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  1. Hello everyone, I'm looking for a hint, as you can see in the Codepen attached I managed to drag a masked SVG circle around the container, problem is when I want to use a path as a mask I don't know how to get the coordinates (for path there's no "cx" and "cy"). Any suggestions on how I could accomplish this? This is the function that does the trick with a circle //move the mask with the drag function onThrowUpdate() { var posX = parseInt(rocketHole.getAttribute('cx')) + this.target._gsTransform.x; var posY = parseInt(rocketHole.getAttribute('cy')) + this.target._gsTransform.y; TweenMax.set(rocketMask, { attr: { cx: posX, cy: posY } }) http://codepen.io/Polenji86/pen/KNeZOE
  2. Hello! I've been making svg animated banner ads, and the client ran into a bit of a snag- there are some artifacts being left behind by the animation on certain computers. It seems to only be in Chrome, but isn't consistent across computers. The client is running the same OS and version of Chrome as I am (Windows 10 / Chrome 55.0.2883.87 m), yet I have no issues. Here is a screenshot of what's showing up underneath the Call-To-Action button (scales in from 0, there is no shadow under the button) and some text (moves up from below the viewbox): This is the transformations I'm applying: t1.fromTo(text2, 0.75, {y:75}, {y:0}); t1.fromTo(cta, 0.4, {autoAlpha: 0, scale: 0, transformOrigin: '50% 50%'}, {autoAlpha: 1, scale: 1, ease: Back.easeOut}); Has anyone else encountered this?
  3. Hi guys, As you can see in my codepen, I have a couple of svgs that have a filter applied. I would like to be able to apply the tweens I stored in the "addClass" and "removeClass" variable to specific id elements. How would I be able to achieve this? So that I can toggle the saturation. Any ideas? Thanks!
  4. Hi there, I am new to greensock and even to jquery/javascript at all. I am trying to scale the "g" parts of a svg element from 0 to 1. It already works but the elements don't stay in their end position when they are animating, but "move" in along the x and y axis. I am wondering if there is a way, that they stay fixed in their position and just scale from 0 to 1? I already searched the forum and found advises about transformOrigin, but none of them solved my problem.
  5. Hi everyone, I'm hoping you can help me. I'm putting together an animation of a play button. Everything works fine on mouseenter and mouseleave, but my problem is, the SVG is not rendered on page load. The circle, that is. What I tried: When I removed `.fromTo($circle, .3, {opacity: .5, drawSVG: '100% 100%'}, {opacity: 1, drawSVG: 'true', ease: Expo.EaseOut})` from my timeline, the bug disappeared. For some reason, the drawSVG of 100% 100% seems to be applied to the svg even though the timeline is paused? Timeline.progress has not worked, but clearProps: drawSVG did fix it (although obviously I can't clear the drawSVG on init). Any help would be hugely appreciated. Thanks! PS. Sorry a codepen isn't included. I don't have a PRO account so I couldnt upload GSAP to it. LMK if you'd still like me to create it if it makes it easier for you to debug. $playButton.each(function (index, elem) { $this = $(this); var $circle = $this.find('#play-icon__circle'); var $caret = $this.find('#play-icon__caret'); TweenMax.set($caret, {transformOrigin:"50% 50%", scale: 1}); TweenMax.set($circle, {opacity: 1, rotation: "-90", transformOrigin:"50% 50%"}); var playButtonTimeline = new TimelineMax({paused: true}); playButtonTimeline .fromTo($circle, .3, {drawSVG: 'true', opacity: 1}, {opacity: .5, drawSVG: '100% 100%', ease: Expo.EaseOut}) .set($circle, {rotationX: -180}) .fromTo($circle, .3, {opacity: .5, drawSVG: '100% 100%'}, {opacity: 1, drawSVG: 'true', ease: Expo.EaseOut}) .to($caret, .2, {scale: .7, ease: Expo.EaseOut}, '-=.4'); $this .mouseenter(function () { if(playButtonTimeline.isActive()){ e.preventDefault(); e.stopImmediatePropagation(); return false; } playButtonTimeline.play(0); }) .mouseleave(function () { if(playButtonTimeline.isActive()){ e.preventDefault(); e.stopImmediatePropagation(); return false; } playButtonTimeline.reverse(0); }); });
  6. Hi there, While trying to animation multiple SVG circle I found that interesting bug where if I rotate one of my circle (circle2) to the value -90 it seems to go back at to rotate back to 0deg at the end of my animation. Fun fact, if you replace the value -90deg by -90.06deg it doesn't seems to bug, I would guess there is some rounding involve, it jumps to -91deg. This bug seems to occur only on Safari 10.0.1 Even if I found a temporary fix for my problem I'm still curious on what could be done differently to avoid that bug
  7. Hello, I've created a SVG animation with snapSVG + Greensock but I am not happy with the performance. (lagging and etc.) I would like to have any opinion for better performance. Here is the URL. Thanks in advance. Please leave a comment if you need more details.
  8. Guys i really need help on this. Basically as you can see from the linked codepen i have a lowpoly lion in SVG, all made out of single triangles. At the moment i made this animation of all the pieces falling from a single spot and forming the image, but what i need is different. I need all the pieces to come randomly from all the directions, top, lef, right, bottom, all going to the center and create the lion. There is a simple way to make this with TweenMax? I dont really know how to make this and i'm not really good with Javascript. Thanks in advance!
  9. Hi guys, I am trying to use the Attribute Plugin to ensure that my SVG also animates in Firefox, but can't figure out the correct syntax for this: .fromTo("#star",1, {attr:{transform:"scale(0.2)"}},{attr:{transform:"scale(1)",transform:"rotate(360)"}}) The issue: This above code ignores the fromTo scale tween completely and just rotates the SVG and this gives me a syntax error: .fromTo("#star",1, {attr:{transform:"scale(0.2)"}},{attr:{transform:"scale(1)","rotate(360)"}}) All I want to do is scale up and rotate the star at the same time from transformOrigin:"50% 50%". I tried that as well as transform-origin:"center center" inside the Attr plugin with no luck. Thanks!
  10. Hello guys, I recently started developing with GSAP and i love it so far, its really great but my problem is that i am not able to change the anchor point of the circle... even if we assign a top, left and bottom anchor point to it it just takes the default anchor point on the circle due to this issue the animation isn't the same on both sides and it looks really weird. does someone know how to fix this issue? i also saw a solution over here from OSUblake, but i am not able to figure out how to make that work http://greensock.com/forums/topic/14129-morphsvg-change-start-and-end-point/ kind regards
  11. I'm trying to make this: http://codepen.io/Ryan84/pen/MbjEZX?editors=1000 but instead of using .st1 and .st2 in the .staggerFrom I would like to combine these into one class called .SET1 .st1 and .st2 are in a group and I have added a class to this <g id="SET1" class="SET1"> the .staggerFrom doesnt seem to like .SET1 Can anyone see why? Kind regards Ryan
  12. Hey there, I'm trying to use TweenMax to animate an image inside a SVG clipPath. The problem is: when the transition is happening, the clipPath deactivate on Chrome and appears only after animation stops. On Safari and Firefox works just fine. Anyone can help me? Is a compatibility issue or am I doing something wrong? Thanks guys!
  13. Hi there! I'm trying to think of ways to create an effect that would mimic a boat wake. I've searched for similar effects on Codepen but I wasn't too happy with what I found. I guess what I'm looking for would be similar to a water effect, but with a "speed" motion. So far, I've gathered different ideas (that would not all be used at the same time, it has to be subbtle and as lightweight as possible): - animate water curves around the boat, for instance with Morph SVG like the cape here: http://codepen.io/GreenSock/pen/WQjRXE - use a filter over parts of the image like this: https://codepen.io/thebabydino/pen/doBLxx - use particles to imitate water drips These are not perfect ideas and I'm mainly looking for advice on them or maybe pointers to a technique that would suit my needs. I've attached the image I'm working with. Thanks for your ideas!
  14. Sunday night, I could be doing so many things other than breaking Jack's toys couldn't I? Well, I am that boring sometimes. Sorry Jack. So, the combo that caused the weirdness is CustomBounce + percentage base movement + transformOrigin in a shape element of an SVG. As you will see in the pen (at least in Chrome), the element gets moved to the 0,0 position according to the transformOrigin you define. Not something desirable if you're trying to squash an element.
  15. Hi everyone! I'm planning on making a Christmas project which would require many elements being animated on a fullscreen illustration. So imagine 100-200+ little animations moving repeatedly on a fullscreen page, along with music running. You could think of Google's SantaTracker as an example - Website and Github. I dabbled with canvas for a bit, but animating proved to be a lot more complex than with simple SVG and Greensock. and attempted to bring in SVGs in Paper.JS as well, to merge the gap between SVGs and canvas, but I kept running into difficulty exporting SVG paths to be animated. --> If you have experience with SVG in Paper.JS, I'd love to hear about your experiences! I didn't really like canvas to start with anyway... (I'm just not familiar with it enough). So I'm thinking of sticking to pure inline SVG and Greensock animation, since I like the simplicity yet high quality vector aspect of them. The issue is I have kept hearing of SVG performance issues due to the DOM (where canvas performs much better in comparison). I have done tests with heavier illustrations imported from Illustrator, where 100+ elements are animated and looped; other than using a lot CPU, performance on desktops/laptops seemed fine (macbooks and such); there was a bit of lag on mobile devices, but subtle enough to be able to get away with it. I tried a Nexus 6P which is probably a good phone though... I ran tests on several websites (with Google's PageSpeed's tool notably). It scored between 50-60%, which isn't ideal. Since I am new to development, and know little about performance testing, I wanted to ask the Greensock community your thoughts on what I should maybe look out for and for best practices. Or if you have any advice on how to go about this. I have though of importing static components as PNGs or JPEGs instead of SVG, would that help with the performance or would it do the opposite? Think background elements for example. I have thought of using the <use> tag to duplicate existing SVG code to lighten inline SVG-load. But I have read that doing that actually is detrimental to performance. Has anyone had that experience? Looking forward to hearing your thoughts. Thanks!!
  16. I have an app that allows you to save a file and reopen it. Everything works great except for when a scale to 0 has been applied to something and the user saves the file with an SVG in that state. When the file is opened the scale tween doesn't connect to the SVG when the scale settings in matrix3d start out at 0. The codepen is as simple as it gets and replicates the issue. There's only one line: TweenMax.fromTo('#gp-1',1,{scale: 0}, {scale: 1},0); It works if the style attribute starts out as: matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 392, 315, 0, 1) ...but not if it starts out as: matrix3d(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 392, 315, 0, 1) I'm sure I'm struggling with this because of my lack of understanding something. Any guidance from a GSAP/SVG sage would be greatly appreciated.
  17. carleaql

    Smooth Morph SVG

    Hello, I'm trying to get a smooth animation with MorphSVG: http://codepen.io/carlbren/pen/pEYkRg The steps should as smooth as these ones: http://codepen.io/waterfallmedia/pen/ZbOjRO http://codepen.io/GreenSock/pen/WQjRXE (see the cape animated with waveSVG which is not supported) http://codepen.io/osublake/pen/meepJE You can see a stop between the steps in my animation. Please, do you have any idea of what I could do to not feel the steps in the animation? Thanks!
  18. Hello, My coworker made this animation prototype: http://animation.addlab.it/ledbyled/index.html However, after a good amount of analysis, it seems like chrome's MSAA rasterization is causing an heavy framerate drop. When MSAA is disabled (chrome://flags/#gpu-rasterization-msaa-sample-count set to 0), the frame rate is around 50fps, but when MSAA is enabled (as it is by default) it drops to 10fps (the exact rate depends on how big is the screen). Doing a trace on the timeline, the bottleneck seems to be on the composite layer: with MSAA it takes more than 200ms, while it's 9ms when disabled! Honestly we don't have a clue on how to solve this and clearly we can't say to our users to disable MSAA... Is there any known work around? I tried the `will-change` CSS property, but nothing changed. Thanks! PS: if you want to rerun the animation without reloading the page, just run `init()` in the console.
  19. Hi, first of all let me say congratulations for your great job, gsap definetly changed my career by now. So... I made a codepen for you isolating one animation of our last website that do not render well on safari. Surprise! On codepen it works perfectly... I'm still writing asking for help but I will understand if you can't or do not want, due to the website has another addons like scrollmagic etc etc. I posted the codepen ( use it as reference on what we want ) and here goes the website: http://brand.uoc.edu. As you can see on Safari absolutely all goes slow and jumping. Any ideas? Thanks in advance and congrats again for the great job! PS: My apologize for the english
  20. Hello, I made this handwriting type animation using <clipPath>ed letters and moving mask paths, done with GSAP. It renders correctly in every browser I tested, but not on Edge. Edge seems to clip every clipPath letter to a small shape. I don't know if this problem is related to GSAP, but every idea on this matter would be greatly appreciated!
  21. Hi Guys! I have a problem with my animation. I don't know why, only when I move mouse scroll or change width of codepen window, my animation start playing. I want to create continuous animation but I don't know what I'm doing wrong.
  22. Good evening, We having some problem with Drawsvg Plugin. I try to explain what is our problem: In this case, I have a Timeline, with the three states of some button ( the labels "over", "out" and "cli" severaly). In the third state ( the last), it launch the event "click" to execute the code in the "cli" Label. But, as we could see in the developer inspector, the property stroke-dasharray has changed when the DrawSVG is doing when we don´t change this element (polyline class="st1") in anytime. In the inspector you can see this value: stroke-dasharray: 0px, 999999px; Here we put the URL of the codePen that I make like a example: http://codepen.io/stoicom/pen/rrdAJj If you should take a look, and tell me which could be the problem, or error? Thank you very much for yout support. Best Regards!! Rogelio Silván.
  23. In an attempt to learn GSAP and other web transitioning concepts, I've decided to start mimicking random UI concepts and examples. Any feedback, advice, best practices, other ways you might have approached the concept would be greatly appreciated. This is attempt number 2. Concept link: https://twitter.com/ProductHunt/status/782809916343984129
  24. In an attempt to learn GSAP and other web transitioning concepts, I've decided to start mimicking random UI concepts and examples. Any feedback, advice, best practices, other ways you might have approached the concept would be greatly appreciated. This is attempt number 1. Concept link: https://site.uplabs.com/posts/submit-button-micro-interaction
  25. Hey all, I have a query regarding animating along an SVG path. I have been able to get the circles animated as per the codepen demo but due to the path going in different directions, i'm struggling to figure out what I do with the arrows. Basically, the arrows are down, left and right and I was wondering if there was a way that I could change the direction of these arrows depending on where they are along the path? I just think the animation will look odd when the arrow is animating downwards but is facing right for example. The codepen demo is as far as I have got in terms of animating this. Thanks
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