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  1. I'm wondering if it should be possible to tween between two sets of path values with the same number of points. For example, suppose I have an SVG with the following path data: <path id="n" d="M1.00000015,71.269657 L1.00000015,75.5026892 L0.999999988,98.6925107 L1.00000015,120.019657 C0.999999984,121.276249 0.999999984,123.013553 0.999999898,124.044071 L0.999999984,148.012996 L150.002473,148.012989 C150.553392,148.012989 151,147.561778 151,147.00891 L151,0.462184836 150.555247,0.0126430611 150.009303,0.0126430611 L2.79077147,0.0126430611 L0.999999988,0.0126430611 C0.999999988,1.31665305 0.999999984,22.0117224 0.999999984,22.0117224 C0.999999985,23.3740268 0.999999988,24.5196567 0.999999988,25.5836215 L0.999999988,49.3460918 C0.999999988,49.3460918 1.00000015,70.2861365 1.00000015,71.269657 Z"/> And with GSAP I do this: var changedShapeID = theSVG.querySelector('#n'); var changedShapePath = "M1.38388602,72.2082603 C0.973032172,73.2106889 0.958561277,74.8587265 1.35575085,75.8776525 L10.6365755,99.6930029 L1.32038928,121.509149 C0.907211953,122.510356 0.89074975,124.158726 1.28793932,125.179275 L10.568764,149.025648 L179.637832,149.013553 C180.189423,149.013514 180.636576,148.56227 180.636576,148.009402 L180.636576,2.01721499 C180.636576,1.46267711 180.179902,1.01313533 179.641046,1.01313533 L10.6365755,1.01313533 C10.5753064,0.379674194 1.38388602,22.8687273 1.38388602,22.8687273 C0.973032172,23.8711559 0.958561277,25.5191935 1.35575085,26.5381195 L10.6365755,50.3465841 L1.38388602,72.2082603 Z"; TweenMax.to(changedShapeID, 0.75, {attr: {'d': changedShapePath}}); I get the shape snapping to the new path shape, rather than tweening to it. As a GSAP beginner I'm unsure whether this is: 1. expected behaviour and I need to use another tool alongside GSAP (such as Snap)? 2. an error between keyboard and chair, in that I'm just doing something wrong? Can anyone point me in the right direction?
  2. While using Greensock, I realized that an object can't be tweened more than 2 times. I haven't tested the parameters of this, but I think that once I do a TweenMax.to tween, I can't tween that object anymore. It does not give me an error, but the tween simply does not happen. An example of the TweenMax.to tween that I use is TweenMax.to(object,1,{alpha:0}); and I'm trying to create a TweenMax.from tween like this TweenMax.from(object,1,{alpha:0}); Is there a way to TweenMax.from tween that object again, and if so, how? EDIT: OK I just tested, and that is what happens. The object no longer tweens whenever I use a TweenMax.to tween on it.
  3. Hello, I'm kind of new to Greensock (and Flash in general), so sorry if it's a stupid mistake. I'm trying to create a textbox (like in games). I fumbled around with the code until it runs properly. However, once I move onto the third frame, the Output panel gives me an error. Error: Cannot tween a null object. Duration: 0.3, data: undefined at com.greensock::TweenLite() at com.greensock::TweenMax() at com.greensock::TweenMax$/to() at textbox_fla::MainTimeline/myKeyDown() TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock::TweenMax/render() at com.greensock.core::SimpleTimeline/render() at com.greensock.core::Animation$/_updateRoot() This is strange, since the function "myKeyDown" is in frame 1. I do not understand why Greensock would throw me an error, since the function is not a functionality of Greensock (it's just a regular AS3 code) . Anyways, here is the code on frame 1. import com.greensock.*; import flash.events.KeyboardEvent; stop(); TweenMax.from(instruc,1,{alpha:0}); TweenMax.from(char1,0.3,{x:"-400"}); TweenMax.from(box, 0.5, {x:"-100", alpha:0}); textbox.visible = false; TweenMax.delayedCall(0.5, myFunctionL); function myFunctionL():void{ textbox.visible = true; TweenMax.from(textbox, 0.3, {x:"-10", alpha:0}); } stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown); function myKeyDown(e:KeyboardEvent):void{ if(e.keyCode == 32){ TweenMax.to(textbox,0.3,{x:"10",alpha:0}); TweenMax.to(char1,0.3,{x:"-400"}); TweenMax.delayedCall(0.3,frame); function frame():void{ nextFrame(); } } }
  4. Hi, For the purpose of distilling this problem to its principal components, let's say I have 2 object that are side by side, say at y=100 pixels. I want both of those to fall down the screen, but to different destination y locations. I want them both to accelerate (easeIn), at the same speed, even though their distance to tween is different. Also I want to cap their final velocity, so they never fall faster than pixels/sec. Here is an illustration: (initial position) Sprite1 Sprite2 (fromX = 0, fromY = 0) (fromX = 100, fromY = 0) (toX = 0, toY = 200) (toX = 100, toY = 400) (falling --> Sprite 1 and Sprite 2 have the EXACT same Y location as falling, since they are using the same custom easing IN function to control their acceleration and final velocity) (falling) .. .. .. Sprite1 has stopped here) Sprite1 (x=0, y=200) Sprite2 (is at the exact same Y locations because they are following the same easing IN function, regardless of total distance to travel (Sprite2 continues to fall until it reaches it target location of y=400) Sprite2 (x = 100, y = 400) Thanks, --Kestal
  5. I've got some Flash animations to convert to HTML. Since I have Adobe Edge as part of the CC subscription, I thought I'd give it a go. After a lot of head-scratching and teeth-gnashing over the syntax, I more or less have the basic stuff figured out. I think GSAP is far simpler to use than the Timeline-based "point 'n click" method. What I can't seem to address is how to use GSAP to change the color of a Symbol in Edge. The CSS for backgroundColor doesn't do anything - see the following code snippet - the rotation and opacity changes occur on hover, but the color of the object does not change. // insert code to be run when the mouse hovers over the object var element = sym.$("Sphere"); TweenMax.to (element, 2, { css:{backGroundColor: "#FF9933", rotation:135, opacity:.5}, ease:Elastic.easeOut}); Stupid syntax error, but I can't seem to see it. TIA for your help!
  6. Hey all, I was hoping someone could help with an issue I am having on tweening scale of a div that has a background image. The problem is that at the last moment the graphic snaps to this ugly blurred version. It looks good all up until that last moment. Does anyone have suggestions on how to handle or how to produce best experience? You can see super simple demo here(check view source, js/css is coded in html header): http://mistersaisho.com/rae/scaleTest/test.html They both have mousexover/mousexout listeners that adjust scale. Over it goes to 100% and out it goes to 80%. Top is effecting background-image and bottom is doing strait scale. I was thinking swapping with another image after the ween that would be at the smaller size though 100% however, I am trying to save as much k weight as possible. Thanks! **HAHAHAHA - I just got this error when submitting "Sorry, an error has occurred. Your topic contains the following suspected spam word, SExO" and it was because mousexover and mousexout(without x) were the issue
  7. Hi, so i want to activate this animation: http://codepen.io/jaxi123/pen/zuylB/ whenever someone scrolls to it, using scrollmagic. I've tried but just cannot get it to work, all help is appreciated.
  8. Hey guys, so basicly i want to trigger an animation when the visitor scrolls down to the place the animation is located. how would i go about doing it? this is the code i want to trigger: <script> //we'll use a window.onload for simplicity, but typically it is best to use either jQuery's $(document).ready() or $(window).load() or cross-browser event listeners so that you're not limited to one. window.onload = function() { var sponsor = document.getElementById("sponsor"), funktioner = document.getElementById("funktioner"), patenter = document.getElementById("patenter"), butik = document.getElementById("butik"); godtdesign = document.getElementById("godtdesign"); direktesalg = document.getElementById("direktesalg"); brick1 = document.getElementById("brick1"); brick2 = document.getElementById("brick2"); brick3 = document.getElementById("brick3"); brick4 = document.getElementById("brick4"); brick5 = document.getElementById("brick5"); brick6 = document.getElementById("brick6"); brick7 = document.getElementById("brick7"); brick8 = document.getElementById("brick8"); brick9 = document.getElementById("brick9"); brick10 = document.getElementById("brick10"); brick11 = document.getElementById("brick11"); brick12 = document.getElementById("brick12"); brick13 = document.getElementById("brick13"); brick14 = document.getElementById("brick14"); brick15 = document.getElementById("brick15"); brick16 = document.getElementById("brick16"); brick17 = document.getElementById("brick17"); brick18 = document.getElementById("brick18"); brick19 = document.getElementById("brick19"); brick20 = document.getElementById("brick20"); rbrick1 = document.getElementById("rbrick1"); rbrick2 = document.getElementById("rbrick2"); rbrick3 = document.getElementById("rbrick3"); rbrick4 = document.getElementById("rbrick4"); rbrick5 = document.getElementById("rbrick5"); rbrick6 = document.getElementById("rbrick6"); rbrick7 = document.getElementById("rbrick7"); rbrick8 = document.getElementById("rbrick8"); TweenLite.to(godtdesign, 1, {opacity:1.0, delay:1.0}); TweenLite.to(direktesalg, 1, {opacity:1.0, delay:2.0}); TweenLite.to(butik, 1, {opacity:1.0, delay: 4.0}); TweenLite.to(patenter, 1, {opacity:1.0, delay:3.0}); TweenLite.to(funktioner, 1, {opacity:1.0, delay:2.0}); TweenLite.to(sponsor, 1, {opacity:1.0, delay:1.0}); TweenLite.from(brick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(brick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(brick3, 0.2, {y:-400, opacity: 0.0, delay:0.4, }, 0.05); TweenLite.from(brick4, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(brick5, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(brick6, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(brick7, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(brick8, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(brick9, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); TweenLite.from(brick10, 0.2, {y:-400, opacity: 0.0, delay:1.8, }, 0.05); TweenLite.from(brick11, 0.2, {y:-400, opacity: 0.0, delay:2.0, }, 0.05); TweenLite.from(brick12, 0.2, {y:-400, opacity: 0.0, delay:2.2, }, 0.05); TweenLite.from(brick13, 0.2, {y:-400, opacity: 0.0, delay:2.4, }, 0.05); TweenLite.from(brick14, 0.2, {y:-400, opacity: 0.0, delay:2.6, }, 0.05); TweenLite.from(brick15, 0.2, {y:-400, opacity: 0.0, delay:2.8, }, 0.05); TweenLite.from(brick16, 0.2, {y:-400, opacity: 0.0, delay:3.0, }, 0.05); TweenLite.from(brick17, 0.2, {y:-400, opacity: 0.0, delay:3.2, }, 0.05); TweenLite.from(brick18, 0.2, {y:-400, opacity: 0.0, delay:3.4, }, 0.05); TweenLite.from(brick19, 0.2, {y:-400, opacity: 0.0, delay:3.6, }, 0.05); TweenLite.from(brick20, 0.2, {y:-400, opacity: 0.0, delay:3.8, }, 0.05); TweenLite.from(rbrick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(rbrick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(rbrick3, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(rbrick4, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(rbrick5, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(rbrick6, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(rbrick7, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(rbrick8, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); } </script> thank you! - Jonas
  9. Hey guys, so i have a question about tweening a div with a class, i already know how to tween a div with an ID like this: ------------------------------------------------------------------------------------------------------------------------------ <script> window.onload = function() { var div1 = document.getElementById("div1"); TweenLite.to(div1, 1, {opacity:1.0, delay:1}); } </script> ------------------------------------------------------------------------------------------------------------------------- now, how would i do the same thing to a div class?
  10. hey guys! so basically i want to create an animation where blocks fade in from opacity: 0.0 and then drop on top of eachother and build a tower from those blocks, they should not sit perfectly on top of eachother but instead a little random and misplaced like each block have different "margin-right", "margin-left" and "margin-top" now, here is how i would do it: ------------------------------------------------------------------------------------------------------------------------------------------------------------------ <style> #blockbox{ float: left; } #block1 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-left: 20px; } #block2 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-right: 20px; } #block3 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-right: 30px; } #block4 { position: relative; width: 200px; height: 34px; background-color: #b3c8cd; opacity: 1.0; margin-top: 30px; margin-left: 40px; } </style> <div id="blockbox"> <div id="block1"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Butiks Salg</p></div> <div id="block2"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Dyre Patenter</p></div> <div id="block3"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Uendelige Funktioner</p></div> <div id="block4"><p style="display: block; vertical-align: middle; line-height: 34px; text-align: center;">Dyre Sponsorater</p></div> </div> <script> window.onload = function() { var block1 = document.getElementById("block1"), block2 = document.getElementById("block2"), block3 = document.getElementById("block3"), block4 = document.getElementById("block4"); TweenLite.from(block1, 1, {opacity:0, top:"300px", delay:1}); TweenLite.from(block2, 1, {opacity:0, top:"300px", delay:2}); TweenLite.from(block3, 1, {opacity:0, top:"300px", delay:3}); TweenLite.from(block4, 1, {opacity:0, top:"300px", delay:4}); } </script> ------------------------------------------------------------------------------------------------------------------------------------------------------------------ now, thats all good. thing is i have 27 blocks.. do i really need 27 tweens and "div=id" to do this? or is there some way to randomize their horizontal position within a specific space? what i am doing here just seems wrong, but i dont know. i've only got 1 day of experience with javascript and a few hours with gsap.. thank you! - jonas.
  11. I have an object that is within scope of two tweens. I want to relatively tween a numeric property of this object in both tweens, however the tweens both seem to be making their own internal copy of the object during the tween and overwriting the object. Thus the resulting value of the object is equal to the value of the tween that finishes last and thus gets to overwrite the property the last. See my codepen for an example. How would I make these tweens compete against each other?
  12. Hi, As shown in the codepen, the issue I'm having is that whenever I finish dragging the object, the Bezier tween of that object stops, as both the Draggable and beziertween use Translate3D. While experimenting, I found that only x,y properties on both provide smooth animation and are not breaking the position of elements. Using margins or top/left positions renders bezier animation to be choppy, while using those types for Draggable causes the elements to be thrown off their initial positions. You can see the full-scale animation I'm working on at http://patmir.com. Using onDragEnd to re-initialize the bezier tweens returns the objects to their initial positions, which I want to avoid. The question is: What would be an appropriate solution here? I'd rather avoid having to re-initialize tweens and modyfing the tweens to use current position of elements, as it might decrease the site's performance significantly. Using different types for Daggable won't work, as the elements are positioned on top/left based on % and calc(). I would appreciate any insight into what I'm doing wrong here, With Best Regards, Patryk
  13. I'm trying to ease an element that is being translated to the left by a percentage amount. Easing doesn't seem nearly as effective as when I'm translating by a pixel amount. Any ideas on what I should do?
  14. GreenSock

    TweenMax

    Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. TweenMax is the most feature-packed (and popular) animation tool in the GSAP arsenal. For convenience and loading efficiency, it includes TweenLite, TimelineLite, TimelineMax, CSSPlugin, AttrPlugin, RoundPropsPlugin, BezierPlugin, and EasePack (all in one file). See the Pen GSAP Overview by GreenSock (@GreenSock) on CodePen. Quick links Getting started What's so special about GSAP? Full documentation Showcase (examples) Since TweenMax extends TweenLite, it can do ANYTHING TweenLite can do plus more. You can mix and match TweenLite and TweenMax in your project as you please. Like TweenLite, a TweenMax instance handles tweening one or more properties of any object (or array of objects) over time. TweenMax's unique special properties TweenMax's syntax is identical to TweenLite's. Notice how the TweenMax tween below uses the special properties: repeat, repeatDelay, yoyo and the onRepeat event callback. //basic illustration of TweenMax's repeat, repeatDelay, yoyo and onRepeat var box = document.getElementById("greenBox"), count = 0, tween; tween = TweenMax.to(box, 2, {left:"740px", repeat:10, yoyo:true, onRepeat:onRepeat, repeatDelay:0.5, ease:Linear.easeNone}); function onRepeat() { count++; box.innerHTML = count; TweenLite.set(box, {backgroundColor:"hsl(" + Math.random() * 255 + ", 90%, 60%)"}); } See the Pen TweenMax basic repeat and onRepeat by GreenSock (@GreenSock) on CodePen. Staggered animations TweenMax makes it easy to create staggered animations on multiple objects. The animations can overlap, run in direct sequence or have gaps between their start times. TweenMax's three stagger methods: TweenMax.staggerTo(), TweenMax.staggerFrom() and TweenMax.staggerFromTo() are literal one-line wonders. See the Pen TweenMax.staggerTo() by GreenSock (@GreenSock) on CodePen. Additional Methods TweenMax inherits a ton of methods from TweenLite and has quite a few of its own. ul.chart {width:300px; float:left; margin-right:80px; } ul.chart li:nth-child(1){ font-weight:bold; list-style:none; margin-left:-20px; font-size:20px; margin-bottom:20px; } TweenLite and TweenMax Methods delay() delayedCall() duration() eventCallback from() fromTo() getTweensOf() invalidate() isActive() kill() killDelayedCallsTo() killTweensOf() pause() paused() play() progress() restart() resume() reverse() reversed() seek() set() startTime() time() timeScale() to() totalDuration() totalProgress() totalTime() Methods exclusive to TweenMax getAllTweens() isTweening() killAll() killChildTweensOf() pauseAll() repeat() repeatDelay() resumeAll() staggerFrom() staggerFromTo() staggerTo() updateTo() yoyo() Learn more in the TweenMax documentation.
  15. GreenSock

    TimelineLite

    Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances. You can think of a TimelineLite instance like a container where you place tweens (or other timelines) over the course of time. build sequences easily by adding tweens with methods like to(), from(), staggerFrom(), add(), and more. tweens can overlap as much as you want and you have complete control over where they get placed on the timeline. add labels, play(), stop(), seek(), restart(), and even reverse() smoothly anytime. nest timelines within timelines as deeply as you want. set the progress of the timeline using its progress() method. For example, to skip to the halfway point, set myTimeline.progress(0.5); tween the time() or progress() values to fastforward/rewind the timeline. You could even attach a slider to one of these properties to give the user the ability to drag forwards/backwards through the timeline. speed up or slow down the entire timeline using timeScale(). You can even tween this property to gradually speed up or slow down. add onComplete, onStart, onUpdate, and/or onReverseComplete callbacks using the constructor’s vars object. use the powerful add() method to add labels, callbacks, tweens and timelines to a timeline. base the timing on frames instead of seconds if you prefer. Please note, however, that the timeline’s timing mode dictates its childrens’ timing mode as well. kill the tweens of a particular object with killTweensOf() or get the tweens of an object with getTweensOf() or get all the tweens/timelines in the timeline with getChildren() If you need even more features like, repeat(), repeatDelay(), yoyo(), currentLabel(), getLabelsArray(), getLabelAfter(), getLabelBefore(), getActive(), tweenTo() and more, check out TimelineMax which extends TimelineLite. Sample Code //instantiate a TimelineLite var tl = new TimelineLite(); //add a from() tween at the beginning of the timline tl.from(head, 0.5, {left:100, opacity:0}); //add another tween immediately after tl.from(subhead, 0.5, {left:-100, opacity:0}); //use position parameter "+=0.5" to schedule next tween 0.5 seconds after previous tweens end tl.from(feature, 0.5, {scale:.5, autoAlpha:0}, "+=0.5"); //use position parameter "-=0.5" to schedule next tween 0.25 seconds before previous tweens end. //great for overlapping tl.from(description, 0.5, {left:100, autoAlpha:0}, "-=0.25"); //add a label 0.5 seconds later to mark the placement of the next tween tl.add("stagger", "+=0.5") //to jump to this label use: tl.play("stagger"); //stagger the animation of all icons with 0.1s between each tween's start time //this tween is added tl.staggerFrom(icons, 0.2, {scale:0, autoAlpha:0}, 0.1, "stagger"); Demo See the Pen TimelineLite Control : new GS.com by GreenSock (@GreenSock) on CodePen. Watch The video below will walk you through the types of problems TimelineLite solves and illustrate the flexibility and power of our core sequencing tool. Learn more in the TimelineLite docs. For even more sequencing power and control take a look at TimelineMax.
  16. GreenSock

    TimelineMax

    Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. TimelineMax extends TimelineLite, offering exactly the same functionality plus useful (but non-essential) features like repeat, repeatDelay, yoyo, currentLabel(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(), getActive() (and probably more in the future). It is the ultimate sequencing tool that acts like a container for tweens and other timelines, making it simple to control them as a whole and precisely manage their timing. Its easy to make complex sequences repeat with TimelineMax and there are plenty of methods and events that give you complete access to all aspects of your animation as shown in the demo below. See the Pen Burger Boy Finished / TimelineMax page by GreenSock (@GreenSock) on CodePen. Interesting note: The animation in the banner above is a mere 11 lines of TimelineMax code. The next demo illustrates many of the things TimelineLite and TimelineMax handle with ease, such as the ability to: insert multiple tweens with overlapping start times into a timeline create randomized bezier tweens control the entire set of tweens with a basic UI slider repeat the animation any number of times dynamically adjust the speed at runtime. Notice how the play / pause buttons smoothly accelerate and deccelerate? See the Pen Burger Boy Finished / TimelineMax page by GreenSock (@GreenSock) on CodePen Be sure to check out TimelineLite for more info on all the capabilities TimelineMax inherits. The chart below gives a birds-eye look at the methods these tools provide. ul.chart { width:360px; float:left; margin-right:30px; } ul.chart li:nth-child(1){ font-weight:700; list-style:none; margin-left:-20px; font-size:20px; margin-bottom:20px; } TimelineLite and TimelineMax Methods add() addLabel() addPause() call() clear() delay() duration() eventCallback exportRoot() from() fromTo() getChildren() getLabelTime() getTweensOf() invalidate() isActive() kill() pause() paused() play() progress() remove() removeLabel() render() restart() resume() reverse() reversed() seek() set() shiftChildren() staggerFrom() staggerFromTo() staggerTo() startTime() time() timeScale() to() totalDuration() totalProgress() totalTime() useFrames() Methods exclusive to TimelineMax currentLabel() getActive() getLabelAfter() getLabelBefore() getlLabelsArray() repeat() repeatDelay() tweenFromTo() tweenTo() yoyo()
  17. I searched around a bit to see if this had been suggested before - I'm guessing it has, but just in case - you can already pass in an array of clips to have their properties tweened - why not allow passing in a vector (e.g. Vector.<DisplayObject>) as well? mostly for the sake of sheer convenience in not having to switch collection formats when you need to tween things.
  18. Is it possible for GSAP to do what I think. Because my idea is to let the Timeline go to a specific child (tweens inside/added to a timeline) and when that tween is finished animating, it will pause. Here's the code sample: HTML <div class="book"> <div class="last page"></div> <div class="page one"></div> ... <div class="cover page"></div> </div> <div id="prevPage"></div> <div id="nextPage"></div> JAVASCRIPT var book_timeline = new TimelineMax({ paused: true }) /* tween children */ .to('.page.cover', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.one', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.two', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }) .to('.page.last', 0.4, { rotationY:'-180deg', transformOrigin:'0 0' }); $('#nextPage').click(function(){ // code that animates only one (next page) tween inside a timeline then pause book_timeline.play(); }); $('#prevPage').click(function(){ book_timeline.reverse(); }); I want to use GSAP to make my own book flipping div's
  19. As I know GSAP can't handle percentage values for x and y. Percentage values can help us to make relative animations (relative to the element's width or height) combined with responsive design. Here is a codepen which shows the problem: http://codepen.io/anon/pen/fszAh Steps: Load the codepen click on the red box watch the animation, it moves horizontally 100% relative to the width of the current box Resize your window Click on the box again The tween doesn't get updated, so it moves horizontally with the old width Is there a way to "fix" this? I would like to prevent the browser from the recreation of the tweens and timelines every time the browser resizes.
  20. Hello guys How do I make that the object that I click, start moving in circles ( 2-3 times ) around the stage before arriving at its end position.Something like in this picture. PS: it doesnt have to have an exact radius or exact steps, it just has to rotate 1-2 times and after that go to the certain point on the stage. the way I figured out it could be is something like this: private function onClick( ev:MouseEvent ):void { var currentObj:Sprite = ev.currentTarget as Sprite; TweenLite.to(currentObj, 1, {x:first_X, y:first_Y, onComplete:goToPosition2 }); function goToPosition2():void { TweenLite.to(currentObj, 1, {x:secontd_X, y:second_Y, onComplete:goToPosition3 }); } function goToPosition3():void { TweenLite.to(currentObj, 1, {x:third_X, y:third_Y, onComplete:goToPosition4 }); } .. .. . . . //and so on and so on } yet I somehow feel that this is very wrong way of doing it. thanks.
  21. Hi, Is it possible when adding a tween to a timeline, to have its' duration be automatically as long as the time gap until the next tween on the timeline (and the last until the total duration of the entire timeline)? So that if, for example there are 3 tweens at time 0, 7 and 10 each, on a time line with a total duration of 20, the first would have a duration of 7 seconds, the second - 3 seconds, and the last - 10 seconds? and if the second tween is removed - then the duration of the first tween will automatically update to 10 seconds?... If it's relevant, all tween target the same dom element. Thanks! beamish.
  22. So I was trying to find a nice way to make a lot of automatic tweens (for lack of a better term) and I found the bubble example from snorkl (http://www.snorkl.tv/2010/12/timelinemax-bubbles-play-pause-and-rewind-particle-systems/) I used his code and modified it to better fit my needs (took out a lot of the randomness and the buttons) but now the clips won't tween. They are placed on the screen, but don't move at all. Also, I already had my own randomRange function defined elsewhere in my project. Heres the code: import com.greensock.*; import com.greensock.easing.*; var tl:TimelineMax=new TimelineMax({paused:true,onComplete:done}); function createWords() { //create a word (attach symbol in library with Class Bubble) and position on stage var word:words = new words(); word.y=500; word.x=randomRange(100,400); word.alpha=1; addChild(word); //create timeline for each word var nestedTl:TimelineMax = new TimelineMax(); nestedTl.insert(TweenMax.to(word,17, {y:-50, ease:Linear.easeNone})); //append new timeline very close to when the previous one started //don't even ask about the offset...k? tl.append(nestedTl, 6); } function done() { trace("the party's over"); } function init() { for (var count:Number = 0; count<50; count++) { createWords(); } } init(); WordTest.fla.zip
  23. Greetings, I have been at this for a couple of hours now to no avail. I am trying to append some tweens to a timeline and use negative delays to offset them (they are the same animation otherwise). My problem is that the timeline is waiting each to finish before restarting, which is what I do not want Here's a link to what I have so far http://codepen.io/Zeaklous/pen/sGbku and my code: var timeline = new TimelineMax({repeat:-1}), electrons = document.querySelectorAll('.electron'), paths = document.querySelectorAll('.path'), atom = document.querySelectorAll('#atom'), startDuration = 2; for(var i = 0; i < electrons.length; i++) { var myDelay = -(i * 0.5); orbit(electrons[i], paths[i], myDelay); } function orbit(electron, path, delay) { var e = TweenLite.to(electron, startDuration, {rotationY:'-360', ease:Linear.easeNone, onComplete: function(){ //e.restart(); }, delay:delay }); //timeline.append(e); var p = TweenLite.to(path, startDuration, {rotationZ:'360', ease:Linear.easeNone, onComplete: function(){ //p.restart(); }, delay:delay }); //timeline.append(p); // The following line doesn't seem to add a negative offset... timeline.insertMultiple([e, p], 0, TweenAlign.START, -0.5); } atom.onmouseover = function() { timeline.timeScale(.2); } function TweenAlign() { } If you look at the demo it runs correctly the first iteration (before it's added to the timeline) but fails the next times Can you guys help me get this looking the way I'd like it to? Thanks
  24. I'm using LoaderMax to parse an XML file and load images and information for a document library, I've got the images being loaded in and added to movieclips but am having issues working with them now they are on stage. Basically I have an array of thumbnails and an array of Images, what I want to happen is when a thumbnail is clicked the full-size image tweens into place. I'm currently using the bog standard flash tweens rather than tweenlite, which might be the issue? Heres my import code. function completeHandler(event:LoaderEvent):void { // Set vars // var mcthumb:Array = new Array; // var mcImg:MovieClip = new MovieClip(); // Grab thumbnails var loadedThumbs = event.target.getChildren()[0].getChildren(); var noThumbs:uint = loadedThumbs.length; // Display Thumbs for (i = 0; i < noThumbs; i++){ loadedThumbs[i].content.name = i; loadedThumbs[i].content.x = 210*i; mc2.addChild(loadedThumbs[i].content); } // trace(loadedThumbs); // Grab images var loadedImg = event.target.getChildren()[1].getChildren(); var noImages:uint = loadedImg.length; // Display images for (j = 0; j < noImages; j++){ loadedImg[j].content.name = j; bigDocWrap.addChild(loadedImg[j].content); } } And this is a edited version of the code I'm using to handle the tweens function callFull(event:MouseEvent):void { var clicked:MovielClip = MovielClip(event.target); //This is the problem line if (isUp == true) { // Do some stuff fadeOut.addEventListener(TweenEvent.MOTION_FINISH, end); function end(event:TweenEvent) { // Some more stuff // Animate large image in mcDocIn = new Tween (clicked, "y", Strong.easeOut, clicked.y, -650, 1, true); } } } And here is the error message Type Coercion failed: cannot convert com.greensock.loading.display::ContentDisplay@39bc1241 to flash.display.MovieClip.at MethodInfo-312() I'm probably missing something elementary, do I need to convert my loaded content to a movieclip in order to be able to get it tweening.
  25. Trying to tween a swf loader var queue:LoaderMax = new LoaderMax({name:"mainQueue",onProgress:progressHandler,oncomplete:completeHandler,onError:errorHandler,maxConnections:5}); queue.append( new SWFLoader("shoeHorn.swf", {name:"start", estimatedBytes:1363148.8, container:this, autoPlay:true,visible:false,onComplete:completeHandler}) ); queue.append( new SWFLoader("yourvids.swf", {name:"yv", estimatedBytes:1080, container:this, autoPlay:false,visible:false}) ); queue.append( new SWFLoader("book_Luanch.swf", {name:"bookl", estimatedBytes:10670, container:this, autoPlay:false,visible:false,x:0,y:0,width:1000,height:600}) ); LoaderMax.prioritize("shoeHorn.swf"); queue.load(); function progressHandler(event:LoaderEvent):void { trace("progress: " + event.target.progress); } function errorHandler(event:LoaderEvent):void { trace("error occured with " + event.target + ": " + event.text); } function completeHandler(event:LoaderEvent):void { TweenLite.from(event.target.content, 0, {x:0,y:0,autoAlpha:1}) setChildIndex(Object(root).spauseBtn,numChildren - 1); TweenLite.to(splayBtn, 1, {autoAlpha:1 }); TweenLite.to(Object(root).fullScreenBtn, 2, {autoAlpha:1}) trace("it worked!"); } function bookon():void { TweenLite.to(bookl.content, 1, {autoAlpha:1}); }
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