Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'scroll'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Hi all! Today I was trying to execute some instructions on manual scroll event, avoiding the scroll animation performed by TweenMax. I attempted to initialize a boolean variable, which is false during the TweenMax animation and is restored to true "onComplete". On $(window).on("scroll") I checked the status of the variable. I found out that a scroll even was triggered even when my status variable was already returned to true: after some tests, it turns out that it's TweenMax itself. I tried on an empty page, reporting the following code in Firebug console, and looks like after the "hi" reported by TweenMax onComplete, another scroll event is triggered. $(window).on("scroll", function(){console.log ("scroll");}); TweenMax.to(window, 1, { scrollTo: { y: 500 }, ease: Linear.easeNone, onComplete: function () { console.log("hi!"); } }); I wouldn't expect this behavior: why does this happen? Thanks in advance! Massi
  2. Hello! First of all: Thank you for your great work! I`m trying to move a dynamic TextField from the bottom of the screen to the top and it works. It runs nice and smoothly on my PC. The problem starts when I run the .swf on a target, which is not as powerful as my developement PC. The text animation becomes quite choppy. I tried several things (cache text as bitmap via BitmapData, using TweenLite and now using BlitMask) to improove the performance and I could manage to get 11-12 FPS on the target hardware. That`s "ok".. but it would be nice to squeeze out some more FPS. Globally I define a Blitmask: var txtMask:BlitMask = null; I initialize it: txtMask = new BlitMask(txtMessage, 0, 680, movieWidth, textAreaHeight,true); ...and start the animation: txtMessage.text = msg; txtMessage.y = movieHeight; txtMessage.height = txtMessage.textHeight + 4; txtMask.update(null, true); TweenLite.to(txtMessage, Number((txtMessage.height + textAreaHeight) / textScrollSpeed), {y:(movieHeight - textAreaHeight - txtMessage.height),onComplete:onTextScrollFinish, ease:Linear.easeNone,onUpdate:txtMask.update,useFrames:false,immediateRender:true}); I also tried to tween the scrollY attribute of the BlitMask, but this didn't change anything (as expected). So I guess I just wanted to ask if someone has an idea how I could further inprove the performance of the TextField animation. Would it help to try the ThrowProps plugin? Thank you for your time
  3. Hello, I'm just starting with TweenLite and I have a very basic question: I tween a movieclip in a mouseup event (it is a simple scroll), using this: TweenLite.to(mc, 2, {throwProps:{x:200, y:0}, ease:Strong.easeOut}); The effect looks good, but I need to limit the movieclip "mc" X. The mc may have a maximum X value of 0, and a minimum of -1500, so I can tween the mc without showing the background under the mc. Is there any way to limit the tween or to stop the tween when the mc reach the limits? Thank you very much.
  4. Hello, I love your products and everything Greensock stands for. Your products are top-notch, and the customer service is as good as the Kinko's customer service is bad. GreenSock customer service is like "Bizzaro Kinko's Customer Service." In other works: GreenSock - "Totes Awesome Sauce" Kinko's - "The Hangover 2 & Indiana Jones 4, kind of awful" I am trying to come up with the most efficient and "zazzy-licious" way to put in the background of one of my website page, the scrolling code that you see on computer screens in the background of movies and tv shows. I'm not sure if I want just pure binary (1's and 0's) or letters and numbers. I figured that I would find about 500 ka-trillion Google results showing different ways of doing this in various languages, but alas, I didn't really find much of anything. I'm using the Greensock Javascript libraries (v.12) and the latest version of Raphael.Js. I don't really need anyone to show me how to do this, by providing a working example (at least, not yet). I'm really looking for a broad outline of the steps I would need to take to accomplish this task in the most code efficient and least taxing burden on the browser way possible. Any help would be greatly appreciated. Thanks, Sweet J
  5. Hello, I have an element whose opacity is being changed based on scroll position. No problem there. When the element is in the scroll range, I want it to loop an animation only while within the scroll position range. The looping the animation part is what I'm having trouble with. I tried calling a function, using onComplete, etc. Here is the timeline: var tlwhoweareGreen = new TimelineMax({paused:true}); tlwhoweareGreen.append( TweenLite.to($("div#whoweare-green"), 1, {css:{opacity:1, autoAlpha:1}}) ); /*I've been trying to append the timeline or call a function here. Once the opacity has been set to 1, I want it to loop back to zero and back to one, infinitely until the the user has scrolled outside the range*/ Here is the scroll function: $(window).scroll(function() { var getVert = $(this).scrollTop(); console.log(getVert); var getHor = $(this).scrollLeft(); function scrollTween(startPoint, endPoint, tweenName, type) { var progressNumber; if(type == 'vertical') { progressNumber = (1 / (endPoint - startPoint)) * (getVert - startPoint); } else if (type == 'horizontal') { progressNumber = (1 / (endPoint - startPoint)) * (getHor - startPoint); } if (progressNumber >= 0 && progressNumber <= 1) { tweenName.progress(progressNumber); } else if(progressNumber < 0) { tweenName.progress(0); } else if(progressNumber > 1) { tweenName.progress(1); } } scrollTween(400, 800, tlwhoweareGreen, 'vertical'); $("div#whoweare-green").css("display", "block"); }); }); </script>
  6. Hi Jack I was surprised to discover the amazing site, GreenSock and feel secured because I'm a novice in AS3. I gladly signed up. I hope this membership will help me learning AS3. I got stuck on my first project, making the clickable scroll for my NewiPad. I inserted my clickable movie-clip (vertical) inside the code from the Flick-scrolling example and tested the scroll on my New iPad. It worked well but the problem is that clicking my movie-clip and dragging the scroll conflict. When I scroll, I only want it to trigger the scroll event. Right now mouse click event and scroll event are firing at the same time. So I switched all the mouse click events into the touch events but still the same problem occurs. I only want that click event or touch event fired when I tap the button not drag the scroll. Your help will be much appreciated. Thanks. question_about_coflict01.zip
  7. I am trying to figure out how to use greensock to tween to another anchor point on the page. Does anyone know how to do this. Thanks.
  8. Guest

    scrollTo plugin

    I am trying to setup a menu which uses the scrollTo plugin to move to different sections of a one page site, with a menu bar at each section. The html looks like this: <div id="bg"> <div id="section1"> <div id="menubar"> <div id="logo"> </div> <div id="vertline"> </div> <button id="whoweare">WHO WE ARE</button> <button id="whatwedo">WHAT WE DO</button> ... <div id="section2"> <div id="menubar2"> <div id="logo"> </div> <div id="vertline"> </div> <button id="whoweare">WHO WE ARE</button> <button id="whatwedo">WHAT WE DO</button> ....... The style like this: #bg{ height:8000px; background:url(images/background.png); margin: auto; } #section1 { height: 800px; } #section2 { height: 800px; } #menubar { position: relative; height: 50px; border-bottom: 1px solid; border-color: #022e2f; } #menubar2 { position: relative; height: 50px; border-bottom: 1px solid; border-color: #022e2f; } #logo { width: 76px; height: 34px; margin-left: 25px; margin-right: 25px; background-image:url(images/logo.png); background-repeat: no-repeat; } #vertline { width: 1px; height: 200px; position:absolute; top: 0px; left: 120px; background-color: #022e2f; } #whoweare { position:absolute; top: 10px; left: 145px; color: #fff; font-family: "HelveticaNeueBold", "HelveticaNeue-Bold", "Helvetica Neue Bold", "HelveticaNeue", "Helvetica Neue", 'TeXGyreHerosBold', "Helvetica", "Tahoma", "Geneva", "Arial", sans-serif; font-weight:600; font-stretch:normal; font-size: 14px; background-color: transparent; } #whatwedo { position:absolute; top: 10px; left: 280px; color: #fff; font-family: "HelveticaNeueBold", "HelveticaNeue-Bold", "Helvetica Neue Bold", "HelveticaNeue", "Helvetica Neue", 'TeXGyreHerosBold', "Helvetica", "Tahoma", "Geneva", "Arial", sans-serif; font-weight:600; font-stretch:normal; font-size: 14px; background-color: transparent; }#bg{ height:8000px; background:url(images/background.png); margin: auto; } The script looks like this: <script> $(document).ready(function(){ TweenMax.set(window, {scrollTo:0}); $("button#whoweare").click(function() { var section1 = $("div#section1").offset().top; TweenLite.to(window, 1.5, {scrollTo:section1, ease:Back.easeOut}); }); $("button#whatwedo").click(function() { var section2 = $("div#section2").offset().top; TweenLite.to(window, 1.5, {scrollTo:section2, ease:Back.easeOut}); }); }); </script> .... On the first menu the "whatwedo" button works, and will scroll to the second menu. But the second menu doesn't work. Is there something I'm missing? Thanks! Zach
  9. So I have been searching for a way to have a background orbit a center. I came across the greensock blitmask that does an amazing job of wrapping the bitmap data to do infinte scrolling effects. However, I can't figure out a way to use this blitmask to rotate and still have the wrapping effect. I attached a SWF file to demostrate what i'm trying to accomplish. WASD keys control the movement cosc469.zip
×