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  1. I see why all the items have to be children of the same displayObject but why do the handles? In this project I'm not using multiple selection - so it wouldn't matter anyway. I was looking through the code and I couldn't find where the handles are added. Could you point to where that happens and maybe I could tweak it? Pretty damn cool code by the way. It took me a while to figure out that the TransformEvent.SELECT events are fired by the transformItem not the transformManager. Maybe you should add that to the comments at the top of transformManager?
  2. I have a sprite that is masked. I have added the children of that sprite to the transformManger. All works well except I want the handle of the transformManager to appear outside of the mask. Is there a way of doing this? can I add the handles to another displayObject somehow? In looking at the code for TransformManager it looks like there is a member variable - _parent - that targets where the handles are drawn. I guess I could tweak _parent and make it refer to the DisplayObject that I want the handles to appear in. ??
  3. Please find attached example code... I have a textfield that is inside a movieClip. I then add the movieClip to the transformManger via the addItem method _manager.addItem(_main.ballon,TransformManager.SCALE_WIDTH_AND_HEIGHT, true); When the movieClip is transformed the textfield distorts. I am hoping there is some way to make it not distort - like the textfield in your example. If not - any Ideas on how to do this? I am trying to design a speech bubble for a build your own comic application. Bill