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  1. You're totally right it doesn't take so much memory, but I just wanted to know if i can just leave content when I'm 100% sure I don't need to reload anything. Thank you.
  2. I checked my code again and some loaders aren't disposed because I didn't use dispose(true) on every single loader. But I wonder what if i want to dispose all instances connected with greensock classes (including flash.display.Loader) and leave loaded content? I think there should be some options to do that. Now, I need somehow copy the content and unload loaders.
  3. Hi, I use LoaderMax to load images from the set of urls. The problem is I can't get rid off flash.display.Loader instances. Garbage collector doesn't clean these objects at all. I checked it in flashdevelop SWF profiler. var urls:Array = [url1, url2, url3]; mainLoader = new LoaderMax({autoLoad:true); for(var i:int = 0; i < urls.lenght; i++) { var imgLoader:ImageLoader = new ImageLoader(urls[i], {container:someSprite, autoDispose:true}); mainLoader.append(imgLoader); } My first thought was that I should use dispose(true) to unload the content of loader, but that did't help. ImageLoaders are cleaned, but not flash.display.Loader. Thank you.
  4. Yeah, my tweenlite files are outdated. I'll try to fix it and I'll let you know edit: everything works fine. Thanks.
  5. Hi, I'm a little bit confused about removing the blitmask: 1. Where the bitmap instance is added when I enable bitmapMode? What happens when I remove a display object with blitmask attached to it from a parent? 2. I've read in the documentation about the "dispose" method, but I'm not really sure when I can use it. I tried to dispose my blitmask after the target object is removed from its parent (removeChild), but null reference error showed in dispose method line. What I really want to do is completly get rid of the blitmask when the target object is removed from its parent. Thanks.
  6. This is exactly what I need! Thank you a lot. I can't wait to test it
  7. Hi everyone, I've just started using blitmask for scrolling purposes and it's pretty amazing, especially when developing applications for mobile devices. After I was using scrollrect so many times I wonder how can I achive infinite scroll with blitmask? I don't see any hints in the documentation. I always use two movie clips next to each other and change their positions to imitate infinite scrolling, but that makes no sense when bitmapMode is on. Can someone help? Thanks.