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jomifo

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  1. Thanks Jack, I didn't read the docs thoroughly enough- using endX and endY solves my use case perfectly. I think I was presuming Greensock would not even instantiate a throw tween if the movement was so minuscule and because of that there would be a higher-level api abstraction that could be called in onDragEnd to determine if Greensock triggered the throw or not. But doing the calculations with endX, endY works for me.
  2. Hello- When using Draggable with throwProps enabled, Is it possible to know if a throw will happen during the onDragEvent? My end goal is that I would not perform certain actions if the target was thrown. Thanks.
  3. Hi Carl- No worries and thanks for the workaround. It's cleaner to me than declaring all the tween instances. Also, I verified it works for me. I encounter this type of animation fairly frequently when porting over Flash animations from old-school animators. They use a variable delay between multiple "particle-effect" flicker animations that are the same and then loop the whole thing. This gives a randomness to the "flicker". Also, they usually add a bit of actionscript on frame 1 so that the initial start of the animation is on a different frame for each "particle". Something which I'm happy I can easily do with greensock by passing a from value to play(). jomifo
  4. oddly, if I assign the children tweens to variables before adding to the timeline things work as expected and the number of children for the parent timeline is three as I would expect. this.glowTimeline = new TimelineMax(); this.glowTimeline.set(this.sparkleGlowScale, {x: 0.21, y: 0.21}); this.glowTimeline.set(this.sparkleGlow, {alpha: 0.0}); this.glowTimeline.set(this.sparkleGlow, {setVisible: true}); this.glowTimeline.to(this.sparkleGlowScale, 0.25, {x: 1, y: 1, ease: Quad.easeOut}, 0); this.glowTimeline.to(this.sparkleGlow, 0.25, {alpha: 1.0, ease: Quad.easeOut}, 0); this.glowTimeline.to(this.sparkleGlowScale, 0.67, {x: 0.21, y: 0.21, ease: Quad.easeIn}, 0.25); this.glowTimeline.to(this.sparkleGlow, 0.67, {alpha: 0.0, ease: Quad.easeIn}, 0.25); var tw1 = this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()); var tw2 = this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()); var tw3 = this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()); this.glowRepeatTimeline = new TimelineMax(); this.glowRepeatTimeline.repeat(-1); this.glowRepeatTimeline.repeatDelay(2.58); this.glowRepeatTimeline.add(tw1, 0.0); this.glowRepeatTimeline.add(tw2, 3.6667); this.glowRepeatTimeline.add(tw3, 6.1667); console.log(this.glowRepeatTimeline.getChildren());
  5. Thanks for the reply. Still does not seem to work for me. Strangely, when I log out the children of the glowRepeatTimeline, there is only one element in the array. I would expect three. Here is the code, this.glowTimeline = new TimelineMax(); this.glowTimeline.set(this.sparkleGlowScale, {x: 0.21, y: 0.21}); this.glowTimeline.set(this.sparkleGlow, {alpha: 0.0}); this.glowTimeline.set(this.sparkleGlow, {setVisible: true}); this.glowTimeline.to(this.sparkleGlowScale, 0.25, {x: 1, y: 1, ease: Quad.easeOut}, 0); this.glowTimeline.to(this.sparkleGlow, 0.25, {alpha: 1.0, ease: Quad.easeOut}, 0); this.glowTimeline.to(this.sparkleGlowScale, 0.67, {x: 0.21, y: 0.21, ease: Quad.easeIn}, 0.25); this.glowTimeline.to(this.sparkleGlow, 0.67, {alpha: 0.0, ease: Quad.easeIn}, 0.25); this.glowRepeatTimeline = new TimelineMax(); this.glowRepeatTimeline.repeat(-1); this.glowRepeatTimeline.repeatDelay(2.58); this.glowRepeatTimeline.add(this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()), 0); this.glowRepeatTimeline.add(this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()), 3.67); this.glowRepeatTimeline.add(this.glowTimeline.tweenFromTo(0, this.glowTimeline.duration()), 6.17); console.log(this.glowRepeatTimeline.getChildren()); Thanks for any insight.
  6. In Javascript, I have a timeline that I want to repeat indefinitely, but want to delay the repeat with a different value every time(actually the same delay every third time) and then repeat the sequence over and over again. This is how it is represented on a Flash moveclip timeline- First approach using a parent timeline. This did not work- var parentTimeline = new TimelineMax({repeat: -1, repeatDelay: 2.58}); parentTimeline.add(timelineToRepeat,0); parentTimeline.add(timelineToRepeat,3.67); parentTimeline.add(timelineToRepeat,6.17); Second approach trying to change repeatDelay on the fly. This did not work- var repeatDelays = [2.67, 1.5, 2.58]; var timelineToRepeat = new TimelineMax({repeat: -1, onRepeat: onRepeat}) function onRepeat(){ var delay = repeatDelays.shift(); repeatDelays.push(delay); timelineToRepeat.repeatDelay(delay); } Any suggestions on a good way to do this kind of animation of Greensock? Thanks
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