Everything posted by micshasan
Carl and folks - We've completed the code changes required for the x,y transition and pushed this to production at our site. The css transitions seem to be a bit smoother and overall the app is more responsive now. I've updated the codepen to reflect the updated settings that we're using. We're still struggling with the actual transitions though. In particular, the 'Canvas snaps back' issue I mentioned in the post above. Any help would be greatly appreciated.
Thanks very much for the tips and the kind welcome, Carl. This is a huge help. We've added the FastClick library for the 300 ms issue and this seems to make a big difference for Safari. it's not helping with Chrome though, so we'll see if we have better luck with another library. We're transitioning to type:"x,y" as well. We've updated the codepen accordingly. This requires some fairly involved re-working of our coordinate calculations, so it will be another day or so before we're ready to throw that live in production on plow.io. In the meantime, does anyone have any tips for the actual transition settings? In particular, this issue: Canvas snaps back when you swipe it quickly, instead of continuing it's movement to the next tile. This is most noticeable when you attempt a quick, short swipe.And a related one: a small movement should be enough to send the tile into motion, with the next tile sliding into the viewport. Right now, only significant ('laborious') swipes have the desired effect. Thanks again for your time.
Hello folks - We are attempting to use Greensock/draggable to achieve smooth, swipe based transitions between full viewport tiles on a canvas. This is a for a web app and we are designing for mobile. Unfortunately, so far the transitions are not at all smooth. We're new to the package, and it's entirely possible that we're managing our settings poorly or that we are asking too much of it. The symptoms we're seeing right now are: Canvas doesn't respond quickly to the initial tap to swipe. There is a short initial delay, which doesn't feel good to the user. Canvas snaps back when you swipe it quickly, instead of continuing it's movement to the next tile. This is most noticeable when you attempt a quick, short swipe. Canvas sometimes take 3-5 seconds to recalculate after an attempted movement, producing a significant freeze period. You can see the live production app here: http://plow.io We've posted a simplified codepen example above. Any tips would be _greatly_ appreciated! Thanks, Colin