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JakeK's Achievements


Newbie (1/14)



  1. Solved it, all I needed was to add transformStyle: "preserve-3d" to the parent div.
  2. I'm trying to make a simple cube made from 6 divs for the faces and a div to contain it. Seems to work ok at first, but when I apply a tween to the container div it flattens the contents rather than applying transforms to the faces individually. It's hard to explain but you can see what's going on in the codepen here: http://codepen.io/insomniagfx/pen/PqWPRZ/ Is this approach viable, or do I need to rotate all six sides independently to get the effect I'm going for?
  3. Wow that's super helpful, thanks. I'm new to this side of things so I only understand about half of what you said. I don't know how to gzip, for one thing, and I've never heard of a PNG crusher! I've been doing my sprites by hand so Texture Packer should save me a bunch of time, too. I also need to investigate the DC Assets Library. As for GWD, it seems like a ham-fisted animation program, like Flash 2 or something. It may be just the thing for the simple jobs so I can just bang them out, I've found the animations to be jittery, especially next to what you can do with GSAP. Seriously thanks for your help. I've been trying to figure it all out on my own, with many late nights.
  4. Holy crap you're my hero. I've been trying to use their horrible authoring tool, all sad and whatnot. Thanks, if they still give me grief I'll be back here.
  5. I'm a Flash convert so my first instinct with JS is to go with GSAP. I thought I'd be ok building ads this way, but uncompressed the source is just too big for Doubleclick. I think I may be able to get away with it though if I could find a way to lose the CSS plugin. Is it possible to "translate" my code so I can remove the CSS plugin? I'm doing stuff like this: _tl.to(iBack_div, 12, {y:"-160px",scale:1.01, ease:Power1.easeInOut }, "step1") .to(iFore2_div, 12, {y:"14px", scale:.999, ease:Power1.easeInOut }, "step1") .to(iFore1_div, 11, {x:"-145px", y:"-100px", scale:.999, ease:Power1.easeInOut }, "step1"); _tl.play(); Nothing earth shattering but I'd hate to have to rebuild the whole thing. Any help would be appreciated.