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Hanti

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  1. If you remove the code that queue.unload(), the other swfs are loaded but they are behind the home.swf (loaded via LoaderMax). If you change x of loader_child to 120 you can see them. I wait for your news! Thanks Carl!
  2. Hi Carl and thanks again for your help! I have rewritten the code with SelfLoader but I know you can do better... I would like to ask you a few things: - When I click on a button I unload the queue of LoaderMax, is the right thing to do? - Why the total_bar seems to start loading from the middle of the line? Is there a way to have a more linear animation? - Why I receive "progress: 0" when I click on a button? This is contained in progressHandler() and not in child_progressHandler() This is a files link: http://we.tl/RshuyeKD0F Thanks! package { import flash.display.MovieClip; import flash.events.*; import flash.display.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; public class main extends MovieClip { var queue:LoaderMax = new LoaderMax({name:"mainQueue", onInit:initHandler, onProgress:progressHandler, onComplete:completeHandler}); var loader_child:SWFLoader = new SWFLoader("",{onInit:child_initHandler, onProgress:child_progressHandler, onComplete:child_completeHandler, container:this, x:100, y:50}); public function main() { // constructor code init_totalLoader(); var swf:Array = new Array(works,about,contact,home); for (var i:int=0; i<swf.length; i++) { swf[i].addEventListener(MouseEvent.CLICK, openSwf); swf[i].visible=false; } child_bar.visible=false; } public function init_totalLoader() { //append the SelfLoader and several other loaders var loader:SelfLoader = new SelfLoader(this, {name:"self"}); queue.append( loader ); queue.append( new SWFLoader("swf/home.swf", {name:"home", container:this, x:100, y:50}) ); //start loading the LoaderMax queue queue.load() } function openSwf(e:MouseEvent): void{ var newURL:String = "swf/" + e.target.name + ".swf"; loader_child.url = newURL; loader_child.load(true); // reload SWFLoader and flush/unload old content } ///////////////////TOTAL LOADER FUNCTIONS/////////////////////////// public function initHandler(event:LoaderEvent):void { total_bar.visible=true; } public function progressHandler(event:LoaderEvent):void { percent.text=String(Math.floor(event.target.progress*100))+"%"; total_bar.totalprogress.scaleX = event.target.progress; trace("progress: " + event.target.progress); } public function completeHandler(event:LoaderEvent):void { trace(event.target + " is complete!"); percent.visible=false; child_bar.visible=true; total_bar.visible=false; home.visible=true; works.visible=true; contact.visible=true; about.visible=true; } ///////////////////CHILD LOADER FUNCTIONS/////////////////////////// public function child_initHandler(event:LoaderEvent):void { queue.unload() } public function child_progressHandler(event:LoaderEvent):void { child_bar.childprogress.scaleX = event.target.progress; } public function child_completeHandler(event:LoaderEvent):void { } } }
  3. Hi Carl, thanks for your help! I'm sorry but maybe I did not understand, I should do it on main.swf or should I create another swf file (for example index.swf) that loads the main.swf and home.swf? I would like to load main.swf and home.swf on a different progress bar from "progress_mc"... This is what I would do: Do you show me an example? Thanks for your time Carl!
  4. Hello! I have a swf "main.swf" with four button that loads four external swf. When I open "main.swf" load the first swf "home.swf" import com.greensock.*; import com.greensock.loading.SWFLoader; import com.greensock.events.LoaderEvent; import flash.events.MouseEvent; var loader:SWFLoader = new SWFLoader("home.swf",{onInit:initHandler, onProgress:progressHandler, onComplete:completeHandler, container:this}); var swf = new Array(home,about,contact,works); for (var i:int=0; i<swf.length; i++) { swf[i].addEventListener(MouseEvent.CLICK, openSwf); } function openSwf(e:MouseEvent): void{ var newURL:String = e.target.name + ".swf"; loader.url = newURL; loader.load(true); // reload SWFLoader and flush/unload old content } function initHandler(event:LoaderEvent):void { //fade the swf in as soon as it inits TweenLite.from(event.target.content, 1, {alpha:0}); } function progressHandler(event:LoaderEvent):void { progress_mc.progressBar_mc.scaleX = event.target.progress; trace("progress: " + event.target.progress); } function completeHandler(event:LoaderEvent):void { trace(event.target + " is complete!"); TweenLite.to(progress_mc.progressBar_mc, 1, {alpha:0}); } //load the first swf loader.load(); I would like to write a code to preload my site and at the same time the first content (Home.swf) in a different total progress bar for for example "total_bar". I suppose that should be used a queue:LoaderMax and append all I want to load...is that right? But I should do it on main.swf or should I create another swf file (for example index.swf) that loads the main.swf and home.swf? Thanks for your help and sorry for my english!
  5. Hi Carl! Thank for your reply! I implement your code with the progress bar, is correct? Or you could do better? I'm a student and I would like to learn to use loaderMax for loading a site section (by external swf). import com.greensock.*; import com.greensock.loading.SWFLoader; import com.greensock.events.LoaderEvent; import flash.events.MouseEvent; var loader:SWFLoader = new SWFLoader("swf1.swf",{onInit:initHandler, onProgress:progressHandler, onComplete:completeHandler, container:this}); var swf = new Array(swf1,swf2); for (var i:int=0; i<swf.length; i++) { swf[i].addEventListener(MouseEvent.CLICK, openSwf); } function openSwf(e:MouseEvent): void{ var newURL:String = e.target.name + ".swf"; loader.url = newURL loader.load(true); // reload SWFLoader and flush/unload old content } function initHandler(event:LoaderEvent):void { //fade the swf in as soon as it inits TweenLite.from(event.target.content, 1, {alpha:0}); } function progressHandler(event:LoaderEvent):void { progress_mc.progressBar_mc.scaleX = event.target.progress; trace("progress: " + event.target.progress); } function completeHandler(event:LoaderEvent):void { trace(event.target + " is complete!"); TweenLite.to(progress_mc.progressBar_mc, 1, {alpha:0}); } //load the first swf loader.load(); I would have some question: - In LoaderMax is not necessary flush/unload old swf with removeChild? - How i can to do convey the estimatedBytes for each swf? - This is the right way to work for load a different section of my site? Thank you so much!
  6. Hi people! Help me please! I have this package code for a section menù. I have on the stage 4 menù item (name:swf1,swf2,swf3,swf4) and have one progress bar (name:progress_mc). I have in the folder "swf" 4 swf (name:swf1,swf2,swf3,swf4). I start with load swf and then when I click on one of the buttons load the swf corresponding (by the istance name). I would like to implement this code whit LoaderMax for load/unload this external swf and mark the progress bar. But I can not do! someone can help me? Tnx! package { import flash.events.MouseEvent; import flash.net.URLRequest; import flash.display.*; import flash.events.Event; public class caricaredatiesterni extends MovieClip { var defaultSWF:URLRequest = new URLRequest("swf/swf1.swf"); var loader:Loader = new Loader(); public function caricaredatiesterni() { var swf=new Array(swf1,swf2,swf3,swf4) for(var i:int=0; i<swf.length; i++) { swf.addEventListener(MouseEvent.CLICK, openSwf); } loader.load(defaultSWF); addChild(loader); } public function openSwf(e:MouseEvent) { removeChild(loader); var newSWFRequest:URLRequest = new URLRequest("swf/" + e.target.name + ".swf"); loader.load(newSWFRequest); addChild(loader); } } }
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