konstantinos last won the day on
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konstantinos last won the day on
konstantinos had the most liked content!
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[SOLVED] TweenMax.allto -> currentProgress/totalProgress Problem
konstantinos replied to Lasercode's topic in GSAP (Flash)
Hello lasercode Why don't you try to use onComleteAll instead of onComplete: function tweenScaleUp():void { TweenMax.allTo(stepArray, tweenSpeed, {alpha:1, scaleX:1.5, scaleY:1.5, dropShadowFilter:{blurX:15, blurY:15, distance:5, alpha:0.33}, ease:Cubic.easeInOut, onCompleteAll:tweenScaleDown}, stepStaggerAmount); }- 3 replies
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- TweenMax
- onComplete
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Rotation radial Blur effect with TweenLite
konstantinos replied to heyitsjayy's topic in GSAP (Flash)
Hello heyitsjayy Why dont you try with more frames per second, like 60 p.e. Also to be smoother the rotation, you may try insteed of "360" something like "120" : TweenLite.to(plane.propeller6, .05, {rotation:"120", blurFilter:{blurX:20, blurY:20}, onComplete:propellerSix}); Its just an idea... -
hello Thanks Carl and Thanks Jack for the respond!!! I really appreciate that you two tried to find a solution. I'll take a look at transform.matrix3D and if I found something interesting I'll let you know!!! k
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Bring Current Movie Clip In Sequence To Front
konstantinos replied to Buzzafett's topic in GSAP (Flash)
you can set the order of the objects with this this.setChildIndex(mcArray[0], 0) 0 is the lower position. Just remember when you add somethink it goes to the top position For more infomation you can visit http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/DisplayObjectContainer.html- 7 replies
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- Timeline
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Bring Current Movie Clip In Sequence To Front
konstantinos replied to Buzzafett's topic in GSAP (Flash)
you mean addChild(mcArray[0]); or all array items for (var i:int=0; i<mcArray.length; i++){ addChild(mcArray[i]); } is that you looking for??- 7 replies
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Hello Carl! Thank you for the respond!!! I probably did not explain properly what the problem is.I want to have a container that contains one or more objects and one of this objects for example the green object will be rotated by Z-axis 45 degrees (image: attached file: steps.zip/step0.jpg). So I want to tween the container and the green object be in vertical position.(image: attached file: steps.zip/step1.jpg). And then I want to tween the container in Y-axis 90 degrees and the green object will be in horizontal position (image: steps.zip/step2.jpg). But instead of this (image: attached file: steps.zip/step2.jpg) I got this (image: attached file: steps.zip/wrongStep.jpg). I know that if I rotate only the green object I'll have the result that I expect. But if there is more than one objects, for example 10 objects... I really try to find the way to be able to tween container and all nested object will tween in the same time. But I think is impossible. Thank you all in advance! rotationZY2.zip steps.zip
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Hello! One idea is to make a boolean variable (false at the begging) and when the animation starts is going to be true. Like this... var isStarted:Boolean=false; onRollOver = function() { if(!isStarted){ TweenLite.delayedCall(0,anim3); TweenLite.to(strobing_corner, 0.75,{_alpha:0}); isStarted=true; } } this is just one idea. I dont know if someone else have another proposal.
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Hello everybody!!! I'm newbie in this forum and I have one question. I'm trying to animate a movieClip first in z-axis (e.g 45 degrees) and then in Y-axis (e.g.90 degrees). If I do only the one rotation its OK, TweenMax.to(cont, 1, {rotationZ:-45}); or TweenMax.to(cont, 1, {rotationY:90}); but when I'm trying to do first the one an then the second or both together like this TweenMax.to(cont, 1, {rotationZ:-45, rotationY:90}); I have a problem, the result is not what I expected to see. Did you have any idea?? Thanks in advance!!! p.s. I have attached a simple .fla & .swf file. rotationZY.zip