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  1. Hello, I was wondering if there's a way to use greensocks Splittext to create a typewriter-effect starting from the center, so that the first character starts in the center an the whole sentence will move to both sides, like in the example on codepen below Thanks, Tobias
  2. I'm trying to accomplish something and I'm not sure how to approach it or what direction I should go in. I am using Scrollmagic, however, I think this pertains more to fromTo()'s position attribute and timing. I have an animation where I want background images sliding up on one half and sliding down on the other half. I have achieved this. The second part is I want overlayed text fading in and out while the scrolling is occurring, too. Scrollmagic binds to the "duration" attribute, so 1 = the duration of the pinned scrolled element. The timing I have for that background images is what I had desired. I have the position attribute set to 0 so they fire simultaneously. What I don't understand is how to set up a separate, independent timeline to the same pinned element for the overlaying text to fade in and out. The duration attribute is overridden because of Scrollmagic, so what can I do? Should I try to chain together TimelineMax() tweens? Should I create 2 pinned elements and overlay them on top of one another? You can see my codePen and see I am almost there, but I feel like I am not fully grasping how the the pinned elements work with Scrollmagic or how to chain together the tweens. I have experimented with a lot of variations but my understanding is limited. Any help is greatly appreciated.
  3. Moving an existing es6 animation project from Webpack 3 to Webpack 4 I'm facing a weird phenomenon according to the _gsTransform object when I move from 'gsap' to 'gsap/all' imports. Maybe it's the very high temperature here at the moment, but I can't really get my head around why this is... At the moment unfortunately I can't find the time to create a small project to show you guys, but if I can find the time later on I'll setup one. If I can't fix this with 'gsap/all' I'll stick with 'gsap' on this project for now and fix it later, but it would be great if maybe by chance anybody faced the same problem and could point me in a direction. The thing is that by running the webpack development server on the project everything works like it always did. Also when I move all greensock imports from 'gsap' to 'gsap/all'. But as soon as I let webpack create a production build and run the build from the dist on my local server, suddenly it won't run because the _gsTransform object I use to get a position of an svg-element is not there anymore, so it can't read x and y from it. At first I thought it could be the treeshaking thing which could be different between development and production. So I included all gsap modules I use in a constant, like the examples on the greensock website. So like: import { TweenLite, TimelineMax, Linear, Sine, Back } from 'gsap/all'; const uses = [TweenLite, TimelineMax, Linear, Sine, Back]; But to my surprise that didn't solve the issue: the _gsTransform object just isn't there on the DOM/SVG-element on the production build. Which is there and working fine when running a development build and running from there, or running from webpack-dev-server. I know webpack 4 does some things differently when mode is set to production, but I can't find a reason that something could cause to prevent the _gsTransform to be on the svg-element on production builds. I also switched off uglifyjs and all, so this cannot be some strange renaming thing. In the end I even made both development and production using the exact same stripped config, but still only the development build works and has the _gsTransform object. To me this doesn't make any sense so far and I'm out of ideas now. Anybody here perhaps knows if there is something extra I need to do, or maybe import from 'gsap/all' to make _gsTransform work and available on production builds? To be clear: using imports from 'gsap' everything works on production builds too, the problem is only there when importing from 'gsap/all'. It seems like some needed part of greensock is not make it after treeshaking and I needed to import something extra from the lib which I didn't needed to import before, when I was importing from 'gsap' (and the full package came with it, because there was no treeshaking). But even then I think it's strange that the development build doesn't have this problem with 'gsap/all'... crazy Again, if I can't find some solution today I will stick on this project on 'gsap', so it's not a grand big of a deal, but I'd rather switch. Thanks!
  4. Lets have a look at this awesome 4 column animation. Website: orangina.eu Any idea how to make the 4 column hover animation using gsap?
  5. Hi, I have build a really small component (see codepen) which is a list of entries with the first being sticky element. I would like to scroll to an entry which seem slightly buggy due to the sticky element, or I am doing something wrong. If you click on the the last element you will see what the problem is. It works well for entries where scrolling is required, but if en entry sits at the end (entry 9 for instance), where we can't scroll to, then the scroller does not scroll to very end but leaves the gap at the bottom (offset of 30px). Is there a way around this (without adding a margin-bottom to the ul list). I hope I could explain it well, if not, please let me know and will try to elaborate. Best regards Thomas PS: the markup can't be changed
  6. Hi, as the title says... If I read correctly drawSVG draws a stroke of a path (or other shape). In this case I have a somewhat simple path. I want to have it drawn, but can't seem to figure out what i'm doing wrong here. The result are not what I expected to say the least The goal is to have a signature drawn with svg paths (as if it was written realtime) But when clicking on a button I see a lot of points, within the paths, being hustled around and then stop. The first SVG was drawn with the pen tool in Illustrator. The second SVG was drawn in Figma and exported. I wonder if the setup of the SVG is perhaps incorrect, because I don't think I'm doing anything significant coding wise.
  7. First of all, congrats for all stuff GSAP! This is a wonderful piece of work! Secondly, I've encountered issues with Draggable, while using React 16.5: Using Draggable.create(target) doesn't allow the user to drag the element at all. A 3d transform is set on the element, having all 0px values, but the element itself doesn't move. The onDrag / onDragEnd / onDragStart handlers aren't called. On the other hand, the onPress handler is called, but two times every click, once with a PointerEvent type event payload, and with a MouseEvent, the second time. Also, it's important to point out that using GSAP 1.19.1 / 2.0.0 / 2.0.2 with React 16.4 and lower doesn't reproduce the issue, nor does it cause the onPress handler to be called twice. It only gets called once, with a PointerEvent. However, I was able to reproduce this issue using GSAP 1.19.1 / 2.0.0 / 2.0.2, with React 16.5. If there's anything more needed, I'll happily provide more details. componentDidMount() { const lis = document.getElementsByTagName('li'); Draggable.create(lis, { cursor: 'grab', onPress(event) { console.log(event); }, onDragEnd() { TweenMax.to(this.target, 0.5, { x: 0, y: 0 }); } }); } Thanks in advance!
  8. I have in the attached codepen a very simple animation, where I want the '.delivery' box to appear when the trigger is initiated. Not as soon as the page loads, which is what currently happens. Thanks for any help.
  9. Hi everyone, Please i need to know if Dynamic (feed driven) Google DoubleClick banners can be hand coded and not created using Google Web Designer. If so does anyone have any base templates to start from. I hand code everything using GSAP and i just want to inject the data using Javascript and not be tied down to Google Web Designer. I am willing to pay for Live Online training for someone who can help me with this or even doing builds in Google Web Designer and adding custom code. Any help would be much appreciated. Thanks Brad
  10. Hi, My issue is to do with triggering a nested timeline in reverse, using Greensock and ScrollMagic. I realise ScrollMagic is a separate library but the difference in behaviour I am experiencing is to do with creating timelines either inside a function, or directly on a scrollmagic scene, so I hope somebody can possibly help. I have created two codepens that sort-of replicate my issue. Unfortunately my actual issue is client work so I can't show the same code. But I've recreated the crux of the issue. Additionally my actual code has a pinned element rather than these elements being separate, but hopefully this is enough to explain my issue. Expected behaviour: Scroll down the page - section 1 animation staggers out, section 2 animation staggers in. Scroll down again, section 2 animation staggers out, section 3 animation staggers in. Scroll back up the page - section 3 animations staggers out, section 2 animation staggers in. Again, section 2 animation staggers out, section 1 animation staggers in. I have created a function for fadeIn and fadeOut, and I then create another function "section2Anim", "section3Anim" that is a timeline containing both fadeout and fadein, in order for these two to happen at exactly the same time. (It's not visible on my demo because I don't have the element pinned, but on my pinned version, doing them at the same time basically means one set of dots appear to transform into the next set of dots. Problem: So, I found that the smoothest way to do this, which worked super well for me, when scrolling down the page, is method one, creating section2Anim as a function, and then applying it to the scrollmagic scene. This is this bit of my code: var section2Anim = function () { var tl = new TimelineMax(); tl .add(fadeOutAnimation('#section1 svg circle'), 0) .add(fadeInAnimation('#section2 svg circle'), 0); return tl; }; new ScrollMagic.Scene({ triggerElement: '#section2' }) .setTween(section2Anim) .addTo(controller); You can see this working nicely scrolling down the page in my first codepen, however it does not work in reverse when scrolling up : I have found that the only way to make it work in reverse too, is to not use the function and instead directly assign section2Anim to be the new TimelineMax. like this : var section2Anim = new TimelineMax(); section2Anim .add(fadeOutAnimation('#section1 svg circle'), 0) .add(fadeInAnimation('#section2 svg circle'), 0); new ScrollMagic.Scene({ triggerElement: '#section2' }) .setTween(section2Anim) .addTo(controller); You can see this working both forwards and backwards in my second codepen : So why not just use the latter method, you ask? Well my problem is, as soon as I use this latter method instead in my client code, my animation starts not working properly from the outset, it leaves some of the dots behind (the SVG circles), and doesn't fully trigger the animation. It seems to get stuck and lag, even when just scrolling down. After a while of scrolling it may start to work smoothly. What I am confused about is that in my first method, assigning the function, the animation works really smoothly which is what I want! But I just need it to work in reverse... and because this is all fairly new to me and I am not the best at Javascript anyways (more of a CSS gal), I am confused about why one way reverses and the other way doesn't. I should mention I have also tried some other things with the second method, like pausing the timeline, then playing it on enter of the scroll magic scene, sadly it was still laggy. I appreciate my demo does not show the lagginess or leftover dots, because I had to cut them down for the demo, so maybe this seems fine. But I just can't wrap my head around why the first method, assigning the function of "section2Anim" to the scroll magic scene, works so nicely, but doesn't reverse, whilst the second does reverse, but doesn't work nicely in my actual code. Any help at all much appreciated, thanks so much. Panda
  11. Hi, I have a small issue with the Scrambletext plugin using the wrong lengths for the text ( in an SVG ) Most of the strings start scrambling with too many characters, it also still happens if I define the 'text' parameter Can't work out why? Is there a workaround to force a specific length? Thought it may be to do with the tspans, but I experimented with removing some and it didn't seem to make a difference ?
  12. Hello, I have a button. When a user hovers over it then blue overlay will come and slide from left to right and stop until the mouse leaves. There is no issue here. It's working. Now If the user removes the mouse hover then I have to end the blue overlay from left to right and It will come on the normal button. When I remove the mouse hover it's going to the right to left side. Also when hover on the button "How can I change the color of text and arrow"? Thanks in advance.
  13. Hi All, I am new to js animation, can someone explain me how the nav transition works on http://magacom.fr , i want to make the effect with barbajs and #GSAP . Can Someone help with some code example.
  14. Hello, I'm trying to create a SVG circle with an animation. It work but when I'm resizing the window, the circle animation is not responsive : the animation accelerate or deselerate by the window resizing. If wee decrease the size of the window, the animation does not end correctly. Exemple : http://guillaumeduclos.fr/circle/#/ My code : <svg xmlns="http://www.w3.org/2000/svg"> <circle ref="circle" cx="50%" cy="50%" r="50%" fill="none"/> </svg> svg { overflow: visible; width: 100%; height: 100%; border: 0px solid red; transform: rotate(-90deg); circle { fill: none; stroke: #FFFFFF; stroke-width: 2px; } } TweenMax.from( this.refs.circle, this.state.animDuration, { drawSVG: "0%", ease: Linear.easeNone, repeat: -1, //onRepeat: this.props.changeTeaserBackground.bind(this), callbackScope: this, } ); I don't know if there is any solution to manage the speed animation and create a "responsive" animation ? I did not find methode in the doc for this. Thanks for your help.
  15. 0down votefavorite I am pretty new to GSAP and like using it so far, however, I have a question on how to do some relatively simple animations with react.js involved. I have two divs and an arrow in the middle. What I want is when a div is clicked the arrow will animate and move under the div that is clicked. And if the other div is clicked then the arrow will move under that div. I feel like this is easily done with HTML/CSS but incorporating it into react has been difficult. Any help is greatly appreciated coming from a entry-level coder.
  16. Hi, I created a simple pen just to show you the issue I am having in my real project and is related to the transition-delay because I need the animation starts only when the mouse stays in the element the desire time and not before, with CSS is easy because the transition-delay is the one for the job but I don't know how to do the same using JS/GSAP, do you have any idea? In the following example you can see that if you pass your mouse over the orange div, the animation will be triggered only if you stay for more than 0.5s so you can like move your mouse over it and the animation will not be triggered but this is not happening with the blue one because if you put your mouse over the div and you moved out before the 0.5s, the animation still will be triggered.
  17. Hi all, I am trying to get into Bannertime and its a bit of a learning curve but can see the benefits. I am trying my current banner timeline setup to work with it. In the Bannertime example this is how the animation is called and animated. /** * Animation timeline. */ Banner.prototype.animate = function () { var _this = this; function loop() { _this.timeline.gotoAndPlay('start'); } this.timeline = new TimelineLite({ onComplete: loop }) .addLabel('start', 0) .add(TweenLite.to(this.logo, 2, { autoAlpha: 1, scale: 0.7, delay: 1, ease: Elastic.easeOut })) .add(TweenLite.to(this.logo, 1, { autoAlpha: 0, scale: 0.4, delay: 1 })); }; In my previous banners I have a start animation function which adds in each frames of the banners. I separate them into frames to match a storyboard. I have tried the below adding in how I animate with the current Bannertime setup but it does not seem to be calling my startAnimation. I have also attached the whole original Bannertime file. Any help is appreciated I would like to still have animation setup but within Bannertime. /** * Animation timeline. */ Banner.prototype.animate = function () { var _this = this; function startAnimation() { timeline = new TimelineMax({ repeat: 1, repeatDelay: 3 }), timeline.set( banner, { autoAlpha: 1 }) .add(frame1(), "+=0.0"), timeline.timeScale(1), console.log(timeline.duration() + "timeline duration") } function frame1() { var t = (new TimelineMax) .fromTo(this.tablet, 2, { top: -64, autoAlpha: 0 }, { top: 0, autoAlpha: 1 }) .to(this.model, 2, {autoAlpha: 1}, "+=0.0") return t; } }; Many thanks, Chris banner.animation.js
  18. Anyone here familiar with weborama HPTO and how the hell it works? there is so little documentation that is hard to simply preview a file just to work on it. http://specs.weborama.nl/nl/html-publisher-persgroep-vk_parool-hpto
  19. Hello, I am trying to implement the smooth scroll when user click on the anchor tag then it will scroll and reach the target. it's working perfectly with all the anchor tag. Now my issue is, I have two tabs called as part1 and part2. There is no data in part1 but I have 3-4 anchor tags in the part2. I have to set a smooth scroll for that. I don't want a smooth scroll when the user clicks on part1 or part2. <div class="tabs"> <ul class="tab_click"> <li class="current"><a href="#part1" >Part1</a></li> <li><a href="#part2">part2</a></li> </ul> </div> I need a smoth scroll when user click on the below anchor tag. <ul> <li><a href="#about">About</a></li> <li><a href="#services">Services</a></li> <li><a href="#contact">Contact</a></li> <li><a href="terms.php">Terms</a></li> </ul> Would you help me out in this issue?
  20. I'm forked pen from jonathan https://codepen.io/jonathan/pen/NqZPwd So I'm need to create image animation on hover and on mouseleave reset image to default state. Now animation works well on hover and stopped on mouseleave, but image doesn't reset to default. So, how I can achieve that? Ideally, I need the same image hover effect like in this site https://www.juliebonnemoy.com/ (project's images after clients list) Thanks
  21. Hello everyone! I just started using the GSAP library a few days ago and I am having an absolute blast! However, I have been struggling to achieve this fade-in effect for a page I am building (check it out here). The idea (just like in the codepen that I linked and the actual page) is to have the page fade-in from above when the DOM is loaded. Initially, I just added a fromTo Tween, then I added the window.onload function and inserted the code in there. Both "solutions" failed, as the content appears and then the animation procs. I wanted the animation to proc as soon as the DOM is ready. I am assuming the solution is simple, though, I only have a basic understanding of JavaScript and the GSAP library so I cannot seem to solve this. Any input?
  22. Hi all! I'm working on finding the "best way" to approach animating the width of an object using the current implementation of GSAP TimelineMax paired with ScrollMagic: https://gist.github.com/jodriscoll/bda71b0245776294779cc1f9573186cd As most of you may know, animating the width of an element does not leverage the GPU, causing a reflow of the DOM, which is bad for performance, can break with bad JavaScript, reduces the 60hz/fps target, etc., etc. Unfortunately, I noticed the way the TimelineMax animates an object's property is through transform: matrix3d(). Which in turn, prevents the explicit usage/designation of transform: scaleX() to alter the width to/from through the TimelineMax().to properties. A summarized snippet of where I'm managing this configuration can be seen below: // ... const ScrollLines = new TimelineMax() .to( animate.down, 1, { x: animate.neg, y: animate.pos, width: 0, repeat: 1.25, ease: Sine.easeOut, yoyoEase: true }, "together" ) .to( animate.up, 1, { x: animate.pos, y: animate.neg, width: 0, repeat: 1.25, ease: Sine.easeOut, yoyoEase: true }, "together"); // ... Actual question: Is there a way to alter the width of an element while still utilizing the core matrix3d calculation in TimelineMax? You can see the current implementation of this animation on youcanwa.org, or view the demonstration here. Any suggestions or help would be much appreciated!
  23. Hey guys! I'm relatively new to GSAP, and I've search the forums for image glitch effects on hover to no avail. I'm looking to make an images on the page glitch on mouse hover similar to the effect on the text in the codepen. Is this possible with GSAP? Thanks in advance!
  24. Hi all, I would like to know how to get this result, or do I have to look in the documentation to make animations like this developer ? http://eric-huguenin.com/ tanks you verry much :)
  25. Recently was trying to replicate the above codepen in a react component with gsap and the animation completely fails, it doesn't even start or trigger. Can someone help me look for bugs? The codesandbox link is here : https://codesandbox.io/s/402ov4lyr7 Please Help.
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