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kefnas

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  1. Thanks a lot for your help. I've solved the autorotation issue with recording the actual and previous position X and Y to attributes of my Image() and then at every few miliseconds I calculated the angle between those two points. In the loop where the Image() was redrawing I just used this angle for rotating the canvas.
  2. Hi there, I'm having some trouble with css object. I want to move an image along a bezier curve. I create the image like this: img = new Image(); img.src = "car.png"; img.xpos=275; img.ypos=350; And then I try to move it along the bezier curve in canvas. In the function "loop" I draw the image continuesly. Here is the code for the bezier: ctx = document.getElementById("can").getContext("2d"); TweenLite.ticker.addEventListener("tick",loop); TweenMax.to(img, 4, {css:{bezier:{values:[{xpos:100, ypos:250}, {xpos:300, ypos:0}, {xpos:500, ypos:400}], autoRotate:true}}, ease:Power1.easeInOut}); But it does nothing. When I remove the css object and also autoRotate attribute it works. The working version of that line is here: TweenMax.to(img, 4, {bezier:{values:[{xpos:100, ypos:250}, {xpos:300, ypos:0}, {xpos:500, ypos:400}]}, ease:Power1.easeInOut}); I don't know how to fix it because if I try this with an <img> element it goes well also the first way. Could you somehow tell me where I made a mistake? I need to do this with an image created during process because I draw the images in canvas. Not just like this:<img src="car.png"> Thanks
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