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  1. Thanks! Using that approach I managed to get an ease out that I'm happy with. In case anyone is interested my exact code was: var rotationTween:TweenMax = TweenMax.to(_mainWheel, 5, {rotation: -degrees, ease: Quad.easeIn}); TweenLite.delayedCall(3.5, slowDown1); TweenLite.delayedCall(5, slowDown2); function slowDown1():void { TweenLite.to(rotationTween, 4, {currentProgress: 1}); } function slowDown2():void { TweenLite.to(rotationTween, 5, {currentProgress: 1, ease: Quart.easeOut, onComplete: onWheelSpinComplete}); }
  2. Hi, I am trying to make an animation where a wheel eases in to rotate quickly then stops really slowly for 10 seconds. So I would like it to run slowly for about the last 3 seconds. I am struggling to get this really slow ease out and was hoping someone would have some advice? I have looked at every ease class available, I have tried making my own custom ease, but it seems I just cannot physically achieve the ease out I want. I have also tried using the ThrowProps plugin but again the easing was not good enough. All I want is an ease out that causes the rotation to move really slowly for the last third of my animation. I generally use the TweenLite.to() method to start my animation. Thanks!
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