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halilc.1992

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About halilc.1992

  • Birthday 09/02/1992

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    Turkey

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  1. Hello everyone I wonder something about TweenMax, onComplete function. Normally when i use onComplete function its working just perfect but when i try to send a value like a movieclip, onComplete function starting with TweenMax. Here is my code : import flash.events.MouseEvent; import com.greensock.*; import com.greensock.easing.*; for(var i:int= 0;i<5;i++) { this["k"+i.toString()].buttonMode = true; this["k"+i.toString()].addEventListener(MouseEvent.CLICK, sendMyMC); } function sendMyMC(e:MouseEvent) { TweenMax.to(e.currentTarget,1,{x:400,ease:Back.easeOut,onComplete:KillMC(e.currentTarget.name)}); } function KillMC(name:String) { removeChild(this[mc]); } In this code I want tween first then removeChild but it just remove my mc on stage and i cant see that Tween :/
  2. Okey then thanks for reply Carl.. Still greensock Rocks!
  3. Hello Everyone, Me again I wonder something about TimelineMax. Can we append sounds inside TimelineMax ? Also i need to use something like SOUND_COMPLETE event here is my code hope u guys can help :/ import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; import flash.media.Sound; import flash.net.URLRequest; import flash.media.SoundChannel; import flash.events.Event; var tl:TimelineMax = new TimelineMax({yoyo:true,paused:true}); var ses11:Sound = new Sound(new URLRequest("ses/sinem1.mp3")); var ses22:Sound = new Sound(new URLRequest("ses/murat1.mp3")); var ses33:Sound = new Sound(new URLRequest("ses/gokhan1.mp3")); var ses44:Sound = new Sound(new URLRequest("ses/eda1.mp3")); var sC1:SoundChannel = new SoundChannel(); var sC2:SoundChannel = new SoundChannel(); var sC3:SoundChannel = new SoundChannel(); var sC4:SoundChannel = new SoundChannel(); var oynatiliyorMu:Boolean = false; var yazilar:Array = ["Saç canlıdır ama soğan canlı değildir.","Bence saç canlı değildir, soğan canlıdır." ,"Hayır, ikisi de canlıdır.","Saç da soğan da canlı değildir."]; var i:int = 1; for(i;i<5;i++) { this["k"+i.toString()].balon.alpha = 0; } function baslat() { tl.append(TweenMax.to(k1,2,{x:330})); tl.append(TweenMax.to(k3,1,{x:270})); tl.append(TweenMax.to(k2,1,{x:760})); tl.append(TweenMax.to(k4,1,{x:780,onComplete:ses1})); } function ses1() { sC1 = ses11.play(0); k1.balon.yazi.text = yazilar[0]; tl.append(TweenMax.to(k1.balon,1,{alpha:1})); sC1.addEventListener(Event.SOUND_COMPLETE, ses2); } function ses2(e:Event) { sC1.stop(); sC2 = ses22.play(0); k2.balon.yazi.text = yazilar[1]; tl.append(TweenMax.to(k2.balon,1,{alpha:1})); sC2.addEventListener(Event.SOUND_COMPLETE, ses3); } function ses3(e:Event) { sC2.stop(); sC3 = ses33.play(0); k3.balon.yazi.text = yazilar[2]; tl.append(TweenMax.to(k3.balon,1,{alpha:1})); sC3.addEventListener(Event.SOUND_COMPLETE, ses4); } function ses4(e:Event) { sC3.stop(); sC4 = ses44.play(0); k4.balon.yazi.text = yazilar[3]; tl.append(TweenMax.to(k4.balon,1,{alpha:1})); sC4.addEventListener(Event.SOUND_COMPLETE, aniBitis); } function aniBitis(e:Event) { sC4.stop(); trace("animasyon bitti"); } yeniden.buttonMode = true; yeniden.addEventListener(MouseEvent.CLICK, animasyonYenidenBaslat); function animasyonYenidenBaslat(e:MouseEvent) { tl.gotoAndStop(0); tl.play(); } playPause.buttonMode = true; playPause.addEventListener(MouseEvent.CLICK, animasyonBaslat); function animasyonBaslat(e:MouseEvent) { if(oynatiliyorMu == true) { tl.pause(); oynatiliyorMu = false; playPause.oynat.visible = true; } else { tl.resume(); oynatiliyorMu = true; playPause.oynat.visible = false; } } toggle.buttonMode = true; toggle.addEventListener(MouseEvent.CLICK, toggleTl); function toggleTl(e:MouseEvent) { tl.resume(); } When i use this on the first time, it just process perfectly but when i restart it with <yeniden>//this is an mc tho sounds and timeline doesnt gone synchronous.
  4. i found it tho tl.gotoAndPlay(0); this can deal with it
  5. Hello everyone, Im new here and got a probably a noobie question but can't handle it myself so here is it; import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var mc:myMC = new myMC(); addChild(mc); mc.x = -200; mc.y = stage.stageHeight/2; var tl:TimelineMax = new TimelineMax({paused:true,yoyo:true}); tl.append(TweenMax.to(mc,2,{x:stage.stageWidth+200,onComplete:geriSar})); function geriSar() { tl.reversed = ! tl.reversed; tl.resume(); } function Basla() { tl.play(); } baslat.addEventListener(MouseEvent.CLICK, animasyonBaslat); function animasyonBaslat(e:MouseEvent) { Basla(); } durdur.addEventListener(MouseEvent.CLICK, animasyonDurdur); function animasyonDurdur(e:MouseEvent) { tl.pause(); } yeniden.addEventListener(MouseEvent.CLICK, animasyonYenidenBaslat); function animasyonYenidenBaslat(e:MouseEvent) { tl.restart(); } I'm having trouble with this last MouseEvent. tl.restart doesnt work there and i don't get it why ? Thx for advise. Also i check other post's about this but didn't see soo
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