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Lasercode last won the day on November 21 2012

Lasercode had the most liked content!


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Lasercode last won the day on November 21 2012

Lasercode had the most liked content!

About Lasercode

  • Birthday 02/08/1980

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    Cologne, Germany
  • Interests
    Electronic music production, SoundFX, movies, realworld-multimedia-integration, the real mother nature, and how to grow up without getting old.

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  1. Hey, thanks for the fix. Smart ass comment: I noticed that your initial gradient flips once you hover. Not that important, I admit . But if you wanna fix that too, the error is that you use "to top" in your colorize function, but then use the top param first, and then the bottom one. If you switch them, it's fine and dandy: function colorize(element) { //apply the colors to the element TweenLite.set(element, {backgroundImage:"-webkit-linear-gradient(top," + colors.bottom + ", " + colors.top + ")",background:"linear-gradient(to top," + colors.bottom + ", " + colors.top + ")"}); } (Even less imporant: I am a humble member since '12, but thanks for welcoming me )
  2. Hey, I know this is an old thread, but I came here once before and noticed that Jonathan's linear gradient example is not working for me. The radial one is ok. (Chrome)
  3. Hey there, Title says it. I know I read it somewhere some day... But I cant find what I search, so sorry to open a potential duplicate thread :/ Let's say I got a for loop creating 80 elements, as particles. Now I want them all to have the same starting point, but different end positions/speeds via Math.random() or so. After the "explosion", I would like to move the particles again for some pixels in Z direction, after a break. So: I like to have an explosion, then particles slow down and freeze, then animate again randomly, freeze again, and repeat - always with random positions. Could someone tell be the best dynamic approach with GSAP? I dont know how to handle this right.. And sorry that I can't provide a codepen, it would just be chaos Thanks!
  4. Hey PointC. You got me right Perfect! I marked Carl's answer as the solving one, as it was the right answer to my initial question. However, you helped me a looot! Cheers!
  5. Hey Carl, I see.. While writing a longer text to explain the neccessities, I realized that my way of organizing the timeline is probably just wrong. I am more of a creative than a coder and I got used to use ONE timeline, where I use the position param mainly for keyframe names to define animation "blocks" and add delays inside those blocks (like "start+=0.5" or "state2-=0.3" etc). The "wait" would then make things easier to divide into animations and pauses, if you get my thought. My creative mind makes a difference between times where stuff happens and where nothing happens. And it's way better to read a "wait" in the tween chains. But okay. I can really use blakes prototype function then. If I get things right, the main fault of mine is, that my "blocks" of animations (like former movie clips in Flash) should probably be split into different timeline objects, but I got a question here, just to understand how to do things right: Can I chain timeline objects, and can I make use of the position params in the same manner like in Tweens? Like having tl1 and tl2 being TimelineMax objects and then just chaining them easily to get one whole animation with a break of X seconds in between them? It's not easy to explain for me, so please ask, if something sounds weird. Thanks so much.
  6. Thanks mate. I would strongly recommend adding this to the lib to be honest. It seems like a very small effort for a very high user convenience, and I even used wait functions in flash already. It definitely is something very very common in programming animations. Especially in banner animations. I didnt find a sticky/pinned feature request thread, so could you pass this issue or shall I open a new thread? Cheers
  7. Hey there, if I want a pause of 2 seconds between Tweens in a Timeline, I got used to write tl.to({}, 2, {}); But it feels just not right and I wonder if there is something like tl.wait(2). First I thought "addPause" is what I need, but I believe it wasn't. This must be an everyday issue I assume, so I think I am just dumb and or blind. Thanks for some input.
  8. Ah... damn. I misread that one sentence. Filthy Kraut not has good englisch sometimes Mea culpa. All clear and working now. Thanks Carl.
  9. Thanks for the quick reply. I used custom ease before though, and I knew that I don't need the EasePack. I wanted to try it in addition to see if it changes something, which it didnt. If I remember and got you right, all I need to do is to use the tweenmax import link (for example the one from the download page)? https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js Because that's not working too (locally tested - not in codepen) I also downloaded the bundle now and imported your tweenmax lib locally. No success. Still "CustomEase is not defined".. Could you have a further look please as I think I did not make a mistake.. I think Additionally.. Maybe it's a good idea to add a quick note about it here? http://greensock.com/ease-visualizer Thanks
  10. Hey folks, check out the codepen with open console. Any hints what's wrong? Thanks
  11. Facepalm... Thanks bro. Never would have thought about this..
  12. Hey folks. I got a rather simple problem. Please check out the code pen. Run it and then comment out the JS and comment in the CSS. What do I do wrong? Thanks.
  13. I had some problems with the file you did not mention (TweenMax) and did not know how to get those other smaller libs to work. Now I do. Question solved. Thank you all.
  14. Hey. Ok, that works. But what about the TimelineMax version? I still can't get it to run without importing TweenMax. Any clues? http://codepen.io/anon/pen/RWqBOE -> console error
  15. Hey there, I am pretty sure, someone asked this before and it's explained somewhere. I just don't find it. In the provided codepen, please check the JS imports. It's only TweenLite. Why doesn't it work like this? I tried importing TimelineMax only, too, then added a var tl = new TimelineMax(); Nope... How can I make good use of the smaller libs? Thanks guys, Laser