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mdoyle

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  1. This is an AS2 question... I have a game I created where there is a "READY SET GO!" countdown. I created a 3 frame movieClip that houses all the words right next to each other so I can trigger the timeline to move next after each word is read. Is there a way that I can trigger a "nextFrame()" action using timelineMax to add a delay before each word is shown? I use to be able to do this with Fuse.
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