There seems to be a memory leak when I call dispose on a FlexContentDisplay when the image is still loading. The leak only happens when the image has not finished loading.
Any idea why?
Is there someting in my code that could cause that?
Here's some info on the context:
-Imageloaders are all in the same LoaderMax
-autoDispose on the imageLoader is set to false
-it seems to be leaking flash.display::Loader objects
-The FlexContentDisplay is removed from all references in my code after calling the dispose function
Any help would be appreciated,