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Everything posted by SudoPlz

  1. I ended up using DataLoader and I got the ByteArray from the loader.content variable.
  2. I need this as well... Were there any updates on this issue, or perhaps ptc could share his code with me.. I want to Load the swf as bytes like the classical loader does. Thank you.
  3. WOOOOOW, I can't believe the problem was lying on the XML all along... This solved my problem, thank you so much...!!!!
  4. Hmm I changed that but still the same error. Here is a simplified version of my code : https://github.com/SudoPlz/testSoundLoadingLoadermax My plan is this: 1) I load an XML which contains 2xMP3Loaders inside (with autoload=true), 2) I want to prepend a url on Runtime before they get loaded, otherwise the mp3s are not to be found.
  5. Ok I found the recursivePrependURLs: property, and I ran my code again, xmlLoader.append(new XMLLoader(curTaleDirectory+"/"+XML_FILENAME, {name:"taleName", recursivePrependURLs:curTaleDirectory, autoDispose :true })); but now I get this error: [trace] ---- [trace] Error on MP3Loader 'aName' (assets/defaultTale/page_1/backsound.mp3): Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. [trace] ---- [trace] ---- [trace] Error on MP3Loader 'anotherName' (assets/defaultTale/page_1/backsound.mp3): Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. [trace] ---- Hmm weird.. Am I doing something wrong, or is this a bug?
  6. I currently have an XML with MP3Loader inside. <LoaderMax name="ft$1:page$1" autoLoad="true"> <MP3Loader name="aName" url="page_1/backsound.mp3" estimatedBytes="2050" autoPlay="false" /> <MP3Loader name="anotherName" url="page_1/backsound.mp3" estimatedBytes="2050" autoPlay="false" /> </LoaderMax> I want to have different prepended a url on each of the MP3Loaders, but using xmlLoader.prependURLs(aNewDirectoryPrepended,true); only prepends a Url in my XMLLoader and NOT on each Mp3Loader contained within the xml. I found that to be correct because of this: Please read the next post:
  7. That was the problem. I didn't know I have to activate anything.. Problem fixed, thank you
  8. I'm using this function to get the MP3Loaders from within the xml xmlLoader = new LoaderMax({name:"aName", autoDispose :true, onComplete:propsLoaded}); xmlLoader.append(new XMLLoader(loaderPath, {name:"anotherName" , autoDispose :true, estimatedBytes:841 })); xmlLoader.load(); private function propsLoaded(e:LoaderEvent):void { var curPageLoader:LoaderMax = xmlLoader.getLoader("loaderrr"); //get the pages LoaderMax stored within the xml //curPageLoader is NOT null, but it contains NO loaders inside - it should containt 2 MP3Loaders according to my xml } <?xml version="1.0" encoding="utf-8"?> <tale id="1"> <page id="1"> <taleText>Lorem ipsum bla bla bla.</taleText> <LoaderMax name="loaderrr"> <MP3Loader name="sth1" url="page_1/backsound.mp3" estimatedBytes="2050" autoPlay="false" /> <MP3Loader name="sth2" url="page_1/backsound.mp3" estimatedBytes="2050" autoPlay="false" /> </LoaderMax> </page> </tale> but the LoaderMax object that is returned to me has NO loaders inside. Its empty.. Why is that?
  9. I guess you were right, it was a problem with my xml after all.. Specifically, I had a ":" instead of a "="in this line. estimatedBytes:"2050" That caused the problem. Thank you
  10. xmlLoader = new LoaderMax({name:"aName", autoDispose :true, onComplete:propsLoaded}); xmlLoader.append(new XMLLoader(curTaleDirectory+ "/" +Constants.PROPS_XML_FILENAME, {name:"anotherName"+_taleId.toString() , autoDispose :true, estimatedBytes:841 })); xmlLoader.load(); private function propsLoaded(e:LoaderEvent):void { var objects:Array = e.currentTarget.content; var taleProps:XML = objects[0]; // This ONLY works on mobile devices..! //TODO: Why doesnt it recognise the WHOLE file? trace(taleProps); // prints this: <?xml version="1.0" encoding="utf-8"?> } <?xml version="1.0" encoding="utf-8"?> <tale id="1"> <page id="1"> <taleText> Lorem ipsum bla bla </taleText> <LoaderMax name="ft$1:page$1"> <MP3Loader name="ft$1:page$1:mc$1$always" url="page_1/backsound.mp3" estimatedBytes:"2050" autoPlay="false" /> <MP3Loader name="ft$1:page$1:mc$1$onClick" url="page_1/backsound.mp3" estimatedBytes:"2050" autoPlay="false" /> </LoaderMax> </page> <page id="2"> </page> <page id="3"> </page> <page id="4"> </page> <page id="5"> </page> <name>aName</name> <purchased>true</purchased> <pageCnt>20</pageCnt> <url></url> </tale> I'm using the code above to load the above xml file.. Instead of getting the whole file loaded, I only get the first line.. Why is that? Thank you.!
  11. I'll check this out and post back in Monday.. Thanks for helping
  12. Ok, I see. I thought the same as well, but I didn't know which value to look for. The data property of the event is null , and the text property is empty.
  13. Yes you are correct, no LoaderEvent.ERROR event dispatched for the disrupted internet connection (after the download had started - but not finished). I specifically added each and every LoaderEvent, and then disconnected my device from the Internet to see what events will be dispatched. The only events that dispatched when i disrupted the connection where, http_status, and complete. No error event.
  14. I'm using Loadermax to load a remote binary file (zip). queue.append( new BinaryDataLoader(e.url,{/*name:"test_zip" , */ format:"binary", estimatedBytes:4400000}) ); queue.addEventListener(LoaderEvent.COMPLETE, onDownloadComplete); queue.addEventListener( LoaderEvent.PROGRESS, onDownloadProgress); queue.load(); I when its complete, i got my .COMPLETE event. but what about when the internet connection goes down? I got no handler for that case.. I noticed i can use HTTP_STATUS, but it fires before complete as well during an error. How can I distinguish those 2 case senarios... Thank you.
  15. Thank you very much for your great helpful and kind response.. This was the problem.. (Strangely I've been using auto-dispose :true all this time with no problems untill now. I mistakenly thought what it did was disposing all the queues and the loaded items AFTER the handler had run. I said it before and I'll say it again.. Your forums, your replies, and your code are GOLDEN each and every time. Thank you very much.
  16. Hello, I'm using the Loader as such.. First im loading an xml file from a remote server. queue.append( new XMLLoader( Constants.SERVER_XML_FILENAME ,{estimatedBytes:2000}) ); queue.addEventListener(LoaderEvent.COMPLETE, onXMLLoadComplete); queue.load(); public function onXMLLoadComplete(ev:LoaderEvent):void { trace(ev.currentTarget.content.length) //length is 1 } which is 1 indeed Right after this I load 3 remote images and 2 local sounds like so queue.empty(true,true) queue.addEventListener(LoaderEvent.COMPLETE, onSoundLoadComplete); queue.append(new MP3Loader( Constants.SOUNDS_PATH + "/move1.mp3" , {estimatedBytes:8594, repeat:0, autoPlay: false,autoDispose:true})); queue.append(new MP3Loader( Constants.SOUNDS_PATH + "/move2.mp3" , {estimatedBytes:8594, repeat:0, autoPlay: false,autoDispose:true})); queue.append( new ImageLoader( url1 , { estimatedBytes:1000000 , alpha:0, scaleMode:"proportionalInside",autoDispose:true}) ); queue.append( new ImageLoader( url2 , { estimatedBytes:1000000 , alpha:0, scaleMode:"proportionalInside",autoDispose:true}) ); queue.append( new ImageLoader( url3 , { estimatedBytes:1000000 , alpha:0, scaleMode:"proportionalInside",autoDispose:true}) ); queue.load(); public function onSoundLoadComplete(ev:LoaderEvent):void { trace(ev.currentTarget.content.length) //length should be 5 but is 1 } which is 1 instead of 5... Also if I add event listeners for cancel,error, ioError, httpStatus etc, i get NO errors at all and the on error handlers never run. It is driving me nuts and I can't figure why it ONLY loads 1 out of the 5 assets I need. (It is an Image also, and not a sound which is the first asset) .. Help plz.
  17. Hello, I need this functionallity, but I can't seem to do it by using as3. I know this might not be the correct forum to ask such a question, but I'm using LoaderMax to load my local assets anyway, so people might be experienced in these forums and answer my question.. What I want to do is download a few files (mp3, jpg, zip) from a remote address, and then save it right to the disk.. After loading everything with loader max (from the web) I end up with files loaded in memory, which I want to save on the disk.. var btAr:ByteArray = new ByteArray(); //initializing byte array var snd:Sound = new mp3sound(); //this is an embeeded mp3 file ! snd.extract(btAr,int(mp3sound.length * 44.1) ) //extract the mp3 into a byte array btAr.position = 0; var str:String = File.applicationDirectory.nativePath; appTempData = new File(str +"/\.\./tmp"); //temp folder of an iOs app fr = new FileStream(); try { fr.open( appTempData // appTempData or appCache or appData or userDocs .resolvePath("myCache.mp3"),FileMode.WRITE); fr.writeBytes(btAr) fr.close(); } catch(er:Error) { trace("ERROR: "+er); }
  18. THANK you ..! You solved my question too..! You are ALWAYS right on target.. Thanks for sharing... !!!
  19. Thank you very much this answered my question fully ! Right on spot..! Thanks !!!!
  20. I would like to get my target and access its properties (while tweening). I tried onUpdate func etc, but I can't seem to get the target out of the event. Se below to understand what im talking about. tileMovement.insert( TweenLite.to(target, 1, {y:-(tileHeight*2), scale:2, ease:Elastic.easeIn, onUpdate: deebreeStart}) for (var x:uint =0 ; x< 3; x++){ deebree = particles.createDeebreeParticlesAt( target.x , target.y ); deebree.start(1); } function deebreeStart(evt:TweenEvent):void { trace( evt.target.x); } This results on ArgumentError: Error #1063: Argument count mismatch on Function/deebreeStart(). Expected 1, got 0. To tell the whole story, I wan't to get some particles to follow a few tiles while they are moving. That why I need to access the tiles properties. Any suggestions?