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pocketrockets

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  1. Thanks again for your input Carl. Well, that certainly does explain a lot about why I finding examples was impossible, haha. So what you're saying is that Actionscript really isn't used anymore? Are you speaking about in the GreenSock community or just in general when it comes to front end development? I find it very interesting because the professor who teaches this class is big on cutting edge technology, so I'm really surprised that our final project is this outdated. So what are some of the more up-to-date tools that people use to combine animation with coding? It seems that Adobe Flash/Animate is fading away, which also surprises me because when it comes to drawing and making movies it's got pretty much everything you would need, and I haven't come across a comparable program yet. Granted, I'm still really new to all of this. But I spent quite a bit of time browsing CodePen and while the programming was fantastic, the animation was simplistic. Is that the norm? Even I'm having a hard time wrapping my head around what my actual question is, haha. I'm just surprised that with all the technology we have that makes animation so easy, we still don't see very many people using it. GreenSock has tools that make tweening easier, but still, it must be way harder to drawl an object through code than to just drag and drop it with Animate. So why aren't people using it more? Why don't we see more interactive ads, or comic books, or interactive blogs? I guess I'm just surprised that there's not more media that falls in between the category of movies and games. Thanks for the link to your blog, I will definitely be checking that out later when I have more time.
  2. Hi everyone! So I asked a question similar to this one before, but I think it was too broad so this is my attempt to clarify. I'm using Adobe Animate CC for a college project where I'm creating an "Interactive Comic." I'm very new to all this stuff and I've been confused about a lot of things. So I have several different scenes in this project. Each scene is a movie clip Symbol with several other movie clips that play in a certain order once the scene is initiated. To put it simply, the general idea is the user will click a button on the to make the scene play, and then click the "next" button to switch to the next page. There might be some additional buttons within each scene, but I'll work on that later. I'm assuming that most developers don't use Fla files anymore because it's been IMPOSSIBLE to find examples of how to do this on the internet, even though it seems like a pretty basic idea. So when I found TimelineLite I was hoping it could help me out because timing all these events manually with keyframes has been really challenging. So my question is how can I use TimelineLite to create an outer timeline that is controlled by buttons, which inner timelines that have events playing one after another? Can anyone give me an example of how to do this? The only examples I've seen of TimelineLite so far are with simple symbols and I'm wondering what changes when there are nested symbols and timelines. Also, does the fact that I'm using Actionscript instead of JS mean I can't use the code for TimelineLite that I've seen in examples? As always, any help is tremendously appreciated. Thanks!
  3. First of all I'd like to say thanks to everyone that answered. Wow! You all seem very knowledgeable and yes, the morphSVG did blow my mind. However I think I left out some key details, so I'm going to add them here in case it changes things- I forgot to mention that I'm actually just creating an Fla project with Adobe Animate. (So I'm NOT using HTML5 canvas!) The reason is I'm doing this for a college project and for some reason that's what my professor is requiring. I noticed that the Flash/Actionscript forum is archived so I had to post in this forum- I hope you guys don't mind. Does that change my ability to use the features mentioned above? Secondly I guess I should clarify that, although I would love to learn how to become a Greensock master in the future, I was mostly interested in the TimelineLite and morphSVG features to save time. The due date of my project is rapidly approaching and I'm still having a really hard time making my animation work, although it's not for a lack of trying. So if it's a case where TimelineLite would save me time in the long run, but it would require a lot of time to figure out how to use, it's probably not the best solution for me right now. But to figure this one out I'm just going to ask a separate question about how to efficiently use TimelineLite. Carl- Wow, thanks for the files! The code looks relatively simple but I'm sure it would have taken me hours to figure out so thank you very much. Do you know if it will work the same for an Fla file?
  4. I'm very new to GreenSock as well as Adobe Animate and I'm trying to get a handle on how everything works. After reading up on TimelineLite, I'd love to use it for my entire project because it sounds way easier than trying to figure out all the timing myself. But I'm not sure if I can use this feature for ALL my tweens, or only those tweens that can be controlled by GreenSock. For example, let's say I have 3 objects on the stage, with instant names mc1, mc2, and mc3. Let's say that mc1 and mc2 are just moving around with GreenSock, but mc3 is a complex shape tween that takes 100 frames to complete. Could I still use TimelineLite to make it so that mc3 starts right after mc2 ends? If so, could someone give me an example of how to do that? Secondly, it is my understanding that GreenSock tweens can control these features: positioning, movement, color, timing, fading in and out. Is GreenSock used for anything more complex such as drastically changing the shape of a vector image, or a complex motion tween? If so, does anyone have any examples of such instances? Thanks for your support. Any information that could answer my questions or just quickly give me a better understanding of how to use GreenSock for my animation would be greatly appreciated.
  5. I'm in a class where our final project is to create an interactive comic book using Adobe Animate. I missed the pre-requisite for this course, which went over coding in Javascript to make games in depth. My professor has his own tutorials about how to use Greensock to enhance our projects, but since previous programming knowledge was expected, it went way over my head. I'm just really lost about where to begin with this project. The most I know how to do in Animate are basic tweens. I successfully added some interactivity using a button, but not much more than that. As a complete beginner I'm very discouraged by this project. I've searched google hundreds of times now looking for beginning examples of how to create interactive interfaces using Adobe Animate or the older Flash Professional CC. I'm shocked by how little community there is and how hard it is to find example files. The only files I found were from FlashKit.com, and they were so outdated that they don't run correctly in Animate. Does anyone have advice about where to get started with this project? Do you know any tutorials that are aimed at complete beginners? Any advice would be greatly appreciated. Thanks for reading
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