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MWJared

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  1. Exactly what I was looking for, thanks again!
  2. Wow, thanks for the quick response! That worked perfectly. One final question: is there an easy to way to delay just the onComplete function? Currently the animation begins to loop immediately after step2 finishes and I would like for it to wait about 5 seconds before calling the init function again.
  3. Hello, I have a client who would like to add looping functionality to an existing banner ad which was developed with Greensock TweenNano. I normally work in a timeline view, so I'm not quite sure how to make this work. I have searched Google and found a few answers but nothing that has worked on my particular file. The actions are written out as steps like so: function init() { step1(); } function step1(){ TweenNano.to(text3, frameTime, {delay:frameTime, x:52, onComplete:step2}); } function step2(){ TweenNano.to(text3, 0.5, {delay:frameDelay, alpha:0}); TweenNano.to(text4, frameTime, {delay:frameDelay, x:39}); TweenNano.to(text4Arrow, 1.5, {delay:frameDelay, x:21, ease:Bounce.easeOut}); } init(); Can anyone point me in the right direction as to how I can make this animation loop X number of times? Thanks!
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