I have a simple splittextfield animation that animates some letters into place. Once complete, I call the destroy() method on the stf, returning the original textfield into place, as I need to dynamically update the contents of the text field as the program is running. When the destroy() method is called, and the original textfield is returned, there is quite a noticeable difference in how the text is rendered between the original text field and the splittextfield. It appears that the stf renders the font slightly thicker. Is there a solution or setting that will resolve this?