Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'javascript'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Hello, I'm uploading my published Adobe Animate creative to Google Adwords, I've never done this before. I have in my zip file the image, the javascript, and the HTML so everything should be good to go. However when I upload and preview it, it doesn't animate. It's just the static background image. Am I doing something incorrectly with my code? Should I be doing something different with my publishing settings in Animate? Has anyone else encountered this when trying to put an animated ad onto Adwords? Thanks in advance for your help.
  2. Hey guys please please help to understand THIS on javascript. I am trying to use THIS to select the same selector from parent function. Here's example: function Animate() { console.log("Clicked!"); TweenMax.to("#thing", 1, {onStart: a}); } function a() { console.log("Yeah!"); TweenMax.to(this, 1, {y: "100px"}); } I know this is clever but I want to know how to select the same selector from parent function. Same as THIS.
  3. Hi guys, I have these timelines that's very similar and I'm wondering if it's possible to loop through them or something to have a cleaner code? This is what I'm working with: var rt_step1 = $('.contact_module2016 .step1'), rt_step2 = $('.contact_module2016 .step2'), rt_step3 = $('.contact_module2016 .step3'), rt_step4 = $('.contact_module2016 .step4'), rt_step5 = $('.contact_module2016 .step5'), step1Timeline = new TimelineMax(), step2Timeline = new TimelineMax(), step3Timeline = new TimelineMax(), step4Timeline = new TimelineMax(), numbers = ["step1Timeline", "step2Timeline", "step3Timeline", "step4Timeline"]; step1Timeline.to(rt_step1, 0.6, {autoAlpha: 0, display:'none', ease: Expo.easeInOut, y:-30}) .to(rt_step2, 0.6, {autoAlpha: 1, display:'block', ease: Expo.easeInOut, y:0}); step1Timeline.pause(); step2Timeline.to(rt_step2, 0.6, {autoAlpha: 0, display:'none', ease: Expo.easeInOut, y:-30}) .to(rt_step3, 0.6, {autoAlpha: 1, display:'block', ease: Expo.easeInOut, y:0}); step2Timeline.pause(); step3Timeline.to(rt_step3, 0.6, {autoAlpha: 0, display:'none', ease: Expo.easeInOut, y:-30}) .to(rt_step4, 0.6, {autoAlpha: 1, display:'block', ease: Expo.easeInOut, y:0}); step3Timeline.pause(); step4Timeline.to(rt_step4, 0.6, {autoAlpha: 0, display:'none', ease: Expo.easeInOut, y:-30}) .to(rt_step5, 0.6, {autoAlpha: 1, display:'block', ease: Expo.easeInOut, y:0}); step4Timeline.pause(); This is what I'm trying to do but I get the error that numbers is not a function. Anyone done this before? for (i = 0; i < numbers.length; i++) { numbers[i].to(rt_step1, 0.6, {autoAlpha: 0, display:'none', ease: Expo.easeInOut, y:-30}) .to(rt_step2, 0.6, {autoAlpha: 1, display:'block', ease: Expo.easeInOut, y:0}); numbers[i].pause(); } Thanks so much for your attention and all the help
  4. HI! I want to convert timeline lite elements with their animations into canvas animation, I mean the whole dom element and its children that contains timeline lite animations. an animation like this one http://codepen.io/ihatetomatoes/pen/QboVVV is there way to do that? I've found some libraries that only take a screen shot of the page but no animations.
  5. Hi All, I have been playing around on the latest version of Adobe muse since the weekend, and its shaping up to be a pretty rad tool. My only problem is, I want to use my shiny new javascript version of the ever incredible Greensock platform - but cannot seem to get it to work.. I have tried everything I can think of with no result, I was wondering if anyone else had any luck? Thanks,
  6. Dear All, i have seen this tutorial where the animation can be controled by the input value of a slider. http://greensock.com/sequence-video I have a variable definde in my code which has a value between 0 and 1. Is it possible to control the progress for the animation with the value from this variable?
  7. First of all, you can find a simplified demo of my code in this JSFiddle. I found that my problem happens the way I describe it in Google Chrome, so if you plan to try and fix the bug, please use that browser. I apologize if the code is not very well simplified; please consider that this is a snippet from a bigger project. I'm working on a webapp that uses JQuery and GreenSock's TweenLite for animations. This app consists on some menus that control everything, that are transitioned between using the bodyChange() function. This function has two parameters: nextOrPrev, that runs one animation or another based on the value provided ("next" or "prev"). Only the "next" animation is done yet, but that is not important for now. The "prev"animation, not yet used, just emits an alert("prev"). bodyFunction. The function provided will fill the body with the elements necessary for that menu, and the wrap them in a #bodyWrap. In the demo I provide you with there are only two menus: The first one, mainMenu, with only a #playButton. When you click it, the bodyChange() function is called with the following parameters: ("next", playSettingsBody), playSettings being the second menu. This is the problem: when you click the playButton, the button goes up a on the screen and then executes the TweenLite animation. I can't see, however, why does the button "jump up", instead of staying in the same place and execute the animation. This is probably due to a small mistake. What is it? Thanks for any help.
  8. I know this is a bit off topic but i wanted to know is there anyway to do this? I'm creating a animation editor and i used GSAP for tweens and timeline,and I want users to be able to export animation as video and download them.
  9. Can you use GSAP's timeline to execute a javascript function @ certain time?
  10. I created the following animation using css/javascript, but was told that it would be easier to achieve what I need done with Greensock. http://codepen.io/gtdesign/pen/JKGmeO I would like help in seeing if there is a way to hover over one of the circles, say for instance “Gutters” that the rotation stops and the “Gutters” circle gets larger and changes color. Can all of this be done using GSAP? Thanks for any help, Andy
  11. Hi All, I am new to GSAP and inexperienced with javascript so please bear with me. I am currently trying to make a Go To Top button that follows you down the page and when you click the button it brings you back to the top of the page and so far it has been working.... Unless you want to use it more than once. For some reason, I can't get it to play again after the first click. I have been using timeLineMax and scrollTo to achieve this so far. I have been trying something like this to fix it but no luck so if you can please point me in the right direction. // GO TO TOP BUTTON var goToTopTi = new TimelineMax({paused:true}); goToTopTi.to(window, 1, {scrollTo:{y:0}, ease:Power2.easeOut}); var isPressedGoToTop = 0; document.querySelector("#goToTopButton").addEventListener("click", function(){ if (isPressedGoToTop === 0) { goToTopTi.play().timeScale(1); isPressedGoToTop++; } else { goToTopTi.repeat().timeScale(1); } }); I also tried something similar with no "if" and just goToTopTi.play().timeScale(1); thinking it would simply play each time and no luck with that either. Thanks in advance for all your help, Tech Soul P.S. I am not using jquery on this site for speed reasons in case your thinking the answer is a jquery thing
  12. Hello, I have a problem with Adobe Animate TimelineMax. The problem is that I need to navigate back and forward into the Animate timeline and play the same TimelineMax animations that afect to the same element in and out. in the first frame of animate keyframe I have one button and this: var root = this; root.stop(); root.chk1.visible = 0; root.continuar.visible = 0; function sigue0() { root.play(); } function entrar(vel) { root.boton1.disabled = true; tl0 = new TimelineMax({onComplete:sigue0}); tl0.from(root.boton1,vel,{x:root.boton1.x-150, alpha:0, ease:Back.easeOut},.0); } entrar(1); in the next frame I have this: var root = this; root.stop(); if (this.control == 1) { root.chk1.visible = 1; root.continuar.visible = 1; } function sigue1() { tl1.pause(0).clear(); root.play(); } this.boton1.addEventListener("click", fl_MouseClickHandler1.bind(this)); function fl_MouseClickHandler1() { this.control=1; root.chk1.visible = 0; tl1 = new TimelineMax({onComplete:sigue1}); tl1.to(root.boton1,1,{scaleY:2, scaleX:2,alpha:0},.0); } in the next yhis: var root = this; root.stop(); if (this.control == 1) { root.gotoAndPlay("op1"); } and in the label "op1" I have this: var root = this; root.stop(); this.volver.addEventListener("click", fl_MouseClickHandler1.bind(this)); function fl_MouseClickHandler1() { this.control=1; this.gotoAndPlay(0); } The problem is that the fisrt time I execute this the function "fl_MouseClickHandler1()" wait until every animation is finished and then execute "onComplete" and function "sigue1" but the second time the function "fl_MouseClickHandler1()" is executed it don't wait the animation of the elements and execute "onComplete". How can I fix that? I create elearning courses in Flash the last 10 years and now I want to do the same with animate but i need to navigate back and forward a lot of times in the Animate timeline. Sorry for my english and best regards, Eduardo
  13. Hi, I am a coding rookie. I am stuck in the positioning. How can I always move the items towards center whatever the screen size is? http://codepen.io/wenjingfei/pen/RRNYeY Thank you!
  14. Hey guys, I have a dynamic template, where you can input css into the XML feed, and the banner will read that on run time and adjust the banner overwrite the styles using set: TweenMax.set(element, newValuesObject); And I've managed to cobble together bits of string replaces and RegEx: var myDynamicCSS = "color:#ffffff; background-color: #00ffbb; text-align: left; border: 1px solid green"; String.prototype.toCamelCase = function() { return this.replace(/^([A-Z])|[\s-](\w)/g, function(match, p1, p2, offset) { if (p2) return p2.toUpperCase(); return p1.toLowerCase(); }); }; const convertCSS2JS = (css) => { let frameCSS = css.replace(/([\w-.]+)\s*[^;]+);?/g, '$1:$2,'); frameCSS = frameCSS.replace(/,+$/, ''); let properties = frameCSS.split(', '); let frameCSSObj = {}; properties.forEach(function(property) { let cssProp = property.split(':'); let cssKey = cssProp[0].toCamelCase(); let cssValue = cssProp[1].trim(); frameCSSObj[cssKey] = cssValue; }); return frameCSSObj }; TweenMax.set(myDynamicElement, convertCSS2JS(myDynamicCSS])); But I'm unsure of how easily breakable this is? Codepen: http://codepen.io/joemidi/pen/GZVedX
  15. Hi, I was wondering if I can call directionalRotation plugin directly in Javascript. Something like: var shortAngle = TweenMax.directionalRotation("420_short"); > shortAngle = 60 I just need the value returned by the plugin, I'm not using it in a Tween or something. Is that possible?
  16. Hey guys! I am working up a new animated banner for my boss's site. I have 4 banners. Each one animated in to view and animated out of view. I just finished all their animations. I commented out the js and html for each individual banner while I worked on the animation. They are strung together as once leangthy animation due to my lack of knowledge with JS and Gsap but think it should work okay. However when I removed all my commented out JS and HTML to string all the animations together to play in "sequence" Every animation except the first example will lag into place and not show the whole animation. I am not really equipt to figure this out. I have no idea why it would act this way. The animations play smoothly when not linked together. You can see an example preview of my project here: http://portalpacific.net/Al/PennyGrab2.1/ And I have also included a zip file here for anyone willing to take a look at help me. http://portalpacific.net/Al/PennyGrab2.1/PennyGrab2.1.zip Thanks so much for your time! Any help at this point is beyond appreciated!
  17. Hi First of all, I'm a total JS noob so apologies if this is a really simple question. I'm trying to animate burning embers, based on this confetti codepen: http://codepen.io/MAW/pen/wBGvgW But it's reliant on jQuery - I need a jQuery-less solution, using only TweenMax, is this possible? Trying to change the code myself (http://codepen.io/htwinam/pen/EPOryg) just throws up endless errors and doesn't work so would be massively grateful for any help Thanks
  18. Hello, I am working with a banner that is 970x418. I am trying to create a parallax effect on y-scroll (drag). In order to do this, I assume that: 1) I need to create a "container div" with a "foreground div" and "background div," foreground on top of the background. 2) Set the container itself to scroll/drag and affect both div's together. 3) Change the speed the background div to be a little slower, in order to give the parallax illusion. So far, I haven't found anything that shows me how to work with dragging one item and using the info of that item to affect the positioning of another. I've seen sites that give code libraries like scrollMagic, but they are not easy when it comes to finding out how to do specific things, only what is shown in their examples. Please help.
  19. I'm not 100% sure this is the correct place to post this. I have a question about Flash Pro CC 2015 when using the canvas file type. When I create a movieclip and set the registration point to the top left corner and place it on the stage. When I change the properties in the Properties panel and set the x and y values to 0 it moves to the top left corner like it should. But when I set these values using javascript this.mc.x = 0 and this.mc.y = 0; It uses the center point of the movie clip. So the top and left half of my mc are off of the stage. I'm not sure why this is. Does it have something to do with how the DOM reads the js file? I would like to have it when I write that code that it does the same thing as it does on the stage when i use the properties panel Thanks!
  20. WANTED: An Experienced HTML5/JS Web Developer (who also specializes in using GSAP) Greetings GSAP Community, =D I am in the market for an experienced responsive, interactive, and/or animation web developer, who also considers themselves an expert in using GSAP? I am inexperienced in this field, but after researching to find exceptional information and reading many positive reviews holding GSAP in high regard, I am interested in hiring an experienced web developer to help bring an all-natural fully-layered vector map illustration to life on the web using GSAP? Basically, we have created an all-natural fully-layered vector map (perspective) illustration of an entire city/community/town/beach resort areas, but would love for it to have some constant moving elements and interactive elements to allow our target audience to become educated of how our business services operates? By chance, would anyone in the GSAP community forum have any recommendations on best way for us to find such a developer? Thank you very much for taking a few moments of your time to read my request for support in this matter and look forward to hearing from you. =) With Warmest Regards, Christopher
  21. Hey there. In my Project I use allot of Tweens. At a specific point it wish to reset all current tweens excluding a select few. I wish to store a variable on these Tween to exclude so when resetting all the current tweens these can be tracked an avoided. I've tried this sofar but when assigning the failed tag SStimer return undefined. Yet I can access this tween when using TweenMax.getAllTweens()[index]. Am i Missing something major here? trigger.SStimer = new TimelineMax({delay: 180}) .call(function () { console.log('Slow selection fired'); delete this }); trigger.SSTimer.failedTag = true;
  22. Hi there. I'm trying to call some code on an interaction, for example,on a close button click, but I want the code to execute only if certain conditions are met. I think I might have formatted that portion (the if statements) as AS3 (as that's what I'm more comfortable with). Can you take a look and tell me why my if statements aren't firing? It's a huge piece so a codepen would be tricky to recreate, but here is the code in question, hopefully it's enough to solve: function minimizeShoe() { //TweenMax.set("#plus1", {css:{zIndex:501}}); TweenMax.to("#panel2_box1", .35, {scaleX:0.334, scaleY:0.334, top:-17, left:0, delay:.2, transformOrigin:"left bottom", onComplete:layerShoe}); TweenMax.to("#panel2_info1", .15, {y:"+=128", delay:.1, force3D:false}); TweenMax.to("#plus1", .35, {y:"+=386", delay:.2}); TweenMax.to("#plus1_2", .35, {rotation:"-=90", delay:.2}); scale1.removeEventListener('click', minimizeShoe, false); } function minimizeJacket() { //TweenMax.set("#plus2", {css:{zIndex:501}}); TweenMax.to("#panel2_box2", .35, {scaleX:0.334, scaleY:0.334, top:-17, left:167, delay:.2, transformOrigin:"left bottom", onComplete:layerJacket}); TweenMax.to("#panel2_info2", .15, {y:"+=128", delay:.1, force3D:false}); TweenMax.to("#plus2", .35, {y:"+=386", x:"+=168", delay:.2}); TweenMax.to("#plus2_2", .35, {rotation:"-=90", delay:.2}); scale2.removeEventListener('click', minimizeJacket, false); } function minimizeFitbit() { //TweenMax.set("#plus3", {css:{zIndex:501}}); TweenMax.to("#panel2_box3", .35, {scaleX:0.334, scaleY:0.334, top:-17, left:333, transformOrigin:"left bottom", onComplete:layerFitbit}); TweenMax.to("#panel2_info3", .15, {y:"+=117", delay:.1, force3D:false}); TweenMax.to("#plus3", .35, {y:"+=386", x:"+=336"}); TweenMax.to("#plus3_2", .35, {rotation:"-=90"}); scale3.removeEventListener('click', minimizeFibit, false); } function layerShoe() { scaleText1.style.display = "none"; TweenMax.set("#plus2", {css:{zIndex:501}}); TweenMax.set("#plus3", {css:{zIndex:501}}); TweenMax.set("#panel2_box1", {css:{zIndex:500}}); scale1.addEventListener('click', scaleShoe, false); scale2.addEventListener('click', scaleJacket, false); scale3.addEventListener('click', scaleFitbit, false); expandBtn1.addEventListener('click', scaleShoe, false); expandBtn2.addEventListener('click', scaleJacket, false); expandBtn3.addEventListener('click', scaleFitbit, false); } function layerJacket() { TweenMax.set("#plus1", {css:{zIndex:501}}); TweenMax.set("#plus3", {css:{zIndex:501}}); scaleText2.style.display = "none"; TweenMax.set("#panel2_box2", {css:{zIndex:500}}); scale1.addEventListener('click', scaleShoe, false); scale2.addEventListener('click', scaleJacket, false); scale3.addEventListener('click', scaleFitbit, false); expandBtn1.addEventListener('click', scaleShoe, false); expandBtn2.addEventListener('click', scaleJacket, false); expandBtn3.addEventListener('click', scaleFitbit, false); } function layerFitbit() { TweenMax.set("#plus2", {css:{zIndex:501}}); TweenMax.set("#plus1", {css:{zIndex:501}}); scaleText3.style.display = "none"; TweenMax.set("#panel2_box3", {css:{zIndex:500}}); scale1.addEventListener('click', scaleShoe, false); scale2.addEventListener('click', scaleJacket, false); scale3.addEventListener('click', scaleFitbit, false); expandBtn1.addEventListener('click', scaleShoe, false); expandBtn2.addEventListener('click', scaleJacket, false); expandBtn3.addEventListener('click', scaleFitbit, false); } function ifStatements(){ if(scale1.position().y == 0) { minimizeShoe(); } if(scale2.position().y == 0) { minimizeJacket(); } if(scale3.position().y == 0) { minimizeFitbit(); } } function exitHandler(){ ifStatements(); } scale1, scale2, and scale3 are all variables of divs that get moved to the top - I want that checked with the if statement, and then it minimized using the minimize function I've created. It's all working great except the if statements they aren't executing properly. Hopefully this makes sense what I'm asking!
  23. My animation is slow but my various browser debugging tools don't show where the delay is happening. I will post again with specifics and a Codepen if this fails, but could someone take a look at my animation and tell me how they would approach understanding its performance? What tools do you use to see how long things are taking, how memory is being used, and where the bottlenecks are? http://catalyst.goodlookingsoftware.com/a/ Many thanks, Aaron
  24. I am trying to sync a short audio clip to fire at every 180px as a div scrolls horizontally. If this animation were linear, it would be easy...but I am using Power4.easeOut and I am not sure how to synchronize the audio clip with the rate of deceleration in the tween. Any help on this issue would be much appreciated! Essentially, I want the audio clip to fire every time one of those blue squares passes the green line in the middle (view codepen). $(document).ready(function() { // Animation Variables var target = $('.animation--scroll'); var animTime = 3; var random = Math.random() * 170; var rewardItem = $('.rewardItem-container'); // Audio Variables var scrollSound = new Audio('/img/animations/8bit_coin.wav'); // Animation Functions var tween = function(index) { TweenMax.to(target, animTime, { ease: Power4.easeOut, x: (index * -180) + 90 - random }); }; $('.toggle-animation').click(function() { tween(5); // this is where I want the sound to play, but in a loop at a decele // rated rate. scrollSound.play(); }); });
  25. I've been catching back up with Flash Pro and Greensock using the new Canvas and WebGL file formats. One thing I noticed is when I try to use relative numbers with Greensock I get unexpected results. In AS3 I would have use something like this TweenLite.to(mc, 1, {x:"500"}); and the mc would have moved 500px to the right of where it was sitting on the stage. When I use the same piece of code in Flash Pro in JS instead of AS3 TweenLite.to(this.mc, 1, {x:"500"}); The mc seems to move to a location that is far more then 500px and not always in the direction that I thought it would move.. Since I'm using Flash Pro I'm not sure I can recreate this in codepen? Again this might be an issue with CreateJs and not GSAP.
×