I am building a complex app for iOS with long scrolling sprites.
Actually, using BlitMask instead of scrollRect on a large Sprite, on iOS iPad retina it destroys performance instead of improving it. Is it expected or am I doing something wrong?
Actually, the flow is as follows:
- create BlitMask once
it works as expected, interaction is restored on motion complete, but performance is horrible... goes from 40fps to 3fps... I export in GPU mode.
Am I doing anything wrong? Or is it related to parsing a complex BMP in a retina display and uploading to the GPU?
thank you very much