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  1. Oh totally but I have some things that are not changing but simply moving across the screen. I think that would be an ideal candidate for a raster graphic like an png. Possibly using sprites on others could help as well.
  2. Thanks for the response. I will see what happens when I turn off the continuous movement that I have got going on. With GSAP, you won't get the same control over an element with raster graphics like you would with an SVG, right? maybe a mixture of raster and SVG is the right call so the complex animations can be SVGs while more simple ones can be raster. I will give that a go and see what i come up with.
  3. So I have been having tons of fun with GSAP for the last month doing animations for an Mobile App Idea I've had for some time. I've used TweenMax and TimelineMax to create some really cool animations with SVGs in a hybrid mobile app using the ionic platform. I've searched the internet and have found lots of help getting started (especially in these forums) but I am not finding anything on battery performance. I ported a minimal version of my app over to my Iphone 6s Plus and was testing it. Everything was working great but then I realized that my battery life was draining fast. I mean 5% in 1 minute. I looked at the diagnostics in Xcode and it was because of the heavy GPU usage. I am going to try using TweenLite and TimelineLite for all those animations that I can but will that decrease battery usage? What have you guys done in your apps to decrease battery usage with GSAP? Or am I using the wrong technologies for what I want to accomplish? Thanks ahead of time!