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  1. Hi, I am using a combination of ScrollMagic and GSAP to achieve a scroll-based (100% height/duration) animation at the top of my page. Everything works great in Safari/Chrome/Firefox, but when I test on mobile (iOS) the animation is all screwy. Seems to be an issue with overflow and/or viewport height, but I cannot seems to find a fix. Apologies in advance if this is an issue related to ScrollMagic (not GSAP), as I am still getting acquainted with both. Live site can be found here: http://aigasd.github.io
  2. I'm trying to recreate the function Scroll (Drag & FLick) from GreenSock (https://greensock.com/draggable ) on my website to make an image navigation throught a small city. SO I set the background-image on the div #scroller but it doesn't seems to be working as it should be, the image is not dragging at all So here's my jsfiddle http://jsfiddle.net/8ekpmpxx/1/ And hope someone could give me a light on this, thanks in advance
  3. Sorry Im a new user of greensock . I want to achieve a 100% screenHeight scroll whenever user scroll until the trigger : ================================================================================ var tween7b = TweenMax.fromTo('#red2', 1, {y: "100%"}, {y: "0%", backgroundColor:'#C74A00', ease: Linear.easeNone}); var tween7c = TweenMax.to('#red2', 1, {y: "-100%", backgroundColor:'#C74A00', ease: Linear.easeNone}); new ScrollMagic.Scene({triggerElement: "#trigger6e", triggerHook: 0.85}) .setTween(tween7b) .addTo(controller); new ScrollMagic.Scene({triggerElement: "#trigger6e", triggerHook: 0.45}) .setTween(tween7c) .addTo(controller) .addIndicators(); ================================================================================== Sometimes its work, but sometimes it failed. I guess its getting confused because of two TweenMax.fromTo affected the same ID ? how could I achieve what I want then? thankyou before
  4. Is there a feature in GreenSock that is similar to ScrollFire or Waypoint? I'm looking to add/remove classes to an element on scroll, and then animate children of that element based on new class assignment. I'm currently using the ScrollToPlugin.
  5. I have a movie clip that I want to drag "scroll left" in 650 pixel increments. I have a movie clip (mc1) that is 650x650px on the stage (embedded within this clip is a symbol (mc2) that is 3250pxs x 650pxs (divided into 5 images) I want to drag through mc1 in 5 swipes revealing each image (650x650) on mc2 //movie clip 1 Draggable.create(mc1, {type:"scrollLeft", edgeResistance:0.5, throwProps:true}); Could you help me with the code that I need to initiate this please, I just need a push in the right direction and away I'll go until the next hurdle. Learning heaps and loving it.
  6. I am doing my first GSAP animation (yay for me)! The div containing the animation is below the screen when the page loads -- both on desktop and mobile. I don't want it to begin animation until the user scrolls to it. I want to verify that, in order to do this, I need to do something like the following: myTimeline.to('body', .5, {scrollTo:{y:250}}); with "250" being the distance of the div from the top of the page. Is this correct?
  7. Hi everyone, hope you are fine ! I come today with a new question about tweenmax. I have a earth to make rotate while the user is scrolling (position fixed). Then the earth has to transform in an other item. Well, after some research on your forum I discovered that you can have something fluent and nice with sprite sheets. and this function : TweenMax.to(obj, 0.2, {x: "-=1194px", ease:SteppedEase.config(3)}); Sooo I have 20 images in my sprite for a width of 7960px. The thing is, when I am rotating while scrolling, I can't do something like : x: "+= scrolling value". If I am not in good proportions the animation is broken. But in the meantime, if I scroll to a maximum position the animation has to be completed before transforming in an other object ! So I decided that each time I scroll, I will send 1194px to x, that correspond to 3 images. But, if you scroll very slowly you won't arrive in the next image's area before the end of spinning animation! Do you have some idea or tips of how I can synchronize tweenmax with a scroll ? I am hesitating about using scroll magic but I am afraid that it will use a huge amount of time to implement / masteries. EDIT: here is a codepen I made. http://codepen.io/anon/pen/VLJWrX
  8. I'm trying to repeatedly scroll items in a list. I have a container with 3 images all with float: left set on them. When the first element is animated, the second one stays in place, instead of moving. Relevant code here, complete example at: http://jsbin.com/tivupa/2/edit?html,output .slideshow { display: block; width:7300px; position: absolute; top: 200px; left: 0px; } .slideshow img { float:left;margin:0;padding:0; } <container> <div class="slideshow"> <img src="https://dl.dropboxusercontent.com/u/6801572/terrain.png" alt="" width="2400" height="305" /> <img src="https://dl.dropboxusercontent.com/u/6801572/terrain.png" alt="" width="2400" height="305" /> <img src="https://dl.dropboxusercontent.com/u/6801572/terrain.png" alt="" width="2400" height="305" /> </div> </container> TweenMax.to($(".slideshow img:first"), 10, {x:"-=2400px", ease:Linear.easeNone, onComplete: function(){ $(".slideshow img:first").insertAfter(".slideshow img:last");}}); Any ideas how I can get a continuous scrolling effect?
  9. Hello, I am trying to build a UI where two arrows – up and down – control the scroll position. The scroll element is a Draggable. var scroller = $('.scroller.draggable'); Draggable.create(scroller, { type:"scrollTop", edgeResistance:0.75, throwProps:true, onDragStart: function() { Draggable.get(menu).disable(); }, onDragEnd: function() { Draggable.get(menu).enable(); } }); $('.icon-arrow-down').on('click', function(event){ TweenLite.to(scroller, 1, {scrollTo:{y:$scope.yStart}, ease:Power2.easeOut, onComplete:updateYScroll}); function updateYScroll() { console.log(this.scrollY); //$scope.yStart = scroller.scrollY + $scope.yIncrement; } }); But when calling scrollY I always get undefined... Greetings, luneyard
  10. I touched on this in a previous posts but am still to find the perfect solution for mixing Draggable dragging/scrolling with native browser scrolling. 1. Open the attached Codepen 2. Emulate touch events - open Chrome inspector and emulate a device such as a Nexus 5 3. Alternatively view the Codepen on a device 4. Alternatively view the screen cap below Basically, you will see that it isn't possible to scroll the page vertically when the drag starts on the Draggable carousel (blue blocks). I've examined Draggable.js source code but I can't figure out where you the relevant scroll / touch event are being intercepted. Could you point me in the right direction? I know one work around is to use a second Draggable to control vertical scrolling but this isn't an option for us, we need native browser scrolling when scrolling vertically.
  11. Hi, Can I use greensock for continuous scroll upon keypress + hold Let say I want a page to scroll continuously arrow key down is pressed and stop when release I also checked the doc and faq section and I can't find instruction how to start using gsap. Do you have documentation on getting started? Thanks
  12. Does GSAP have built in scroll functionality to trigger animations or do I need to use another library such as ScrollMagic or Skrollr?
  13. I'm working on a site which will use like 7 slides in a kind of stair way. I was now trying to use Draggable for my navigation but I want to prevent the user to get lost. Since you can use type:x or type:y I thought I might get somewhere if I could change that type on the fly after Draggable.create. That doesn't seem to work. Maybe someone knows if that's possible or if I better can look for a solution based on a combination of tweens and scrollTo? To be clear an image attached of the layout. Every screen will cover the entire window.
  14. Is it possible to have natively vertical scroll elements within a horizontal Draggable element?
  15. Hey guys, so basicly i want to trigger an animation when the visitor scrolls down to the place the animation is located. how would i go about doing it? this is the code i want to trigger: <script> //we'll use a window.onload for simplicity, but typically it is best to use either jQuery's $(document).ready() or $(window).load() or cross-browser event listeners so that you're not limited to one. window.onload = function() { var sponsor = document.getElementById("sponsor"), funktioner = document.getElementById("funktioner"), patenter = document.getElementById("patenter"), butik = document.getElementById("butik"); godtdesign = document.getElementById("godtdesign"); direktesalg = document.getElementById("direktesalg"); brick1 = document.getElementById("brick1"); brick2 = document.getElementById("brick2"); brick3 = document.getElementById("brick3"); brick4 = document.getElementById("brick4"); brick5 = document.getElementById("brick5"); brick6 = document.getElementById("brick6"); brick7 = document.getElementById("brick7"); brick8 = document.getElementById("brick8"); brick9 = document.getElementById("brick9"); brick10 = document.getElementById("brick10"); brick11 = document.getElementById("brick11"); brick12 = document.getElementById("brick12"); brick13 = document.getElementById("brick13"); brick14 = document.getElementById("brick14"); brick15 = document.getElementById("brick15"); brick16 = document.getElementById("brick16"); brick17 = document.getElementById("brick17"); brick18 = document.getElementById("brick18"); brick19 = document.getElementById("brick19"); brick20 = document.getElementById("brick20"); rbrick1 = document.getElementById("rbrick1"); rbrick2 = document.getElementById("rbrick2"); rbrick3 = document.getElementById("rbrick3"); rbrick4 = document.getElementById("rbrick4"); rbrick5 = document.getElementById("rbrick5"); rbrick6 = document.getElementById("rbrick6"); rbrick7 = document.getElementById("rbrick7"); rbrick8 = document.getElementById("rbrick8"); TweenLite.to(godtdesign, 1, {opacity:1.0, delay:1.0}); TweenLite.to(direktesalg, 1, {opacity:1.0, delay:2.0}); TweenLite.to(butik, 1, {opacity:1.0, delay: 4.0}); TweenLite.to(patenter, 1, {opacity:1.0, delay:3.0}); TweenLite.to(funktioner, 1, {opacity:1.0, delay:2.0}); TweenLite.to(sponsor, 1, {opacity:1.0, delay:1.0}); TweenLite.from(brick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(brick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(brick3, 0.2, {y:-400, opacity: 0.0, delay:0.4, }, 0.05); TweenLite.from(brick4, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(brick5, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(brick6, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(brick7, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(brick8, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(brick9, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); TweenLite.from(brick10, 0.2, {y:-400, opacity: 0.0, delay:1.8, }, 0.05); TweenLite.from(brick11, 0.2, {y:-400, opacity: 0.0, delay:2.0, }, 0.05); TweenLite.from(brick12, 0.2, {y:-400, opacity: 0.0, delay:2.2, }, 0.05); TweenLite.from(brick13, 0.2, {y:-400, opacity: 0.0, delay:2.4, }, 0.05); TweenLite.from(brick14, 0.2, {y:-400, opacity: 0.0, delay:2.6, }, 0.05); TweenLite.from(brick15, 0.2, {y:-400, opacity: 0.0, delay:2.8, }, 0.05); TweenLite.from(brick16, 0.2, {y:-400, opacity: 0.0, delay:3.0, }, 0.05); TweenLite.from(brick17, 0.2, {y:-400, opacity: 0.0, delay:3.2, }, 0.05); TweenLite.from(brick18, 0.2, {y:-400, opacity: 0.0, delay:3.4, }, 0.05); TweenLite.from(brick19, 0.2, {y:-400, opacity: 0.0, delay:3.6, }, 0.05); TweenLite.from(brick20, 0.2, {y:-400, opacity: 0.0, delay:3.8, }, 0.05); TweenLite.from(rbrick1, 0.2, {y:-400, opacity: 0.0, delay:0.0, }, 0.05); TweenLite.from(rbrick2, 0.2, {y:-400, opacity: 0.0, delay:0.2, }, 0.05); TweenLite.from(rbrick3, 0.2, {y:-400, opacity: 0.0, delay:0.6, }, 0.05); TweenLite.from(rbrick4, 0.2, {y:-400, opacity: 0.0, delay:0.8, }, 0.05); TweenLite.from(rbrick5, 0.2, {y:-400, opacity: 0.0, delay:1.0, }, 0.05); TweenLite.from(rbrick6, 0.2, {y:-400, opacity: 0.0, delay:1.2, }, 0.05); TweenLite.from(rbrick7, 0.2, {y:-400, opacity: 0.0, delay:1.4, }, 0.05); TweenLite.from(rbrick8, 0.2, {y:-400, opacity: 0.0, delay:1.6, }, 0.05); } </script> thank you! - Jonas
  16. I'm trying to set up my page such that my document's scroll behaves exactly like a 'scroll' draggable. What I'm really after is document scrolling that snaps to certain areas of the page, but with all the silky physics of Draggable — I basically want my scroll events to act just as if they were throws. For example, look at GreenSock's own "scrolly knob" demo. When the scroll area is dragged, or when the knob is turned, the scroll velocity is animated smoothly to a stop at one of the snap points. But when the content is manually scrolled by the user, there's no inertia or snapping. What I want is for mouse scrolling to behave just as the other scroll methods do. Any help with achieving this effect would be greatly appreciated!
  17. Hello, i just started using GreenSock and from the examples I'm very impressed Now i try to implement a prototype and have run into a problem. I have a div consisting of several divs laid out horizontally. This div is wider than the screen and i want it to move from left to right and back again. This i got to work. If the user starts scrolling manually, the animation should stop (works too) and the user should be able to scroll the div normally. Here is where i ran into a problem. Let's say the div scrolls to the left, then everything that goes offscreen is lost to the manual scroll and can't be reached. I'm not sure how to explain it, please see the attached codepen.io I'd be grateful for any advice. Kind Regards Nadja
  18. Hello, I can not figure out what would be the best way to accomplish this: I would liek to simulate a continous text scroll on mobile device. I made a PNG that has some horizontal lines which look like text paragraphs. I would like to move this PNG from bottom to top, simulating a scroll on mobile device. The animation runs in loop and I get an empty screen between iterations. I would like the same PNG to start moving into screen while the previous moves out so it looks like a continous scroll. What is the best way to animate this? Shold I use the same image twice on two separate tweens? Thank you. Alin
  19. Hey there everyone in the community, I am new here and firstly I gotta say to the GSAP Dev's...GREAT JOB, amazing plugin. But, even with its ease of use, I found it hard to aquire my desired effect. What I iam to accomplish, is to initiate a text animation I have used from your examples in the ZIP file, upon scrolling over the desired DIV. As it sits, GSAP uses: $(window).load(function() { to initiate the animations declared in the JS. Since I do not ant the animation to instantly start on page load, and I want it to start once scrolled over, this does not work for me. Now, I have tried the simple and powerful: $(window).on('scroll', function() { to try to reach my results. Hoever, even though it works upon scrolling over. It also works upon page load. Meaning, that lets say Im at the point of origin where the animations take place on the page. I refresh my page in that spot and the GSAP takes place right away. I move out of that space to another point on the page and scroll back to the animation area, and the letters in the animation are there as if the animation has finished (which it has because it still initiated on page load somehow) BUT then... the animation occurs upon scrolling over, but, get this...the animations from the scroll, take place underneath the completed animation that occured on page load. It is very hard to explain but you can evaulate my code below, and maybe help me to get the animation to only take effect when it is scrolled over. Here is my code: $(window).load(function() { var logo = $("#logo"), progressValue = $("#progressValue"), totalProgressValue = $("#totalProgressValue"), timeValue = $("#timeValue"), totalTimeValue = $("#totalTimeValue"), restartBtn = $("#restartBtn"), txtContainer = $("#txtContainer"), tl, progressSlider, totalProgressSlider, txt; /* Build DOM Elements*/ function splitText(phrase) { var prevLetter, sentence, sentence = phrase.split(""); $.each(sentence, function(index, val) { if(val === " "){ val = " "; } var letter = $("<div/>", { id : "txt" + index }).addClass('txt').html(val).appendTo(txtContainer); if(prevLetter) { $(letter).css("left", ($(prevLetter).position().left + $(letter).width()) + "px"); }; prevLetter = letter; }); txt = $(".txt"); } /* Build Timeline */ function buildTimeline() { //note this timeline uses 3D transforms which will only work in recent versions of Safari, Chrome, and FireFox. IE10 will support 3D transforms as well. All other browsers simply will not show those properties being tweened. TweenLite.set(txtContainer, {css:{perspective:500}}); tl = new TimelineMax({onUpdate:updateUI, repeat:2, repeatDelay:1, yoyo:true}); tl.from(logo, 0.5, {left:'-=60px', ease:Back.easeOut}); tl.staggerTo(txt, 0.6, {rotationX:"360deg", color:"858585", transformOrigin:"50% 50% 10"}, 0.02); } /* callbacks */ function updateUI() { //change slider value progressSlider.slider("value", tl.progress() *100); totalProgressSlider.slider("value", tl.totalProgress() *100); //update display of values progressValue.html(tl.progress().toFixed(2)); totalProgressValue.html(tl.totalProgress().toFixed(2)); timeValue.html(tl.time().toFixed(2)); totalTimeValue.html(tl.totalTime().toFixed(2)); } function init() { splitText("CONTACT US"); buildTimeline(); //show the demoBackground div after DOM is ready and all images loaded TweenLite.set($("#demoBackground"), {visibility:"visible"}); } init(); }); If anyone sees what I am doing wrong here, or can help...please do. I am not very new to JS or jQuery but am very new to GSAP. So any help is appreciated. Thanks in advance! EDIT: Here is my HTML: <div id="demo"> <h1 id="txtContainer"></h1> </div> </div> Thanks again! ~Jason of AJADMIN Websites
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