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Everything posted by timaging

  1. it doesn't have the plugin activation code name. that's what I was looking for.
  2. ok. I see that now. I was confused because I ran that plugin swf that creates the code and it wasn't in there, thus my confusion. is there a place to get the names for these plugins? thanks! Dave
  3. Hi- this worked, but this code also isn't mentioned (that I can see) on the tweenmax page or in the swf sample? I also didn't readily see this in the docs, so I'm curious how I could have missed that. Where should I be looking for this special code information for these Club plugins? thanks, Dave
  4. Hi I have the RG package, but motion blur does not appear to be working for me. Check out the file attached and let me know what you think. I've even broken apart the text. Dave
  5. no problem. I've come up with a "plan b", and not worries. Just the fact that you reply this quickly makes your product Leaps and Bounds better than anyone else. thanks for getting back so quickly. Even just the little snippets of ideas help greatly- Dave
  6. Hi, check out this file attached. Roll Over 2008 and 2009. You'll see that the code should be fairly clean (yes, it's longhand, but I need it to be that way so that I can kinda read it so, the copy to the right should stay open until you roll over the other button. You can see that I've created roll out tweens and appear to be calling them correctly, but the behavior is erratic. I tried adding an overwrite manager with a value of 5, but that seemed to make it worse. any ideas would be greatly appreciated.
  7. cool, I'll check that out, and yes, I'm trying to only use AS3 at this point. thanks!!
  8. so, just letting you know that the client is going in a new direction, which is GREAT NEWS for using the greensock plugin... all information will appear on the first rollover. I'll post a sample as soon as I can mock it up.. PHEW!! next question-is there a way to call XML files to populate the text instead of me having to type it all out and put it in Flash? If so, can you point me to a tutorial? Dave
  9. yeah, I've gone the template route before. It's never fully what I want and I still end up needing to enhance the functionality. in addition to that, getting the developer to respond can take weeks and this is due this week. Not sure what I'll do next, but hopefully I'll find something that a regular non-dev person can use!
  10. I did watch the timeline basics. In fact, in the beginning of this thread I said that I basically duplicated that code. It's just too far over my head. I was hoping for a simpler solution. Maybe if I stare at that new code long enough something will come of it and I'll figure it out. For now however, I am as you said frustrated.
  11. it's official. That last batch of code has sent me over the edge. It's totally different from what I have, and has all kinds of new and different stuff that I don't understand, nor do I know how to make it work for me. Is this all really timeline Max code? I'm just not a programmer or an actionsript person and this looks pretty advanced.
  12. yep... very frustrated and that last sample is foreign to me. I sort of hope that these "solutions" make it easier for someone like me to be able to do cool stuff. It's actually creating the opposite effect. I'll see if I can figure this out from what you gave me, but I really don't know what's what. Dave
  13. yep... if you look at the animation: http://www.taylorimaging.com/clientarea/timeline/ roll over 2008. The months start animating in. If I to to February before the months finish, the animation stops. If I add in timeline.duration, then it goes to the end. What I want to happen is that you can go on to the month and the months themselves will continue to animate in. I have a hunch this is not possible. THEN, I need to somehow release the pause, so that on ROLL_OUT, I can use reverse(); make sense?
  14. timeline.complete jumps to the end. What I'm talking about is making is so that the timeline it's talking to finishes it's own animation. the timeline.duration one doesn't work, and gotoAndStop simply does the same thing as complete hopefully I'll get something figured out. I've almost got it now, but I just need this completion issue addressed and getting it to reverse on ROLL_OUT. thanks for hanging in there-hopefully some of this back and forth is useful for future builds.
  15. getting even closer now, and code is more developed than what I just sent: http://www.taylorimaging.com/clientArea/timeline/ it appears that the timeline.pause() for the year doesn't allow the other tween to finish. is there something like timeline.finish then pause? and then all I need to do is figure out a way to get reverse to work on all these when I roll out... -all potentially good ideas for the next TimeLine Max update! so close!
  16. Hi there. I've spent a few hours on this already this morning. When you see the 3 elements, that is only because I was using that for testing. getting closer, and files attached. I'm having moderate success with the killTween function now, but then, when I roll back out over the main date, it somehow needs to be reinstated. And I get that the tweening engine is most definitely running very very well-I should have stated that before. I just speculated that this TimeLine Max was going to be the big answer to all these issues I've had all along. Maybe it still is, but I'm not an actionscript guy so it's tough for me to say... just a whiny designer looking for a "quick fix"! Writing all those arrays is WAY over my head, so yes, I'm doing this in a more pedestrian manner. In addition to this main flyout, I still have 6 more years of flyouts to do, so this complexity will compound. Even though I'm writing the code in "longhand", it's much easier for me to understand. Dave
  17. ok... just checked these out and it's not even working on roll out, and only the top 3 dates are showing and third level isn't showing so it's nowhere near a solution. I'll see what I can figure out and if I get something going I'll post it. I may have to switch back over to McTween or Tweener at this point though... it seems easier to use. I was just giving this a chance because I paid $50 for it. Dave
  18. Thanks-I'll check it out. I was hoping that the killTweens thing was going to pause the previous action, but it didn't work quite the way I expected. funny though that something like this could be so difficult. It seems like something that lots of people would want to use. Dave
  19. PS if we get this working, it will make a good portfolio piece for both of us.. it's on a fairly high profile website.
  20. ok... zipped and posted. I've tried cheating the rollover by adding invisible area, but if I put it on top, I can't activate the buttons to the right and so on. Dave
  21. hmmm... I attached an swf but I don't see it?
  22. ok, this is starting to work... THANKS! Last question I swear- now when I roll out, the clips to the right of the main clip disappear, because essentially I'm rolling out. I DO want them to disappear if I roll out going up or down, but I want to be able to go to the left and now roll over the buttons to the right. make sense? If you see the swf attached, you'll understand what I mean.
  23. cool. That stopped the errors but now it's animating prior to ROLL_OVER. I've taken out the initial timeline code, hoping that would stop it?: import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import flash.events.MouseEvent; import flash.ui.Mouse; TweenPlugin.activate([blurFilterPlugin]); year2008.alpha=0 feb25.alpha=0 march31.alpha=0 april28.alpha=0 may12.alpha=0 august04.alpha=0 sept02.alpha=0 sept08.alpha=0 sept15.alpha=0 sept15copy.alpha=0 sept02copy.alpha=0 sept08copy.alpha=0 TweenLite.to(year2008, 1.5, {alpha:1}); var timelineMenu:TimelineLite = new TimelineLite (); timelineMenu.appendMultiple([new TweenLite(feb25, 2, {alpha:1}), new TweenLite(march31, 2, {alpha:1}), new TweenLite(april28, 2, {alpha:1})], 0, TweenAlign.START, 0.5); timelineMenu.addLabel("months", 0); year2008.addEventListener(MouseEvent.ROLL_OVER, fl_MouseOverHandler); function fl_MouseOverHandler(event:MouseEvent):void { timelineMenu.gotoAndPlay("months") } year2008.addEventListener(MouseEvent.ROLL_OUT, fl_MouseOutHandler); function fl_MouseOutHandler(event:MouseEvent):void { timelineMenu.reverse(); }
  24. ok, so I've been at this for 5 hours now and am about to crack. I've literally duplicated the video and I'm getting an undefined property: import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import flash.events.MouseEvent; TweenPlugin.activate([blurFilterPlugin]); year2008.alpha=0 feb25.alpha=0 march31.alpha=0 april28.alpha=0 may12.alpha=0 august04.alpha=0 sept02.alpha=0 sept08.alpha=0 sept15.alpha=0 sept15copy.alpha=0 sept02copy.alpha=0 sept08copy.alpha=0 TweenLite.to(year2008, 1.5, {alpha:1}); var timeline:TimelineLite = new TimelineLite (); timeline.append(TweenLite.to(feb25, 1, {y:"-10"})); timeline.append(TweenLite.to(march31, 1, {y:"-10"})); timeline.append(TweenLite.to(april28, 1, {y:"-10"})); myTimeline.appendMultiple([new TweenLite(feb25, 1, {alpha:1}), new TweenLite(march31, 1, {alpha:1}), new TweenLite(april28, 1, {alpha:1})], 1, TweenAlign.START, 0.2); timeline.addLabel("months", 1); /* Mouse Over Event Mousing over the symbol instance executes a function in which you can add your own custom code. Instructions: 1. Add your custom code on a new line after the line that says "// Start your custom code" below. The code will execute when the symbol instance is moused over. */ year2008.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler); function fl_MouseOverHandler(event:MouseEvent):void { // Start your custom code // This example code displays the words "Moused over" in the Output panel. timeline.gotoAndPlay("months") // End your custom code } year2008.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler); function fl_MouseOutHandler(event:MouseEvent):void { // Start your custom code // This example code displays the words "Moused out" in the Output panel. timeline.reverse(); // End your custom code } any ideas on how to get this running would be greatly appreciated. thanks, Dave
  25. Hi, I'm trying to create a vertical flyout animated menu, and need to use buttons. Is there a tutorial that may speak specifically to adding this code to buttons, then calling another movie full of the next child set of buttons and so on? Thanks, Dave