesign, 1, {opacity:1.0, delay:1.0}); TweenLite.to(direktesalg, 1, {opacity:1.0, delay:2.0}); TweenLite.to(butik, 1, {opacity:1.0, delay: 4.0}); TweenLite.to(patenter, 1, {opacity:1.0, delay:3.0}); TweenLite.to(funktioner, 1, {opacity:1.0, delay:2.0}); TweenLite.to(sponsor, 1, {opacity:1.0, delay:1.0}); TweenLite.from(brick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(brick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(brick3, 0.2, {y:-400, opacity: 0.0, delay:0.4, }, 0.05); TweenLite.from(brick4, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(brick5, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(brick6, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(brick7, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(brick8, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(brick9, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); TweenLite.from(brick10, 0.2, {y:-400, opacity: 0.0, delay:1.8, }, 0.05); TweenLite.from(brick11, 0.2, {y:-400, opacity: 0.0, delay:2.0, }, 0.05); TweenLite.from(brick12, 0.2, {y:-400, opacity: 0.0, delay:2.2, }, 0.05); TweenLite.from(brick13, 0.2, {y:-400, opacity: 0.0, delay:2.4, }, 0.05); TweenLite.from(brick14, 0.2, {y:-400, opacity: 0.0, delay:2.6, }, 0.05); TweenLite.from(brick15, 0.2, {y:-400, opacity: 0.0, delay:2.8, }, 0.05); TweenLite.from(brick16, 0.2, {y:-400, opacity: 0.0, delay:3.0, }, 0.05); TweenLite.from(brick17, 0.2, {y:-400, opacity: 0.0, delay:3.2, }, 0.05); TweenLite.from(brick18, 0.2, {y:-400, opacity: 0.0, delay:3.4, }, 0.05); TweenLite.from(brick19, 0.2, {y:-400, opacity: 0.0, delay:3.6, }, 0.05); TweenLite.from(brick20, 0.2, {y:-400, opacity: 0.0, delay:3.8, }, 0.05); TweenLite.from(rbrick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(rbrick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(rbrick3, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(rbrick4, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(rbrick5, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(rbrick6, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(rbrick7, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(rbrick8, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); } </script> thank you! - Jonas
  15. Hi, so i want to activate this animation: http://codepen.io/jaxi123/pen/zuylB/ whenever someone scrolls to it, using scrollmagic. I've tried but just cannot get it to work, all help is appreciated.
  16. Hey guys, so i have a question about tweening a div with a class, i already know how to tween a div with an ID like this: ------------------------------------------------------------------------------------------------------------------------------ <script> window.onload = function() { var div1 = document.getElementById("div1"); TweenLite.to(div1, 1, {opacity:1.0, delay:1}); } </script> ------------------------------------------------------------------------------------------------------------------------- now, how would i do the same thing to a div class?
  17. hey guys! so basically i want to create an animation where blocks fade in from opacity: 0.0 and then drop on top of eachother and build a tower from those blocks, they should not sit perfectly on top of eachother but instead a little random and misplaced like each block have different "margin-right", "margin-left" and "margin-top" now, here is how i would do it: ------------------------------------------------------------------------------------------------------------------------------------------------------------------ <style> #blockbox{ float: left; } #block1 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-left: 20px; } #block2 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-right: 20px; } #block3 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-right: 30px; } #block4 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-left: 40px; } </style> <div id="blockbox"> <div id="block1"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Butiks Salg</p></div> <div id="block2"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Dyre Patenter</p></div> <div id="block3"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Uendelige Funktioner</p></div> <div id="block4"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Dyre Sponsorater</p></div> </div> <script> window.onload = function() { var block1 = document.getElementById("block1"), block2 = document.getElementById("block2"), block3 = document.getElementById("block3"), block4 = document.getElementById("block4"); TweenLite.from(block1, 1, {opacity:0, top:"300px", delay:1}); TweenLite.from(block2, 1, {opacity:0, top:"300px", delay:2}); TweenLite.from(block3, 1, {opacity:0, top:"300px", delay:3}); TweenLite.from(block4, 1, {opacity:0, top:"300px", delay:4}); } </script> ------------------------------------------------------------------------------------------------------------------------------------------------------------------ now, thats all good. thing is i have 27 blocks.. do i really need 27 tweens and "div=id" to do this? or is there some way to randomize their horizontal position within a specific space? what i am doing here just seems wrong, but i dont know. i've only got 1 day of experience with javascript and a few hours with gsap.. thank you! - jonas.
  18. I have an object that is within scope of two tweens. I want to relatively tween a numeric property of this object in both tweens, however the tweens both seem to be making their own internal copy of the object during the tween and overwriting the object. Thus the resulting value of the object is equal to the value of the tween that finishes last and thus gets to overwrite the property the last. See my codepen for an example. How would I make these tweens compete against each other?
  19. Hi, As shown in the codepen, the issue I'm having is that whenever I finish dragging the object, the Bezier tween of that object stops, as both the Draggable and beziertween use Translate3D. While experimenting, I found that only x,y properties on both provide smooth animation and are not breaking the position of elements. Using margins or top/left positions renders bezier animation to be choppy, while using those types for Draggable causes the elements to be thrown off their initial positions. You can see the full-scale animation I'm working on at http://patmir.com. Using onDragEnd to re-initialize the bezier tweens returns the objects to their initial positions, which I want to avoid. The question is: What would be an appropriate solution here? I'd rather avoid having to re-initialize tweens and modyfing the tweens to use current position of elements, as it might decrease the site's performance significantly. Using different types for Daggable won't work, as the elements are positioned on top/left based on % and calc(). I would appreciate any insight into what I'm doing wrong here, With Best Regards, Patryk
  20. I'm trying to ease an element that is being translated to the left by a percentage amount. Easing doesn't seem nearly as effective as when I'm translating by a pixel amount. Any ideas on what I should do?
  21. I searched around a bit to see if this had been suggested before - I'm guessing it has, but just in case - you can already pass in an array of clips to have their properties tweened - why not allow passing in a vector (e.g. Vector.<DisplayObject>) as well? mostly for the sake of sheer convenience in not having to switch collection formats when you need to tween things.
  22. As I know GSAP can't handle percentage values for x and y. Percentage values can help us to make relative animations (relative to the element's width or height) combined with responsive design. Here is a codepen which shows the problem: http://codepen.io/anon/pen/fszAh Steps: Load the codepen click on the red box watch the animation, it moves horizontally 100% relative to the width of the current box Resize your window Click on the box again The tween doesn't get updated, so it moves horizontally with the old width Is there a way to "fix" this? I would like to prevent the browser from the recreation of the tweens and timelines every time the browser resizes.
  23. Hello guys How do I make that the object that I click, start moving in circles ( 2-3 times ) around the stage before arriving at its end position.Something like in this picture. PS: it doesnt have to have an exact radius or exact steps, it just has to rotate 1-2 times and after that go to the certain point on the stage. the way I figured out it could be is something like this: private function onClick( ev:MouseEvent ):void { var currentObj:Sprite = ev.currentTarget as Sprite; TweenLite.to(currentObj, 1, {x:first_X, y:first_Y, onComplete:goToPosition2 }); function goToPosition2():void { TweenLite.to(currentObj, 1, {x:secontd_X, y:second_Y, onComplete:goToPosition3 }); } function goToPosition3():void { TweenLite.to(currentObj, 1, {x:third_X, y:third_Y, onComplete:goToPosition4 }); } .. .. . . . //and so on and so on } yet I somehow feel that this is very wrong way of doing it. thanks.
  24. Hi, Is it possible when adding a tween to a timeline, to have its' duration be automatically as long as the time gap until the next tween on the timeline (and the last until the total duration of the entire timeline)? So that if, for example there are 3 tweens at time 0, 7 and 10 each, on a time line with a total duration of 20, the first would have a duration of 7 seconds, the second - 3 seconds, and the last - 10 seconds? and if the second tween is removed - then the duration of the first tween will automatically update to 10 seconds?... If it's relevant, all tween target the same dom element. Thanks! beamish.
  25. So I was trying to find a nice way to make a lot of automatic tweens (for lack of a better term) and I found the bubble example from snorkl (http://www.snorkl.tv/2010/12/timelinemax-bubbles-play-pause-and-rewind-particle-systems/) I used his code and modified it to better fit my needs (took out a lot of the randomness and the buttons) but now the clips won't tween. They are placed on the screen, but don't move at all. Also, I already had my own randomRange function defined elsewhere in my project. Heres the code: import com.greensock.*; import com.greensock.easing.*; var tl:TimelineMax=new TimelineMax({paused:true,onComplete:done}); function createWords() { //create a word (attach symbol in library with Class Bubble) and position on stage var word:words = new words(); word.y=500; word.x=randomRange(100,400); word.alpha=1; addChild(word); //create timeline for each word var nestedTl:TimelineMax = new TimelineMax(); nestedTl.insert(TweenMax.to(word,17, {y:-50, ease:Linear.easeNone})); //append new timeline very close to when the previous one started //don't even ask about the offset...k? tl.append(nestedTl, 6); } function done() { trace("the party's over"); } function init() { for (var count:Number = 0; count<50; count++) { createWords(); } } init(); WordTest.fla.zip
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