First of all let me thank you for your awesome loading features, what i mostly liked about them is that you can define loaders in an XML file, great job. Now to the important part. I just found out about Adobe Scout and decided to give it a try to tune my App and I found something quite weird that nearly doubled my memory use. The problem is that when i tried to decompress a loaded bitmapData with the getPixel(0,0) technique, two things used memory, Bitmap DisplayObjects and BitmapData, both used 20.480 KB. Why Bitmap DisplayObjects used memory? I thought that only BitmapData should have used memory, the Bitmap DisplayObjects was later garbage collected, but why is it being created in the first place.... So i tried using getPixel(0,0) on a clone of the bitmapData i loaded and Bitmap DisplayObjects never appeared. Is the Bitmap DisplayObjects memory being used by the ContentDisplay object that comes with the loader? If so, what can i do to prevent this from happening?