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  1. Thank you very much for your reply! This will definetely work, but it will also make my animation longer. So, I guess what I'm looking for is a way to make my banner play in loop without putting a number of repeats for the timeline itself... I'm not sure if there is any though. Thank you very much for the tip about tracing duration, this is extremely helpful.
  2. Hello, I have a question that is perhaps stupid... Sorry for beginner's level and for my imperfect english too, but I am really confused here. I am creating a flash banner ad using AS2 (which is usually a requirement) and I have troubles looping it. Usually I loop my tween animation like this: var Seq = new TimelineMax({repeat:(-1), repeatDelay:0.5}); and then it goes: Seq.to(Logo1, 0.6, {_y:55.95, _alpha:100, delay:0.3, ease:Circ.easeInOut}); Seq.to(Plus, 0.6, {_y:87.95, _alpha:100, delay:-0.3, ease:Circ.easeInOut}); etc., etc. That's all the code I have, except ClickTag on the button. But now I have to provide flash banners for Google too, and they said my animation is infinite (instead of being under 30s as it supposed to). They suggested to loop it in the last frame, which can't be right because I have only one frame. So, is there any way that I can loop my banner in a correct way? I remember seeing an elegant solution using function, but I spent few hours looking for it without any luck (and I don't know enough about AS to just write it). I will be grateful for any help!