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Showing results for tags 'spool'.
Is it possible to spool to a certain part in a timeline and play forward (or backward) from there? Like setting a flag and on init() calling a flag on that part of the animation (e.g. init("thirdPart"))? I ask this, because I need to debug and right now, I have to sit through the full animation to check the end. Would save a lot of time. Thanks, -Stefan