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  1. Hello, I was wondering if it's possible to save other variables/properties of objects when exporting XML using TransformManager? I'm building a game authoring engine using it and it's working great, but I'm hitting situations where I need to save extra information about the managed objects. For instance, if I wanted to save a point value to a game object, or a target name for a teleporter game object? ie: pointVal = "100" or teleportTargetID = "B100" Thanks, Brent
  2. Is the sample file still somewhere I could download? It would be super helpful. Thanks!