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Gryph

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  1. Cheers - that seems to have done the trick. Now to figure out where and how to place them properly, and we're in business XD
  2. Greetings, So I've been running in circles (no pun intended) trying to access the progress of a tween so that I can make it perform different functions at diffent points of progress, ie: var circleTween:TweenMax = TweenMax.to(myShape, 4, {circlePath2D:{path:circle, startingAngle:0, endAngle:360, direction:Direction.COUNTER_CLOCKWISE}, ease:Linear.easeNone}); trace(circleTween.totalProgress); //outputs: function Function() {} trace(int(circleTween.totalProgress)); //outputs: 0 I've tried messing around with get progress as well, but am clearly missing the mark on something. Even using the code from the snorkl.tv Orbit - which clearly works in the demo - refuses to play nice and let me 'do something' based on progress...*Edit* and actually throws errors on the lines in which he has used currentProgress Any thoughts, ideas, suggestions would be greatly appreciated.
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