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carnophage's Achievements


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  1. The rise is very small - only few more kb in memory than the start, but there is still some rising. I was expecting no change in kb in memory before loading and after unloading. For example the starting memory is 5000kb and at the end it's 5070kb. Here i drew a horizontal red line, you can see how the memory is above the line at the end:
  2. Hello, I'm trying to create a simple swf loading/unloading procedure. The swf contains a document class. This is my current setup: Loading code: package projects.triveo_mobile.services.all { import com.greensock.loading.SWFLoader; import flash.display.Sprite; import flash.events.MouseEvent; /** * Loads other mobile services from the triveo platform into a single application * @author Trayko Traykoff */ public class Test extends Sprite { private var _swf_loader:SWFLoader; public function Test():void { //This is a stage movieclip close_button.visible = false; close_button.buttonMode = true; close_button.addEventListener(MouseEvent.CLICK, onCloseButton); //This is a stage movieclip load_button.buttonMode = true; load_button.addEventListener(MouseEvent.CLICK, onLoadButton); } private function onCloseButton(close_button_:MouseEvent) : void { _swf_loader.unload(); _swf_loader.dispose(true); _swf_loader = null; load_button.visible = true; close_button.visible = false; //System.pauseForGCIfCollectionImminent(0); //System.gc(); } private function onLoadButton(e:MouseEvent):void { load_button.visible = false; close_button.visible = true; _swf_loader = new SWFLoader('Untitled-1.swf', { name: 'room', container: this } ) _swf_loader.load(); } } } And this is the swf code: package projects.triveo_mobile { import flash.display.Sprite; public class MobileMainTest extends Sprite { } } Here you can see how the memory gradually progresses when I load and unload the swf: And after that i try to wait the garbage collection but the memory remains high: http://prntscr.com/5l359o I also tested this with an swf that doesn't has document class - only graphics and it also adds up apctionscript objects and overall increase in memory. Hope you can suggest something, as this seems to be the most basic setup for loading a swf. The leak is very small, but still exist and may build up.
  3. Hello can I set force3D property to be true by default for all the tweens I create? Some configuration of TweenMax or something like that? Thank you.