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  1. Gary's post in Call a function per item? was marked as the answer   
    Yup, that helps.  The object methods is really good to know.  I don't need it yet, but it looks very useful.
    The hand-rolled loop is what I am doing now and it works great.  I've been using D3.js a lot and have become a fan of the loop-less data interaction with modular data processing functions.  For instance, random values like this would be trivial.
    function randomNumber(min, max){   return Math.floor(Math.random() * (1 + max - min) + min); }   tl.to(divs, 5, {x:randomNumber.bind(0,100)});
    Writing explicit loops works perfectly fine.  The above approach is merely semantic sugar.  Thought I'd ask because I have a sweet tooth.
  2. Gary's post in Determine current value? was marked as the answer   
    Perfect!  Thanks, Carl.